Development Manifesto: Harvest Crafting
The chance of encountering a portal to the Sacred Grove in a map has been increased by 60%.
Couldnt you just have fucking said the stat. Increased by 60 blablablabla The chance of encountering a portal to the Sacred Grove in a map is now 7% instead of 5%. Was that hard? 60% aint shit. Thanks for fucking with a good system while leaving the rest of your game to rott. Cant wait for 40% of the playerbase to play Cyclone and Blade Vortex in 3.14. Better nerf Molten strike again though fuckos, or it might reach above 20 00 Dps. GGG knows just how to turn the knife to make everything hurt just a bit more. |
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I read this as “our crafting systems suck but harvest was actually useful. So to make everything balanced let’s just make harvest suck”
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" This is very true sadly |
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" Oh lol, that is very narrow of you. I need you to Google Path of Exile, and perhaps hit the home page as well and see what it says in top right corner. Hint: Free This means that no amount of money is required to play the game and no amount of money have to be spent for any required to function part of the game. Now, since we have established that fact, we can move on to your pathetic insinuation that in FREE online game that is FREE TO PLAY, donating the money is required to have valid opinion. Donating the money may or may not give you sort of preferred treatment when any official actions are required from the support staff, but you can be equally concern about the game and its mechanics regardless of being able to support or not. Since the game is labeled as free/free to play everyone who has a valid game account can post his/her concerns, thoughts and proposals on equal bases, and their voice have equal meaning. People who dont spend any money supporting this game are equally important part of the games population as people who spend 100’s or 1000’s of dollars, because they actively participate in game social activities such as trading, crafting, boss services etc, whether being providers or buyers of such. Their opinion is equally important as anyone else because without them active game population will be cut by very large percentage. I wanna see how many Eastern Europe players, African players, Middle East players and any other country where average standard of living is lower than in US/Western EU actually have spent more than 30$ on supporting this game, yet if they would all leave (because apparently their voice is not important according to your very narrow statement) this game would be half dead. Sorry but what you are implying is simply rude, narrow and stupid by any civilized country standards. Homeless people should have no opinion on housing and property taxes either huh? People who don’t own cars should not be concerned with gas prices either even though it influences price of everything? Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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" I know what my character name is next league. Wait and see how many variations to this inane quote for names next league. |
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Why is there still no comment by GGG on how these Harvest nerfs affects the average player with a normal lifestyle? (i.e., not streamers or "no-lifers"). The nerfs seem to target the average player making middle-tier items moreso than the top 2-5% making mirror-tier items (i.e., they nerf the floor disproportionately to nerfing the ceiling).
More than anything, I just don't understand the lack of communication about this aspect. If you want to target the average player, that's fine, but please at least be direct about it so we understand things and aren't spinning the manifesto as "GGG is out of touch". The manifesto did not discuss anything about the differences of affecting the average player versus those who already have the time/resources to craft/attain high-end items. Last edited by Nicksiren#6476 on Mar 11, 2021, 6:54:58 PM
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" Bravo @N4rk0tyk, well done. As you say -- donating money is not a necessary condition to have a voice and a valid opinion. Last edited by Sinaranu#7291 on Mar 11, 2021, 7:32:29 PM
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This is getting so much backlash I think they might actually listen and change their mind this time.
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Why do this. I haven't played in a few leagues, I didn't play harvest, but this harvest crafting made the game fun. I have gotten farther in this league than any one I have played before and wanted to continue playing to get even farther. The old "crafting" system was crap, and not enjoyable at all. It looks like 3.14 is a league I can skip and then hopefully you will come back to your senses in 3.15.
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Chris please, this all makes no sense.
If you are scared about a very little number of powerful influence mods that can be deterministic you can add others to the pool, but not remove the complete possibility of rerolling a tier of a life or res roll, target removing bad rolls for your class, turning every craft in "5/6 chance it goes to vendor". I've played for a long time and only with Ritual I could even attempt to "craft" half a decent item, I never in my playtime had enough currency to attempt a half decent item. Harvest brought the community together, trade was alive again with people selling their crafts, sharing guides and suggestions, vouching and trying to make a name. For what I remember of the earlier days of the game, the "GG" items were in the hands of so few people that you could count the thread on the forums for "mirror services" and that was it, they were just printing money and everyone else was playing around with random rares picked off the ground, minimally crafted items or uniques. We're never going back there, just get over it. It's not what's best for the game. It really seems you WANT to favor those people who had the market in their hands, I want to think you're not involved in any shady stuff. Again, limiting some very powerful and deterministic crafts is "reasonable", killing off the only way to play certain builds or progress at all with gear is dumb. http://www.pathofexile.com/forum/view-thread/1019674 SCIENCE shop
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