Development Manifesto: Harvest Crafting

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bauermayers wrote:
These nerfs are fine. POE crafting is gambling, no matter if you know what you're doing or not, and harvest goes against that.

It will continue to exist, so there's no reason to whine, but obviously part of this whinny community will whine until the next league begins, just like they do every time GGG change/nerf something. In this case the casuals that want the game balanced around them.


People are complaining about "gambling" for more than 3 years. GGG already addressed that with the introduction of Harvest making the crafting process more fun and encouraging more people to try crafting their own gear. People going against what the community wants are very short-sighted. Harvest needed a tweak and the current implementation is REALLY good, the problem still exists regarding the trading part where scammers are at the order of the day. But bringing back the "gambling" part of the old crafting system is something the community doesn't want anymore.

The problem also is the "give and take" cycles which are being quite repetitive over the course of the years.
As casual player that struggled to kill Sirus, harvest crafting was great and my only hope to make a decent weapons to take on end game content.

Exalt craft and gambling was never a thing for us casual players, we don't have enough currency to gamble.

It's fine if GGG needs to rebalance or nerf harvest, but at least give us something back so casual players can enjoy the game.

If harvest is nerf and there is nothing in return to empower casual players, then 3.13 would be the last season for many of us.
I find this news disappointing. As a player who is primarily engages with SSF (and recently a private league), harvest crafting is more engaging and faster than the older forms of crafting. I do not look forward to going back to alt-regal spamming, chaos spamming, or beast crafting to get influenced mods on items. Surely, there could have been a way to reduce harvest's effectiveness in a trade context, since that is clearly what the goal was, without damaging SSF and private league players.
Alot of valid points of view here. While I understand some need for harvest changes, I feel this misses the mark. Sad day for PoE.
Just remove it. Was a decent league experiment that you cannot control. Let it be outside the game and let it go.

Hil
Solving the harvest problem is very simple, the options that leave this mechanics broken, and remove them, and remove / add them, apart from that, you will have problems with rng again, and you will have to bet by playing anull on the items.

But even so, it is much better than the old system.

Too bad Diablo 4 does not come out this year, for ggg loses a good part of the players, ggg is accommodated.
Thank you GGG for confirming you're balancing the game against NEETs.
Back to spending 2 weeks per league. You guys are notorious at bricking this game. I've never lasted this long in a league along with my friends but now you guys have really done. Harvest was the best thing you guys have ever done in this game which catered to more new players than old. I've always stayed positive and encouraged all my friends to support this game through purchasing supporter packs and MTX. Wtf do we as a community ever get in return. Your goal of this game should change to what the community wants instead of what you envision. Chris, you can have your game because no ones interested in a selfish person's interest. Dam this is just sad.
This is a bad move, this will alienate the majority of your playerbase.

Be smart, step back from this idea of change and take time to proceed carefully.

Harvest allows so many more players to enjoy your game and your ideas for change will destroy that completely. I get that you guys don't have time to play your game much but, you misplaced your trust into your streamer friends and whoever else is telling you Harvest is too strong.

Allowing 1% to get better items is worth when 99% of your playerbase enjoys the game 100% more. They spend more time playing and having fun, new builds, means they will invest more real money into your game.

If it wasn't for harvest during ritual I wouldn't have still been playing and decided to spend $500 on your Atlas Core supporter pack. I was happy with the direction the game was heading so i spent the money, now with this manifesto I am starting to regret buying the pack.

Please, listen to your playerbase. Keep harvest and if you MUST make changes then just swap the harvest passives to a deep uncharted realms tree and/or reduce crafts per seed.

Destroying the usability of harvest as described in this out of touch manifesto will have repercussions. If this negative response tells you anything it should be that, now is not the time to nerf harvest until the rest of the game is playable enough to facilitate removing it.

Removing harvest gives the players back your shitty idea of trade and crafting, which is why you are receiving so much backlash. If you want to remove harvest you need to fix the rest of the game first.

EDIT: Since you guys are Diablo 2 fans, why do you think Runewords where so popular? They were deterministic ways of crafting the best items, learn something from the game you praise so much. Harvest crafting is your RUNEWORDS.
Last edited by ACiDRiFT#2406 on Mar 11, 2021, 1:37:06 PM
Good! Please GGG don't listen to reddit & all the whine about the game being too hard/not casual friendly, this is how you turn a game into trash.

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