Development Manifesto: Harvest Crafting

didnt play hiest cus crafting feels like cancer after getting a taste of harvest

now i have very little motivation to go back to fossil, essence and chaos spam crafting after having an actualy crafting system regardless of how poorly it was implemented

[Removed by Support]
ISO new game
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Last edited by Al_GGG#0000 on Mar 11, 2021, 6:37:04 PM
Only people who play 10 hours a day get good items. Got it. Doesn't seem like a good design strategy, but then again I'm not a game designer.
those change blows , the real probeme was the pre harvest crafting system.
i have been playing since 2012 and i never enjoyed the old crafting system as i felt it unrewarding and incredebly time consumming + frustating , consider not making those change even if harvest make up complete items faster result is still better as we want to try out other build cause we can with harvest, without harvest most player will min/max 1 or 2 character per league, with harvest you can try as many build as you want cause you know you wont grind items for 1month before trying the new build... just m two cent but i feel ike this give more player retention
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Fenoch wrote:
"
namespace wrote:
Breaking my many, many year forum silence to point out that this kinda sucks. All this is doing is, one again, catering to the absolute top 0.01%, streamers and 15 hour a day players, complaining that the plebs may perhaps get a chance to get some ok items; Not mirror-tier (come on lol) but like, influence and some good rolls.

It's weird how progress like shards are good, but progress like tinkering on an item without bricking it is bad? I guess thanks for saving me the MTX costs by posting this early, I and friends were getting back into the game because filthy casuals such as ourselves with only 1-3 thousand hours were actually able to build some neat stuff without being 100% glued to the meta and just trading all day.

And as others said, "This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - This is AWFUL this is "Don't you have phones" no one does this I have been playing since alpha and I've exa slammed like... A jewel once with three good mods because I just didn't care about mod4 because of an odd build.


Same goes for you. Many many many years of enjoying a free game. Yet you feel the need to jump on the complaint bandwagon. Cool-. You should know better and know that this not even half as bad as the crying babies make it look to be.


Feel free to piss off lol, you have no idea what I've spent just because I don't have supporter pack badges. Newsflash! other MTX exist! Stop posting your copy-paste copium in response to every criticism in this thread, it's boring
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Fenoch wrote:

How you ask ?

Simple:

Imagine you give me a free tangerine or 2. I eat it. Then tell you it wasnt as tasty as I had hoped and I would like you to now give me 10 Euros for my effort.

Hint: It is a metaphor.



Hint: Try playing the game without the players that haven't spend a dime in this game.Would you enjoy a game with 2k ppl?I dont need you to answer me.I know the answer.
IGN:PornidioMegalo
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Fenoch wrote:


Like me good Sir? Have you even bothered to look at my toons for this league?

See anything crazy expensive? Nope. Coz not needed. I have beaten every content in the game as is.

You do not have to fight Sirius A8 to fight against end game bosses in a league?

If you have that little time play Standard? Nobody forcing you to play league and expect to whip that endgame ass all day long.

Why cant people like yourself get it in their heads that item-farming ARPGs might not be the greatest choice for games to play for married, hard working adults?

It is not that hard. You can also just shift your focus. Even in your situation with less time you can get to endgame WITHOUT harvest crafting and minimal time investment. It requires you to learn things about the game. Literally JUST playing it is enough. Even with (Idk what your time constraints are) 1 hr a day or even every 2 days.

Knowledge is key. Aspiring to make your absolute own build and items theory crafting on pob in your situation may not be the smartest choice. However, if that is what you want to do then you should expect failure or less success.

Whether you play 1hr or 20hrs a day, goals are your own.

You wanna play against some endgame bosses? Well watch some youtube and simply pick a skill you like and find a build for it. Follow the guide and just play the game. Even chisel and alch is enough to allow you to upgrade step by step. Mirror tier items are what they are. A Diamond in a box of sand not for everyone.

I and my 200hrs a day dont have mirror tier items and guess what? Still fun.


