Development Manifesto: Harvest Crafting
Wow I just got home from work and learned about this. Grats to GGG for removing the item editor and fixing the game. It was far to easy for too many players to get good items.
Bravo!!!!!!!!!!!!!!!!!!!!!!!!!! So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
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Thanx you very much for this nerf, it's my second league and i was getting a severe addiction with it .... it started to scare myself ... but thanx god you just found the cure in a blink of an eye , so i can finally delete this game and go back to a normal life.
Last edited by LoKo_En_El_CoCo#7558 on Mar 11, 2021, 6:07:10 PM
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Harvest needed some changes, not to be gutted. I played four times as much as I have this league than any other, mostly attributed to being able to advance my items through Harvest. Do any of you guys even play your own game?
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" I don't know. Path of Exile is similar to FF/DQ RPGS without Harvest. Each league there are a limited number of builds. Everyone has the same gear. Everyone does the same content. No different to old console RPGs. |
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" That doesn't mean their opinion matters less than yours. Some civility would not hurt. |
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" So, you're just being antagonistic because... reasons? Regardless of the status of the game as F2P or how many bucks have you spent on it, you are entitled to an opinion about it, about the changes it undergoes, and how they affect your ability to play and enjoy the game. That, my antagonistic non-friend, is called feedback. And it's something GGG DESPERATELY needs to listen to. Filtering random comments antagonizing other players, like yours :) |
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Yet another mistake.
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" Except GGG has balanced the content around Harvest crafting. The buff to monster life makes you fall asleep while you slowly kill Red Map bosses with any build other than the two OP skills of the patch. That is not engaging gameplay. It is boring. |
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" The problem is not really them nerfing Harvest, the problem is the message it sends to the community. And tbh the market is far off what the original intention of the crafting system was, because the developer idea about exalts and chaos was to be used for crafting, what they are actually used for is currency. I do agree it is much more feasiable way to use them, but also makes the top tier players who basically earn money for spending time in game even richer, while average player who can't afford to spend 10+ hour a day in the game is left out from the end game. And should we really balance the game for the 1% of top players? I don't think so. And from what it seems nether does majority of players. Is it really that shocking? |
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" And how is his opinion any worse than opinion of someone who spent money? He has a right to be equally concerned as anyone else. There are civilized countries where average monthly salary is less than 600$, you think that it is somehow easy to come up with 60$ for online game? I am 100% against this change to harvest, I think it is ggg bending their knees to TFT discord as someone said on Reddit. Instead of fixing an issue with craft trading they are trying to make harvest complete junk. Now, please feel free to invalidate my opinion based on amount of money I’ve spend on supporting this game, but I will give you fair warning, it’s over 3000$ and there is plenty more in my wallet to be spent but I think that if this nerf will be going live as is they will not see a dime from me at least. Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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