Development Manifesto: Harvest Crafting

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NexiieQT wrote:
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krzkn wrote:
Harvest was only the reason I keep playing this game. Time to move on, boys!


What was the reason you play before harvest was a thing? From your profile, you joined since 2016.


If you eat meh food for your whole life, then you get something amazing, like pizza, you would go back to eating meh? :))
Hey, GGG, you're wrong and you can still admit to it.
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thep10xer wrote:
The only way around this is to introduce account bound items.(Which China Version does have), but many would not like this idea.


Ideally, crafting and selling the items would be more profitable than selling the crafts on their own. Unfortunately this won't be possible as long as the majority of players are willing to risk trading crafts/items outside the trade window.
I have some serious problems with this change:

Harvest made end-game crafting accessible to casual players (the ones who "only" play 20-30h per week) and at the same time it made a wide range of builds more accessible. With the announced changes casual players might again find themselves locked into a handful of budget meta builds while crafting stays too risky for them to use high-value currency themselves (*), therefore reducing their motivation to play PoE over longer stretches of time.

Sure, Harvest is broken right now because of 3rd-party trading but the fix that you propose does not address this problem at all. Either Harvest turns out useless after the changes and you could as well have removed it from the game or it is still worthwhile and the problem persists. In the worst case, it's still so powerful that perfect normal items dominate imperfect influenced items and then you screwed endgame equipment progression, narrowing the meta of powerful builds even further.

I suggest to make Harvest crafts tradable in one way or another while maintaining the power level of the crafts but limiting the amount of Harvest crafts on an item, e.g. by using the crafting slot.

This would solve the problem of Harvest dominating all crafting and at the same time allows players to get this one defining mod on an item. Then an explode chest is still in reach for casual players but a near-perfect explode chest will be extraordinary expensive.

(*) The higher the variance in crafting, the more items you need to craft to achieve a consistent return of investment. This in combination with a crazy amount of game-knowledge (compiled in 3rd-party crafting websites) splits people into crafting power-gamers (1%) and farming casual-gamers (99%) (without Harvest).
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


So, when will you remove the Six Linked Sockets crafting? It take away the feeling of linking an item to 6L :0)
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austinetet wrote:
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


So, when will you remove the Six Linked Sockets crafting? It take away the feeling of linking an item to 6L :0)


Cmon now... stop being reasonable :D
Fireslap-> Joined: Jul 28, 2012
Rework essence, so harvest crafts drop like essence
Need this video watched by actual POE developers.

credit: pathofmatth
https://www.youtube.com/watch?v=pdpA_xHXhEA&ab_channel=PathofMatth
I think it says everything if the comunity is posting 200+ pages of mostly negativ comments in about 1 hour, for "just" a Manifesto
This nerf is really bullshit I as a casual player never get interest on the randon craft that poe has implement, the processes of crafting an item before the harverst for me is just a wast of the little amount of currency that I can farm every league, the good crafts are alread rare enought, play the league until last week and didin't find a single remove def or aug speed, looking that i have target harverst farm to make some itens.

The people that complain that the endgame is on discord is complainin because the crafts can't get trade on the official site, if there was a way to trade them the way GGG want no one would go to joing a discrod to get the crafts that they need more easy.

Is a stupid nerf and the casual player base was simply left out, the top strem players will still be abble to do mirror tier itens and break the game but the that dosen't have 12h per day to play will struggle again to get the fun o the game because the dificult is continuing to increase and the effeciviness of the itens and the skills is decreasing every patch.

I hope that GGG chanche the decision of this stupid nerf and balance the game on a proper way.

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