Development Manifesto: Harvest Crafting
Actually i had a look at a few characters from people that were seemingly overreacting in this thread (aka threating "bye GGG" "thanks for making me quit") - many of them/you werent even utilizing harvest (at least not for their gear - maybe sold crafts idk).
Like why the outrage if literally nothing will change for you lmao? |
|
" Pretty much the same for me. I have played since 2015, and along this long period never once I step a foot on crafting because of the unrewarding experience that cluttered with RNG that against you. From my perspective as a player between casual and hardcore, I don't even want to burn my currency for such atrocity. I rather had my earned currencies traded for better gears. Leaping forward to Harvest, it's the God sent features for players like us. We can finally experience crafting for the first time and albeit we are not crafting all T1 mods, we actually seeing results! GGG will take that away because of their detached ideology of the game. RIP. |
|
Really will we back to 2017?
Last edited by SkyLCS#0943 on Mar 11, 2021, 5:40:36 AM
|
|
" couldnt have said it better myself so just quoting. |
|
I don't recommend taking him seriously... He's wrong more times than he is right. He said before this league that aura stackers are totally dead... We know now how that turned out to be... Now he is saying Harvest is dead...[/quote] He was right though, I can count on one hand the number of aura stackers I have met in group play, last league, it was the opposite, each group had at least 2... |
|
" We already had an inkling that GGG don't play their own game, now we have proof. |
|
Can I refund all my supporter packs please? This is not what we want so thanks for all the fun so far and bye!
|
|
You can't have a cake and eat it at the same time. If you didn't want this level of deterministic crafting to begin with then maybe you shouldn't have introduced it? Or, at least, not integrate it to the core game? There's no way you didn't foresee the powercreep that comes with it. Time and time again you talk about how changes to the game and its balance should be carefully thought out beforehand in the name of so called "long-term health". Preach what you teach for effin once, hypocrites.
There are plenty of ways of nerfing Harvest without completely killing it and making an obsolete crafting system like every other. I know you guys hate an idea of account bound items in a trade league, but you could, for example, limit the amount of harvest uses per day to 15 instead of limiting the storage space (which will directly nerf the trade without affecting casuals too much), or add a gauge to the items themselves so that you can only use, let's say, 5 harvest crafts on each - after that they become "entangled" and can't be further modified by harvest crafting. Or, an even easier solution, - just make it so regular non-T4 targeted augs, annuls and divines cannot interact with influenced mods by changing tags on these items. Last edited by skepticist#6863 on Mar 13, 2021, 11:28:49 AM
|
|
Yea thx ggg. That was the first league i enjoyed crafting as a casual player. And now u r ruining it. Well fking played. You want us to craft with chaos and exalts? 48 hours of play time and i had 1 pure exalt drop while running t16 maps. Make them drop as wisdom scrolls and ill think about wasting them on crafting.
Last edited by d2.Tipo4eG#6085 on Mar 11, 2021, 5:47:49 AM
|
|
" Maybe the reason they dont have god tier items is that harvest crafting is nothing like what Chris claims it would be. I was working on an influenced amulet for weeks, trying to get +1 int, life and resistances and nothing! Over 100 attempts for sure and nothing is the result! |
|