Development Manifesto: Harvest Crafting
Why don't you just make the crafts storable/tradable like beasts atleast?
What a disappointment. |
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80 new pages in 8 or 9 hours lol
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Dear Chris,
I really wonder who came up with these ridiculous ideas that certain things need nerfs. I'm a casual gamer, and Path of Exile is my go-to game, after a hard day of work. This means I want to be able to relax and enjoy my time playing. However every league I kind of enjoy it less and less, and like many players, I'm still playing this league because of harvest. If it wouldn't be there, I would have quit (this league) several weeks ago. I haven't managed to kill Sirus, or Maven, never did a 10 (maven) boss fight in any region, this league. Even haven't reached 32 (basic) watchstones yet. I don't have mirror tear gear, since well I don't invest 16+ hours daily into the game to farm the currency or trust any players to craft it for me. I do love creating my own builds, this also means I want to test them on "full power" sadly you're taking away that creative freedom by nerfing harvest. You are again pushing people into playing builds they didn't create themselves, aren't as fun to play, and become impossible to build, because the market revolves entirely on these "meta" builds, after a few days/weeks. Your core player base, also the players that buy all the MTX and are responsible for most of GGG's revenue just get slapped in the face with this news/nerf. I've bought a lot of MTX in the past 2,5 half years, well I won't be buying anything, anytime soon anymore if this update will become a reality. You are destroying the only chance for your core player base to actually reach end game content and be able to complete it. If your goal is to lower the server overload on league starts, this is the path to take for sure. I'm quite sure that the player base will be half of what it was when 3.13 launched. Unfortunately, your revenue will be halved as well (or worse) and GGG might face some really nasty financial issues because of it. If those are the goals for GGG, please keep nerfing the most-loved content and destroy build diversity in an already unbalanced game; because of too much RNG, loot clutter, unstable and time-consuming trading system that's overrun with bots and "price fixers". GGG's focus should for once be, to balance the core game and look towards unbalanced/unused skill improvement, long overdue bug fixes, revisiting/adjusting certain boss fights (like Sirus), integrating new league mechanics into older league mechanics, for example, new delve nodes, new beast crafts, new metamorph rewards, etc. This way you can keep your players interested in older content and you don't create insane currency generators like "Heist exalted farm" by splitting blueprints; Or headhunter farming in delirium maps. Every content should generate roughly the same amount of currency vs time and currency invested, yet we see a high imbalance between league content. For once listen to your player base, this nerf will for sure impact GGG and Path Of Exile in a negative way. |
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Not using harvest on influenced itens , make impossible use for harvest in end-game itens, so why just don't remove for the game? i'mean in early gear for me it's better try with essences, i'm just don't see the point to have harvest with it's not used for end-game craft
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99.9% of People are not crafting or aiming for perfect items, and Maven Orbs make the real mirror tier items much harder to obtain, which again, 99.9% of the playbase are not bothering to deal with it.
If you actually play this game in league you will know that your so-called crafting with spamming chaos and alternation is basically gambling. There is no excitement to slam your gears cause no one will actually doing it in the first place. I understand the RNG aspect of the POE as a core idea, but that shouldn't be how the game moving forward in term of real "crafting". Crafting with chaos/essence and harvest combined to get some useful mods for my build is actually a meaningful progress and staring the final result is the excitement and fulfillment I want, not the disappointment of "losing your eyes and Exalting an item" |
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" I agree with you, harvest in this league was the first time I started to make my own gear.. I dont play 12h per day and harvest helped me to get some good items.. now the game will be only farming and farming again to have enough currency to buy items from players that know how to craft in other systems.. since I am a new player I dont understand all craft systems and this is really bad for me and now will be even harder.. |
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Meh, it's not like I enjoyed having decent gear without playing 12 hours a day.
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https://www.youtube.com/watch?v=pdpA_xHXhEA
this guy is 100% correct, LISTEN TO HIM GGG!!! And finally take a look at those hillarious split beasts abuses... 3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you... |
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I think this is needed, and I play SSF. I played ever since Invasion league and dont really like what POE has become through this... there are just godtier items everywhere on every stream, maybe I like suffering, but POE is suposed to be a really hard journey. Hope GGG goes through with this, honestly !
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If this is your stance, I won't buy any MTX or supporter packs. Keep harvest as is.
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