Development Manifesto: Harvest Crafting

Have you looked at player retention this league GGG? What do you think is the reason behind it being one of the best? Ritual?
http://steamcommunity.com/profiles/76561198005676976/
Please don't kill Harvest
here's a video on slamming exalts and how bad it's randomness is!!

please watch if you think this won't hurt you or think slamming ex is fun!



https://www.youtube.com/watch?v=x5MOiIVu9pY - Nervyr
Please kill harvest.
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casevil669 wrote:
Have you looked at player retention this league GGG? What do you think is the reason behind it being one of the best? Ritual?


Probably had something to do with Maven?

Did you see player retention in Harvest league?
I was just getting into the game, and now this... i was going because trading is kinda fun, but makes crafting even more enjoyable, sell > craft > buy > craft > grind > loop.
Idk anymore now if its worth, my first league though.

The problem isnt even the crafting, is the learning curve(becoming exponetially steep per league)/per session of playtime, that kills that aspect of the game. The problem isnt even RNG.
Does anyone else find it cute that GGG asks for multiple rounds of feedback on a single div card, but 300 pages of player feedback on Harvest will make absolutely no difference to what GGG does?

It's pretty clear to me how much our opinion is really valued.
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demondisguise wrote:
"
casevil669 wrote:
Have you looked at player retention this league GGG? What do you think is the reason behind it being one of the best? Ritual?


Probably had something to do with Maven?

Did you see player retention in Harvest league?


With “fun” seeds mechanics?
Are you joking?
Bye.
Hey kids, the word of the day is "vestigial"!

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