Development Manifesto: Harvest Crafting
Why are people saying that removing harvest is good? They say that they barely use harvest crafting and still close all the content. But you are making currency other way and still buy fkin good items which are impossible to craft without harvest. You are able to play a lot of different builds cuz harvest makes it possible to supply those builds with specific crafted items. Are you fkin retarded or you can`t think in longrun? No harvest - far less good items - far less options buildwise. Next league you gonna spend 4 times more to get to that endgame content with 3-5 builds that everybody plays cuz nothing else is viable if you want to progress. It is that dumb people who are proud of having nothing but this game in their life and bitching when more casual players can afford good things. And online gonna drop significantly next league cuz there`s not much people who want to grind their ass off to achieve something in this game. It`s just not fun at all.
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in short, thanks ggg for raising taxes on my time and currency.
I dreamed of killing bosses and going through difficult maps, and now I will run BURIAL CHAMBERS whole league 1) instead of making orbs for harvest crafting like in bestiary, so that people do not whine that they are being deceived, you remove the crafts themselves. 2) first you remove the craft with fossils -> people start whining that they want to craft, and not play in the casino -> you give them a harvest, albeit with not very well thought-out mechanics, in the plan of planting beds with your hands -> remove the harvest for 1 league -> people whine, return the harvest -> return the reworked mechanics, the most convenient from the point of view of obtaining crafts -> remove the meaning of the mechanics in the same way as they did with fossils, well, it looks logical ... 3) hello to the people on the ssf, hello to the people on the hc, hello to the people on the hc ssf, it is 100 times more difficult for them to get clothes than for the players from the standard. 4) ordinary players who are not ready to spend 5-10 hours a day playing the game got hit between their legs, because now they will need to spend a lot of time on ! Currency Farming !, instead of content farming, like maven, sirus, elder, shaper, which means an increase in the price of orbs from maven, sirus, elder watches, which again will only hit ordinary players. 5) fewer different builds. everyone will play with one because it is not demanding on things and you will again get a meta of 30% necro. 6) when it comes to keeping players in the league, why can't we make global events that appear every couple of weeks? why is it necessary to nerf what works well, increasing the difficulty of obtaining good items? here are the same races to do, but not as a separate league, but as an event: like on the weekend or in the middle of the week, the keys to the reliquary will drop out on the maps, or, for example, you can make forays into the harbinger planet or the world of beyondas, from which players will receive icons in chat or nickname backlight or emoji. Last edited by DrevniyWiz#5935 on Mar 11, 2021, 6:20:56 AM
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" I didn't know about that one. But being forced to spend alot of time on discord to play the game is killing it for me. Have a better suggestions? Please I hate being forced to alt tab to play the game. |
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I like all the changes. Necessary nerfs against perfecting items while keeping target-exalts for non-influenced gear and all remove non-x and add x. I love Harvest, I agree with the nerfs, I will continue to farm groves in 3.14 and it will still feel good.
And I will definitely not go and check what reddit has to say, because right now I'm in too good a mood. Let tomorrow be about solutions. Today is about vengeance.
- John Oliver Had a Chaos-DoT-Caster-guide for any class, then 2021 patches happened^^ https://www.pathofexile.com/forum/view-thread/2485596 |
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Hey GGG,
please rethink this change. I am having tons of fun with crafting. To me it does not seem more rare that god-lvl items are crafted. For me the problem with harvest craft is that i have to give away my valueable item for someone else to craft on it. Everything else is super fun as it is. Please reconsider this change. |
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" Just make the crafts tradeable (Like Beasts) |
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This is a more cooked take than Quin's takes!
Terrible idea! You're just making TFT mandatory now, since crafts are rarer and harder to find. |
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Harvest is great and the main reason I still play the league in the first place. Otherwise I was out after 2 weeks. Very weak game design decision. :-(
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" This is completely wrong and misleading. The player retention for the core playerbase that sticks around for the whole league, according to GGG's own statements, can be estimated around 80k concurrent players. It holds true for any league from the last 2 years, including Harvest. The only difference with Harvest is that it lost casual players faster, in fact most of casuals stopped playing before GGG even buffed rare seed spawn rate a couple of weeks into the league. It is absurd to think that casual players left because they got their perfect items too fast, they left because the league mechanic was complicated and underwhelming for players who never dabbled with crafting before. The only league that broke these numbers is actually Ritual, with Harvest available for all players in a uncomplicated form. |
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" 3.9 had cluster jewels, that was game defining, and along with the loot explosions, that I'd why delerium was popular. Harvest wasn't popular as the garden side of harvest was terrible. Google stars show 3.13 is doing extremely well for retention, one of the best ever. |
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