Development Manifesto: Harvest Crafting
Funny, I got used to the regular outcry on reddit. But the reaction here, on their own (normally totally toned down) forums should let GGG rethink their strange opinions about whats fun and what is not in POE.
Don't get me wrong, I love POE, I played it long before harvest and will if harvest is nerfed to trash tier (which will be pretty soon) but I do really not agree with most of the written words in this manifesto. I do even care enough to get kindof angry about it. actually after some hours I am just sad. |
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Umm... The simple fix is to just make craft's untradeable. Is it really that hard to figure out?
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PLease GGG dont touch . this game is good now . stop please or more people leaving.
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GGG have changed the name of the Game, now it is called Path of Nerf. You are breaking the Game, continue like this and a lot of people will go, you put New Game mechanics and break another one and so on, you don't know how to do anything else
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
Im playing for years and only used 2 anul... And i wanted to punch my fucking monitor every time. I dont want to tell you what you should do with your game its your business, but i can tell what the players want and that is not this. I see comments on Youtube under some 80ex build showcase, they asking questions about how to kill solaris and lunaris, they strougle to get trough the campaign man.People just never gonna slam exalts that is a fact, and the goals they want to achieve is not a mirror tier items, just to play the god damn game. You know that this game will be unplayable if some people not pick up trash from the ground? the whole player base depend from those people. 95% of players use harvest just to try to get some basic items without block recovery and 3 mana gain on kill. Jesus Christ... |
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- This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
This. As a game developer myself, I totally understand that statement. But it's designer-masturbation to force that sentiment upon your players. Don't make the same mistake Blizzard did by being disconnected from your player base. Players don't use exalts for raw crafting. They use it as currency. They've been for YEARS. |
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Well it's time to go back to all unique builds again.
Also the only way 99% of players would use exalted orb on any item and not just buying it would be if it was are common as chaos orb. Way better option is to just buy better item you 'might' get for that exalted orb. |
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I can understand wanting to lower the power of harvest crafting, but this was way too far. There are plenty of other ways you can reduce our reliance on harvest without outright nerfing it into irrelevance.
Also, figuring out mod tags and how to actually make those harvest crafts work actually made crafting fun, and will always be a million times more interesting than exalt slamming. If these changes go live, you're going to be removing a huge part of what made this game enjoyable, and I guarantee you player retention will plummet. |
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" I would be really interested to know what fraction of players is getting these mirror-level crafts done. It would be hard to believe it is more than 5%. Harvest crafts have been awesome for someone like me who plays only 1 hour a day - some builds became achievable thanks to it. " Why would I use exalted orbs for crafting anyway? They do not rain from the sky. You want us to feel excitement when using exalts for crafting? Never had enough to use them directly on items. A few times I used them in the crafting bench (e.g. multi-mod, or +1 support gems) and even that felt harsh at the time. This league I've been able to make a few exalts by selling harvest crafts - I don't think I would have had enough currency to enjoy Ritual league otherwise. Sorry for the rant - but taking options from average (or below - no idea, don't have access to the stats?) players feels wrong. Just make items non-tradable after harvest-craft, add "Harvest orb" to store crafts in order to sell them (like beasts) and let us have some fun. |
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" What more people leaving? dafuq are you talking about? player numbers have consistently increased. Some bs. |
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