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Development Manifesto: Harvest Crafting
I really think the sentiment of harvest making other crafting options unvalid is a greatly flawed one, to me harvest combines extremely well with essences, beastcrafting, fossilcrafting and the bench. It doesn't replace any of them, but makes them all better, I played a dex-stacker this league and yes, I have some bonkers items, most of which I crafted with essences and harvest, with crafts me and friend combined. And pushing towards better gear kept me motivated to play longer than I do in most leagues.
That said, I greatly enjoyed harvest, but I also spent most of the league running circles in atoll, which obviously is a problem. I think harvest should be on the uncharted realms-tree, or maybe even progress beside the atlas and not be locked down to any specific region, cause to me, it is the true end game grind. I also think a good way to balance harvest would have been to introduce some kind of crafting durability, as in a limit to the amounts of crafts you would be able to use on the same item. That would make getting the insane stuff a lot more rare I think. And you should be able to mathemagically control exactly how plausible it would be to make an item by adjusting weights, maybe even make rarer and stronger crafts take more "durability" off the item. Another thing I would have liked is having harvest while leveling, being able to target-craft an upgrade while leveling in harvest was very nice, and a feature I missed now in the comeback. Also, Oshabis fight should have better rewards, maybe spawn a couple of crafting stations with random crafts that has a high chance to be higher tier stuff. |
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" Look, "harvest got abused"? By who? and how many? If it's some vokal minority, find a way to curtail them, not everyone else, who saw minor but very good improvements in their game. In this discussion, both baby and bath water are getting thrown out. I refuse to be a guinea pig for someone else who is literally throwing spaghetti on the wall to find out what sticks. And at this point, they're taking the players for granted with all this, and sometimes when players ragequit, they'll ragequit sufficiently long enough. Not the best. They have badly misread the room |
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Removing targeted Anuls seems fine but I think remove/add should stay. I really hope they reconsider some of their changes before 3.14
I like playing builds that can do every map mod. Last edited by Mazino_Urek#7589 on Mar 11, 2021, 4:27:02 AM
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Great changes, good job.
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This is literally the worst scenario in terms of 3.14 balance patch...
What a bad decision. >:( |
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So you are nerfing harvest, let's see:
- Less powerful seeds -> this doesn't resolve the problem that you have a limit of 10 crafts stores. You still need to go on discord to sell them. - Remove some of the deterministic crafts like annuls or divines -> well we gonna be using annuls again, but divine really? I didn't craft a divine seed on an item at all and I think nobody does. - Improve more spawn of the garden -> this is a good thing - Drop a fragment for the garden boss, we don't care about her at all ----------- So in essence you reduced the amount of good crafting and removed the deterministic annuls and divine... you didn't fix shit about harvest to honest. We want to be able to sell our harvest crafts without going into discord and trade our item with people that can scam us! You have something implemented in the game already, it's called bestiary orb, make something for crafting as well, so we can sell our crafts via trade! ------------ You need to remove the split beast if you want to fix crafting, not nerf harvest! Also, we don't use exalts for crafting as long we will have the harvest, or we can obtain via trading our items already crafted for us! |
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" What percentage of your player base do you actually believe have experienced that, or any similar positive experience from using an exalted orb for the purpose of personal crafting? I personally have not. I have however had a similar positive experience from using Harvest in a way that will likely no longer be possible. |
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" I think BF BB with 2x cold iron point, carcass jack, atziri boots and then some easily crafted rare gear. |
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I personally think it'd be alot better to nerf harvest by adding crafting cost, that way you wouldnt have an abundance of currency floating around because its not getting used.
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Yes, finally. Good job, GGG great change, absolutely perfect.
You are following the design philosophy, perfectly. Path of Exile game isn't for every one, its a hard cruel game. And it should be that way. And if the normies/casuals are getting a bit riled up, so be it, but it is good for the long term of this beautiful, glorious game. Thank you GGG, you have shown you are willing to lose a bit of your casual player base for the betterment and the longevity of this game. |
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