Development Manifesto: Harvest Crafting

"
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


I know what my character name is next league. Wait and see how many variations to this inane quote for names next league.
Why is there still no comment by GGG on how these Harvest nerfs affects the average player with a normal lifestyle? (i.e., not streamers or "no-lifers"). The nerfs seem to target the average player making middle-tier items moreso than the top 2-5% making mirror-tier items (i.e., they nerf the floor disproportionately to nerfing the ceiling).

More than anything, I just don't understand the lack of communication about this aspect. If you want to target the average player, that's fine, but please at least be direct about it so we understand things and aren't spinning the manifesto as "GGG is out of touch". The manifesto did not discuss anything about the differences of affecting the average player versus those who already have the time/resources to craft/attain high-end items.
Last edited by Nicksiren#6476 on Mar 11, 2021, 6:54:58 PM
"
N4rk0tyk wrote:

People who dont spend any money supporting this game are equally important part of the games population as people who spend 100’s or 1000’s of dollars, because they actively participate in game social activities such as trading, crafting, boss services etc, whether being providers or buyers of such. Their opinion is equally important as anyone else because without them active game population will be cut by very large percentage.

Bravo @N4rk0tyk, well done.
As you say -- donating money is not a necessary condition to have a voice and a valid opinion.

Last edited by Sinaranu#7291 on Mar 11, 2021, 7:32:29 PM
This is getting so much backlash I think they might actually listen and change their mind this time.
Why do this. I haven't played in a few leagues, I didn't play harvest, but this harvest crafting made the game fun. I have gotten farther in this league than any one I have played before and wanted to continue playing to get even farther. The old "crafting" system was crap, and not enjoyable at all. It looks like 3.14 is a league I can skip and then hopefully you will come back to your senses in 3.15.
Chris please, this all makes no sense.

If you are scared about a very little number of powerful influence mods that can be deterministic you can add others to the pool, but not remove the complete possibility of rerolling a tier of a life or res roll, target removing bad rolls for your class, turning every craft in "5/6 chance it goes to vendor".

I've played for a long time and only with Ritual I could even attempt to "craft" half a decent item, I never in my playtime had enough currency to attempt a half decent item.

Harvest brought the community together, trade was alive again with people selling their crafts, sharing guides and suggestions, vouching and trying to make a name.

For what I remember of the earlier days of the game, the "GG" items were in the hands of so few people that you could count the thread on the forums for "mirror services" and that was it, they were just printing money and everyone else was playing around with random rares picked off the ground, minimally crafted items or uniques.

We're never going back there, just get over it. It's not what's best for the game.

It really seems you WANT to favor those people who had the market in their hands, I want to think you're not involved in any shady stuff.

Again, limiting some very powerful and deterministic crafts is "reasonable", killing off the only way to play certain builds or progress at all with gear is dumb.
http://www.pathofexile.com/forum/view-thread/1019674 SCIENCE shop
Maybe make influence mods drop only, not craftable/removable and voilà- no Harvest change needed. Problem is not (Harvest) crafting, problem is influence mods (especially after 3.9 release).
"
Nicksiren wrote:
Why is there still no comment by GGG on how these Harvest nerfs affects the average player with a normal lifestyle? (i.e., not streamers or "no-lifers"). The nerfs seem to target the average player making middle-tier items moreso than the top 2-5% making mirror-tier items (i.e., they nerf the floor disproportionately to nerfing the ceiling).

More than anything, I just don't understand the lack of communication about this aspect. If you want to target the average player, that's fine, but please at least be direct about it so we understand things and aren't spinning the manifesto as "GGG is out of touch". The manifesto did not discuss anything about the differences of affecting the average player versus those who already have the time/resources to craft/attain high-end items.


Cause they think game was better in Onslaught League
I got my popcorn ready
There goes any incentive for me to play future leagues. Deterministic crafting and the ability to NOT brick my item are what I value most.

Report Forum Post

Report Account:

Report Type

Additional Info