Alright, let's go by arguments.

1. I'm glad you and your "toons" beat all content easily. Question: how much of those items on your Trickster are self-crafted? Just curious.

2. What if I want to play league? Just because I don't have the dedication I am not allowed to play league?

3. Because Item-farming ARPGs are typically fun, have great depth, and "people like me" are also allowed to partake of games they like. I want to play this game, and that means I will wholeheartedly support anything that enables that, like, you know, Harvest crafting.

4. Oh, I have learned about the game. Plenty, but you know, I play SSF and can't be bothered with hours going through trading, guides, streams, and other related content. I can learn from trial and error as long as it is not extremely punishing (like bricking an item because that annul orb didn't get the mod you needed out).

Your points are limited to "you complain about a free game, you can't" which is invalid because paying or not, everyone's entitled to their opinion or "you're a filthy casual who shouldn't even be playing" and that's invalid too because people can choose to play whatever they want. Whatever allows the most people to enjoy the game more should be encouraged and not shot down by people who think the game should remain a grueling endeavor.

Which, by the way, would be a terrible economic decision, since people who regularly spend money are not limited to the so-called 1% of very hardcore players. Losing players = losing money. Why are you hell-bent on defending what is clearly a poor design decision?
Not really. I just dont think that this breaks the game for anyone at all.

The game is in such a fantastic place right now that even as a casual player and WITHOUT harvest you can nearly do all the content that is on offer.

Sure. You cannot play vaal molten shell moltenstrike cold to fire conversion inquisitor as it wont be feasable but there are SO MANY different builds out there, with fantastic guides and incremental item recommendations it makes the game a breeze.

Harvest was about to brick the game.

Take a market: Ups and downs yes? Economy? yes.

Now give everyone a solid chance to get perfect items for their respective builds.

What happens to the market? It dies. Literally only mirror items would be for sale as nobody would need anything else but.

Everyone smashes every boss in the game in seconds. Powercreep, moneycreep.
End of PoE. Just like D3 and just like many others before. Perfect items should be a thing of beauty, not a thing of a socialist commune.[/quote]

There isn't anywhere near as many people as you think attaining enough gear to flood the market with God tier items. The average player isn't crafting top tier gear. In 640 hours I've beaten Sirus twice. This season has given me the best build I've had to date but it's still nothing compared to other people. I am the average player. You talk about people deleting bosses. Sorry but after this long playing I am leagues away from that. And even with the current harvest mechanic, I average a harvest every 20-30 maps (and that's being generous).

The 1% have ruined it for the "average" player. This is the first league many of us have actually had a chance to try and complete most end game mechanics because it's actually accessible. All thanks to harvest. GGG are seriously shooting themselves in the foot
Terrible change for player retention. No supporter pack purchase for next league from me.
I hate this change. Keep the Fragment, don't do the rest. Why remove specific annul? Why only non influenced items? Why? I want to get my gear done during the league.
While I only have over 800 hours in this game it is mostly because of the crafting system. I don't have time to invest crazy hours into path of exile as most I have real life commitments that have to take priority, but when I tell you that usually per league I'll level one character and use that to the end whereas this league with harvest crafting I have tried a total of 5 different builds with 3 characters really tells you something.

Items have been attainable and I've been able to get things rolling far faster than I normally would, I actually learnt how to craft good bases, how to use essences well, how to fossil craft etc all because harvest let me get rid of rolls I would not have wanted and let me play the game with that little bit of freedom making this league my most played one yet.

But with this "manifesto" I honestly am just going back to square one. You guys are literally shooting yourself in the foot as you are beyond detached from reality. "Hey our numbers are up so much that even our servers can't keep up" to me doesn't signal lets make the game worse but rather "hey we did something that has made player retention high and increased volume of players". Don't cripple yourself and stop trying to fix things that aren't broken. Fix the performance and general loot vomit of the game before you address anything else.

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