Development Manifesto: Harvest Crafting
99% of the players are casual players and very seldom have access to mirror tier Items, reach 24 challenges, do t15-16 maps with ease. It seems that you keep nerfing the game looking only to the 1% of elite players and streamers and forget the rest.
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" It still is hard SFF. All I made is this after like 1000 maps. and I'm not even using it because no explody chest yet Git R Dun!
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" with 60% of 8% to 13% to get useless crafting reciepe lmao |
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" LoL don't be so hyped : 5% * 1.60 = 8% chance of spawning... How the 60% more would balance the fewer crafts options and less seeds found in the sacred grove ? This is just a gimmick that in the grand picture is a water droplet in an ocean... Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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More nerf ????
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Whatever, I play almost all day, almost every day...never got anything good there, nor it was necessary, and it was super rare for me anyway.
Guys that abuse those systems, probably playing 25h a day. They can make advantages maybe of it then or somehow, no idea....Or like all kinds of Grimro and other gangs alike, abuse mechanics, exploit (every single release). Personally, it can be deleted completely and wouldn't have any effect on my game. I am not even talking about normal player, who has life, job... Like an absolute irrelevant game mechanic, among others. Last edited by ShoveMoneyDeeper#4932 on Mar 11, 2021, 8:35:18 AM
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Gambling is not crafting! Bring Harvest back!
Edux
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" Exactly...like whatever:D Speed farm currency with OP build and forget about thos silly crafts. AND nothing is going to change that in 3.14 or 3.15 |
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Dear GGG Team,
this, to be said very directly, is absolute bull****! What was your thoughts on this? So many people like the access to really good items and being able to optimize semi-good gear instead of throwing it away and buying the gear they need. Other than that harvest is a step-by-step optimization and therefore continuous progress which is a welcome alternative to the all or nothing approach poe offered before. and last but not least, the people invest everything possible into this way of upgrading (like seen on the atlas point distribution, watchstones,...). This surely is because they are forced to to get quite good stuff in resonable! time, but might also be just because people LIKE harvest and it's whole idea. And especially this last argument is the only one to matter: It's a game for the people who play it... So why on earth not let them play the game they like but instead forcing them to something you might call path of buy-your-item? Best and farewell GZ Last edited by GrafZahl79#1465 on Mar 11, 2021, 8:36:40 AM
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Alright, see u maybe never.. I hate the U turns GGG is making in their philosophy. They introduce harvest then remove it copletely, then reintroduce it for just nerfing it hard. What are you smoking @GGG ?
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