Development Manifesto: Harvest Crafting
I dislike everything about this. Harvest has been the best quality of life addition ever for average players to improve their gear.
The 0.01% that were crafting before harvest will continue to make GG gear with or without it. Everyone else will have to go back to trying to buy their incremental item upgrades through the terrible trade system. |
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KEKW
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[Removed by Support] if that's the case you can take harvest out of the game completely.
Are you trying to have less players in the game so that your server performance is better again? Last edited by Lisa_GGG#0000 on Mar 11, 2021, 10:31:29 AM
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" Most trade league streamers don't need to craft items because they just sell crafts to their viewers. Many streamers have commented that they lose interest in the game when there is less exclusive content and get upset when a new player can beat endgame bosses in their first league. When the power creep allows noobs to do what the 10k hour elites do that is when they complain. |
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What's most fun is as pointed out by others: How disconnected the devs are to the actual game and to the community.
Have they actually played the game? I'm in the 99%ers, and I made most of my currency from blighted maps at the start of the league, then selling my old gear and extra drops and making a new char in which i reinvested the currency. Times 6. SEVEN different builds in a single league, each more expensive than the previous. Now that i've settled on a build i decided to harvest craft a very specific ring to my build. Which brings me to my next point: GGG DEVS, HAVE YOU TRIED TO SSF HARVEST? I got a grove once in every 6-7 maps MAYBE. Searching for a add/rem caster craft - i've done well over 100 t14+ Hamlet maps. And for what? Ring had 5% increased cast speed - click add/rem caster - 5% increased cast speed. Really? In the end i managed to find a rem caster to then slam caster to get a warlord's mark. In those 100 maps i've managed to accrue plenty of "sellable" crafts. Rem life, aug light, you name it. What the game needs is either: A) A way to trade harvests which is not a discord server. or B) A way to lock items from being harvest crafted when traded. Account bound sounds stupid, but instead a trade cooldown of 2+hrs (or X thousands mobs killed) where you can't harvest craft on it. Nobody will trust you for that long with your item - no more trading. You yourself have no issues with those hours or mobs killed since you're crafting for yourself. Gutting harvest is bad. 3rd and last reply in this thread. |
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Game performance manifesto when?
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This sentiment was summed up by a member of our design team who recently said
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." ![]() |
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Well you guys just killed the game for all the casual players who just want to play the game a few hours a day and have fun doing it, and with harvest we have something to set as a goal for crafting items and we dont have 200+ exalts or mirrors to pay with.
Been playing this game for a long time, but if this comes through so many players will quit the game much sooner or quit the game for good. crafting with harvest in the game is something to set as a goal, and for someone that dosent play 8-12 hours a day, i myself will never be able to get good gear and take on the endgame of poe in leagues without something like harvest crafting. Atm im not playing ritual because i think it sucks imo. So im trying to get better gear for some of my chr on standard, and the only way i see is either spending 100+ exalts on each item to buy better, or craft with harvest. And harvest is just more fun for me. Really hope that you guys dont came through with this, cause it will ruin the game for 90% of your player base. And less players playing is just bad for buisness. |
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When will the information come out that this is a joke for April 1? KEKW
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Nerfing Gear Games. Back to the alt spamming and annul 0.000000% weight mod. Thx
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