Development Manifesto: Harvest Crafting

POE is a free to play game, and GGG earns money from selling MTX.
There is a clear relationship between play time and MTX purchase, statically longer play time usually means more money spend on MTX.

How to make people play longer?
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CyBeas7 wrote:
Umm... The simple fix is to just make craft's untradeable. Is it really that hard to figure out?


Economy based game ''Untradable'' Really now?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
This is clearly the wrong way to go about making changes you want.

You are punishing people who can't play several hours every day. I have never slammed an exalt on an item, and probably never will. For people who can't play all that much, the only value in exalted orbs are for trade, cause it is too much of a risk to use it, since it is so (relatively) rare.

This shouldn't be only about what GGG want, take the feedback to heart and have a discussion with regular players about what they want. We're after all, the people that ensure that you can have this job.
For the first time since I have started playing I feel like certain builds are actually attainable for me. The changes being made to harvest are extremely discouraging, and very sad. GGG you can shape the game however you feel you want to, more power to you. Really doesnt matter to me, there are other games I can play.
As a player since beta days, who's seen and gone through it all, that's really sad to read.

I for one, will skip next league for sure and will check from time to time, in wich direction the game is heading, from this point onwards.Changes like this, show that the Devs are totally out of touch with the common player base.

Leagues like Harvest and the current one have the longest player retention period, and that is because of Harvest and the fun it enables for the "normal" player to continuously improve your character.

Harvest is perfectly fine in its current state, IF and that's the whole proplem in my opinion, they would get rid of TFT by some meaning.

Just try to play the game for yourself without TFT, crafting your own items, grinding for Harvest. Count the days of "played" till you have your full set of items, if you even manage to accomplish that in one league for one character...
Some may say it shouldn't be possible in that time frame, but it's about the ~3 months of the league, standard doesn't count and again the time it takes is somewhat balanced if you want to call it that.

Should the game be balanced around some discord, streamers and or 10h+ a day of grinding/trading?

I really hope GGG is taking a good look at the comments from the playerbase and maybe rethink their decision.
One of the main reasons why some people can craft mirror tier items is buying crafts. Why not just double our crafts we can store and simply bound them to the account?

I have been grinding H.Hamlet for 8 hours straight and went trough atleast 30 Zana missions. During all of that time i found 0 augment influence mods, 1 remove add life, 0 aug criticals, 0 r/a critical, 2 augment life to name a few notable ones. Trough the WHOLE league and atleast 250 hours played i found ZERO augment speeds or r/a speed.

Doesnt sound to OP to me if Harvest was bound to the account and non-tradeable.
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Sparkyrino wrote:
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Finnien wrote:
Does anyone else find it cute that GGG asks for multiple rounds of feedback on a single div card, but 300 pages of player feedback on Harvest will make absolutely no difference to what GGG does?

It's pretty clear to me how much our opinion is really valued.


Oh, dont worry they listen... just not to you.

So much whining about not being able to get your powerfull items. Cant do anything without them right? Too lazy to to learn mechanics of the boss? To lazy to know how to earn exalts? Want only insta kill with 100 mil dps? Game was totally fine in delirium. But now you are so dissatisfied with it. What happened?

If ggg would make this game like you want it to be it'd become another D3.


Seeing as I have 36 challenges completed this league and you have 25, you don't have much ground to stand on calling me lazy. I didn't play much delirium at all. And what on earth gave you the idea that the game was totally fine in delirium? I've never been happy with the crafting system, and I've been playing since the game didn't have quests in act 2. My point is how receptive GGG is to player feedback. There's a pretty clear, massive, overwhelming trend in the feedback in this thread, and it will have absolutely no impact whatsoever on what happens. Which is, to say the least, discouraging.
Lets push to 300 pages.

DONT NERF HARVEST!
Edux
Removing power from the average gamer yet again because streamers abuse things. Absolutely marvellous.../s

Now people like me are going to be even further away from even touching the end game builds I would love to play. Wrong choice in my opinion GGG. hope you rethink this.
https://www.craftofexile.com/ -> Emulator
Test out your crafting there and see how OP harvest is.
I think we should keep harvest with some of the weirder crafts like Change Fire to Lightning Resist, Add Random Fire (but not remove).
No need to have a system that defeats the whole purpose of another crafting system.

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