Development Manifesto: Harvest Crafting

I am not a forum person, because my english is not good, and I dont believe the GGG team read or care about our opinion here.. but since I am a fairly new player I will show my opinion here.
To be honest crafting in POE for new players is extremely difficult.. is too many ways.. too many itens that we can use to craft, too many options that can show up when we use a craft item. the harvest was the only way I could craft some mid tier itens with enough life and resists to me do red maps for the first time.. I think you are using the wrong approach to this situation, my opinion is that since harvest has a deterministic system, would not be better be a leveling feature to help the players that are starting the game with very low chance of awesome mods, but still have chance to give the mods that a new player need to reach at least red tier maps.. and since you dont want to make obsolete the old system, increase the chance of have a good mod in chaos or exalted craft.. so the new player can have a chance to reach the end game, and the old player will use the old system to get the best craft items. hope this helps!
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SeeleVonMensch wrote:
'Harvest' was no fun, when it was a league and is still no fun to play. Please abandon it completely. Please ...


Agree Harvest is even worse now. You spend 20 minutes in the grove sorting the harvest and pairing to items as to not waste crafts. Talk about a buzz kill in middle of a map.

If they do some type of deterministic crafting needs to be like beasts. Simply farm the recipes from abc monster located in xyz. Fun.

I really don't believe devs play anymore with some of these systems they concoct.
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 11, 2021, 8:20:06 AM
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nevilpoe wrote:
I have been playing since the beta test. I want to say that "alt|regal|chaos|exalt" craft was a pain for me. Harvest became the salvation! I do not support your decision.


Seriously. No one enjoyed the old way of crafting.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
So, PoE is returning to path of being online casino. It's okay with me, because I decided to drop this game a few weeks ago and skip any following leagues (when I suddenly learned that there actually exists in-game global trade in China).

But one thing from post is bothers me:
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Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it.

Well, let's forget about ex. slamming, but does orb of chance really that popular crafting option, considering it's chances to yield good item is way beyond 0.001%? I mean, I really afraid of a someone, who can apply a chaos orb 20000 times in a row, while checking result every time... and being excited by it! FBI really should take a closer look at such guys.
Last edited by Somescout#0683 on Mar 11, 2021, 8:19:05 AM
oh well... rip this game.
I don't see what is wrong with harvest right now. Bybthe way you describe "the problem", you want more people bricking an item by exalting it because it's more fun. Good luck hitting that one elder mod on a double influences base. At least you could make exalts hitting t1-t3 mods and nothing below. This isn't 2015,the amount of mods and tiers have doubled since then.
want players happy with nerf something that imbalance and then ...its end
Just make the harvest crops tradeable.

Though this league was very fun to play I feel exhausted from encountering the sacred grove.
Knowing that some crafts are worth several exalts means I want to store them at all cost.
However, after doing ~10 maps in a harvest area like Haewark Hamlet I'm kinda forced to first search for buyers in the TFT discord before I can play more maps.

Why not just let us store the crafts like beasts? I know they should be very limited but you can still achieve this from the changes you proposed (i.e. making the crafts themself rarer). But relying on a third party tool and having to trust other players they don't scam you (which is especially a problem early on in a league) is definitely not a good game design and, atleast for me, took a lot of the fun from this league and also harvest league away.
Why don't you just make the crafts storable/tradable like beasts atleast?

What a disappointment.
80 new pages in 8 or 9 hours lol
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