Development Manifesto: Harvest Crafting

I was starting to loose hope in GGG after all the mediocre corona leagues and 3.13 harvest but this looks promising. Now you need to make heist not the best method to farm any other league mechanics rewards and the base game could be good again in 3.14.
Dear GGG,
first of all thanks for this awesome game, i think it's the best in the market.
However i would love to discuss your upcoming changes in Harvest.

Harvest simply made crafting of very powerful items, easier, making a good number of players able to craft very good items.

Even considered that, the top tier, the most powerful items are still very hard to craft (with fossils etc) in a manner that only the very good crafters are able to manage it.
That makes the mirror-level market dominated by those few top crafter, and i'm ok with it.

Now, if u remove the chance to craft on influenced items, you are making a big mistake in my honest opinion, cause you will make average players unable to craft items for their build. This will create 2 unpleasant situations:

1) average players (who are the majority of the players) will not be able to play builds with influenced items, cause they will cost too much and it will be too hard to craft

2) u will make the exalted market be managed by those few good crafter that ALREADY have control of the mirror market (1 player out of 1000 can earn mirrors by crafting)

Basically u will make the riches richer, and the poors poorer.

Think well before making changes like that, cause the online population will be probably lowered by that.

Historically this season had the highest peak of POE players online, it's time to move on not to make a backstep.

Please seriously, think well about it.

Kind regards,

Enhok_DroppoErMirrorino (my main character on this season)
So, the real endgame is now just for the .1%... again. Like seriously... NO ONE liked spamming hundreds or thousands of fossils then slamming hundreds of exalts to get a mod on an item. Granted, sometimes RNG kicks in and you get lucky, but most of the player base just doesn't grind 8-12 hours a day for currency.

The top .1% are going to control the market again and the value of currency is going to suck... like in heist.

If you REALLY want to hear the thoughts of even a top player about this horrible change, watch PathofMatth's latest video...

https://www.youtube.com/watch?v=pdpA_xHXhEA
Last edited by JayJayxd77#2047 on Mar 11, 2021, 8:29:35 AM
Well makes it easy to stop playing and not play any further. I'm real bad at this game and was able to craft two items (not even close to mirror tier) this league.
Be prepared, exile! The craft system goes back belong to 0.01% of server (it also +plus RNG for streamers! lol)

Take a look what you will try to do with your couple exaltds...

This game is over for avarage player.

https://www.youtube.com/watch?v=UBbQLvzgayY&ab_channel=mbXtreme
221 pages on a manifesto, oh boy !

It's just sad that this is a case where all the fun gets taken away because trade exists. The Harvest chase is a huge part of the fun for all the non-Discord people. But can't have that, let's 'balance' around trade and take away the fun. I wished it could stay in the game and let it be non-tradable in I don't know what form, heck remove it from trade leagues, keep it for SSF in the worst case.
Y'all shoulda never added it to the game. Heavy Item editing you took away once before with all the Jun mods nerfs... what were you thinking adding an even more powerful one? Not so easy to take this one away as player are in riot mode now.

Anyway shoulda just made BOA items touched by harvest. Would slow rolled process and keep players at their computer playing your game a long time.
Git R Dun!
You strip fun in the name of a greater (PoE) good. Imagine streamers (and all what it comes from them) leaving cuz item elitism/swag is less of a thing, right? Harvest needed to be tradeable, democratized, or totally removed, not this. But this is just me.

I really want 3.14 to gave me a reason to come back. Good luck with that.
one of the worst changes

NOICE

Wow.

Im a casual player, playing on avg max 2 - 3 hours a day.

With harvest returning in the form it returned, I felt I had a small shot at aquiring gear good enough to take on the end-game contact and that feeling was good.

Ok, it could take a long while before I finally got a harvest to spawn and then to finally get the craft I needed to take the next step on the item I needed for my build.

Then fingers crossed and hope for the best. If not, back to the grind for a week if I was lucky. Im 4 weeks into a new char, at lvl93 atm and for 2 weeks busy trying to get my next piece of gear in order. Still unsuccesfull but I know I have a small small chance of getting that item.

I could just buy it on the TB on console? Nope, I never have more then 30 or 40 ex, let alone I have the funds to buy something with specific mods. Simply too expensive or simply not available.

With harvest in current form there was at least incentive that it could happen. Now with this manifesto I feel gutted and feel destroyed knowing I will nevr make it to endgame and that being able to run a t15 or t16 map is my only end game.

Its a shame to see the disconnect GGG now has and that they are resorting to actions which destroy the more casual playerbase and in the end maybe do even worse for the great game Path of Exile can be :(



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