Development Manifesto: Harvest Crafting

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ZetaAurigae wrote:

On a side note, if any staff member reads this: Please keep in mind that the majority of players is "silent", meaning they are not posting anything pro or contra Harvest anywhere. I think it's important for you to figure out what this silent majority wants. Since most of them, I assume, are "casuals" (not even in the sense that they don't put hundreds of hours of playtime into a league, but rather that they don't want to deal with TFT and scrolling through Affixes on poe.db etc.), I believe a not so small portion of them feels somewhat like me.

<3<3<3


I am a casual player. I always reach lvl 94 with 1 or 2 characters each league, but I never quite reach end game (no Sirus AW8, or Maven for me). I have not seen 1 targeted annul are 1 aug mod during my harvests. So this nerfs mean nothing to me.

I don't want to ruin other people's fun though. So I don't mind them finding augs and annuls in harvests. The one thing though is that harvest makes the rich even richer. So for trade league harvest crafting can make an impact on the economy.
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NexiieQT wrote:
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krzkn wrote:
Harvest was only the reason I keep playing this game. Time to move on, boys!


What was the reason you play before harvest was a thing? From your profile, you joined since 2016.


If you eat meh food for your whole life, then you get something amazing, like pizza, you would go back to eating meh? :))
Hey, GGG, you're wrong and you can still admit to it.
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thep10xer wrote:
The only way around this is to introduce account bound items.(Which China Version does have), but many would not like this idea.


Ideally, crafting and selling the items would be more profitable than selling the crafts on their own. Unfortunately this won't be possible as long as the majority of players are willing to risk trading crafts/items outside the trade window.
I have some serious problems with this change:

Harvest made end-game crafting accessible to casual players (the ones who "only" play 20-30h per week) and at the same time it made a wide range of builds more accessible. With the announced changes casual players might again find themselves locked into a handful of budget meta builds while crafting stays too risky for them to use high-value currency themselves (*), therefore reducing their motivation to play PoE over longer stretches of time.

Sure, Harvest is broken right now because of 3rd-party trading but the fix that you propose does not address this problem at all. Either Harvest turns out useless after the changes and you could as well have removed it from the game or it is still worthwhile and the problem persists. In the worst case, it's still so powerful that perfect normal items dominate imperfect influenced items and then you screwed endgame equipment progression, narrowing the meta of powerful builds even further.

I suggest to make Harvest crafts tradable in one way or another while maintaining the power level of the crafts but limiting the amount of Harvest crafts on an item, e.g. by using the crafting slot.

This would solve the problem of Harvest dominating all crafting and at the same time allows players to get this one defining mod on an item. Then an explode chest is still in reach for casual players but a near-perfect explode chest will be extraordinary expensive.

(*) The higher the variance in crafting, the more items you need to craft to achieve a consistent return of investment. This in combination with a crazy amount of game-knowledge (compiled in 3rd-party crafting websites) splits people into crafting power-gamers (1%) and farming casual-gamers (99%) (without Harvest).
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


So, when will you remove the Six Linked Sockets crafting? It take away the feeling of linking an item to 6L :0)
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austinetet wrote:
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


So, when will you remove the Six Linked Sockets crafting? It take away the feeling of linking an item to 6L :0)


Cmon now... stop being reasonable :D
Fireslap-> Joined: Jul 28, 2012
Rework essence, so harvest crafts drop like essence
Need this video watched by actual POE developers.

credit: pathofmatth
https://www.youtube.com/watch?v=pdpA_xHXhEA&ab_channel=PathofMatth
I think it says everything if the comunity is posting 200+ pages of mostly negativ comments in about 1 hour, for "just" a Manifesto

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