Development Manifesto: Harvest Crafting
" Here, let me fix that for you: "But then there would quickly be nothing left FOR STREAMERS to achieve." Done. |
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A nerf to harvest is not a solution in any way, yes you will dwindle the ammount of easily crafted items, as well as crafters and players. But is it worth it?
Determinism in harvest crafts is not specific, you need to find needed ex/annul mod, you need to reroll it several times, and to do so you need to spend exalts, a lot of exalts. Just make them rare enough so that they cost more, as of now i still debate whether i shall use exalt orb or harvest craft cost-wise sometimes. People with no currency were not be able to craft "perfect mirror-worthy" items, same as with any other leagues. BUT are able to buy that 3ex item they never could because they found that sweet aug life harvest craft and sold it. We have half the mods that are not changeble by harvest, so mostly people look for res/defences/life. Whats wrong with that? Most of builds need attributes, mana, other non-harvest mod types, and we are ok with rolling those. But if you nerf the harvest the way you do, its like you kill it, making us back to step 0 where poor remain poor and streamers will still be rich (streamers luck right). |
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tbh idc if You want to nerf it or not, but nerfed harvest = crap = throw it away from core
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Seems to me the major issue was with trading crafts. Why not just prevent recently traded items from being able to have harvest crafts applied to them? A timer as short as 5 minutes would be a major deterrent to trading crafts. That would limit you to only a handful of crafts per hour (if you account for the time to find someone that has the craft) not to mention the anxiety of waiting 5 minutes to know if you got scammed or not. It would also still allow other players to buy bases through trading and use them on their recently found harvest spawns (after waiting 5 minutes, i.e. the time to clear the rest of the map).
From a development standpoint, it shouldn't be too complicated. New DB table to log trade transactions of non-currency items. Simple lookup of said table before attempting to harvest craft. Show error message if recently traded (just like the crafts that can only be used inside an actual harvest). Cron job to top it off to clear older than 5 mins transactions. It would be much easier than implementing the currently proposed changes. |
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Once again, GGG has proven that it doesn't understand their game or their customer base. Their decisions over the past couple of years is baffling.
The nerfs will continue until morale improves.
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Diablo 2 Ressurrected FTW!!!
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Im an average player - playing like 200-300 hrs per league.
Transfering like 30 ex (Delirium 60 ex) to Standard. Harvest is upgrade for my mid-tier items. Sold few crafts, used many many crafts. People have god like items ? Ok. People CAN have mid-tier items easier ? Hell yeah ! After few years of playing it`s time to take a break. Thank you GGG for making this decision easier. |
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If u dont want ppl do perfect items whit harvest, why not make u cant craft some specific mods more than t2? Or maybe u cant make more than 2 stats whit harvest, make new "harvest mod".(life, caster, "HARVEST"). IDK man just think! u can solve this in a better way,i have hope in you!!!!
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" And D4 is not looking too bad either if they keep going with the itemisation system!!! |
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" 2nded I've already thrown over a hundred exalts into having 3 top-tier mods, and then using remove lightning/add lightning on these bows, but it was fun. It gave me something to work toward, something that was obtainable - not playing the fucking lottery while I risked bricking my items. I wasn't even going for triple-phys or anything, I just needed the best flat lightning damage I could get. Now just throw them in the trash. Throw this whole game in the trash. Last edited by Obright#1785 on Mar 11, 2021, 1:05:46 PM
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