Development Manifesto: Harvest Crafting

Removing targeted Anuls seems fine but I think remove/add should stay. I really hope they reconsider some of their changes before 3.14
I like playing builds that can do every map mod.
Last edited by Mazino_Urek#7589 on Mar 11, 2021, 4:27:02 AM
Great changes, good job.
This is literally the worst scenario in terms of 3.14 balance patch...

What a bad decision.

>:(
So you are nerfing harvest, let's see:

- Less powerful seeds -> this doesn't resolve the problem that you have a limit of 10 crafts stores. You still need to go on discord to sell them.
- Remove some of the deterministic crafts like annuls or divines -> well we gonna be using annuls again, but divine really? I didn't craft a divine seed on an item at all and I think nobody does.
- Improve more spawn of the garden -> this is a good thing
- Drop a fragment for the garden boss, we don't care about her at all

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So in essence you reduced the amount of good crafting and removed the deterministic annuls and divine... you didn't fix shit about harvest to honest.

We want to be able to sell our harvest crafts without going into discord and trade our item with people that can scam us! You have something implemented in the game already, it's called bestiary orb, make something for crafting as well, so we can sell our crafts via trade!


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You need to remove the split beast if you want to fix crafting, not nerf harvest!

Also, we don't use exalts for crafting as long we will have the harvest, or we can obtain via trading our items already crafted for us!
"
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


What percentage of your player base do you actually believe have experienced that, or any similar positive experience from using an exalted orb for the purpose of personal crafting?

I personally have not. I have however had a similar positive experience from using Harvest in a way that will likely no longer be possible.
"
Ellanth wrote:
Maybe im wrong and you can actually clear EVERY content in full Unique but then pls let me know those builds!

What is current meta? Spin + spin + spin -> BOOM BOOM BOOM

With this harvest changes even more Spin+boom builds gonna be meta because no other build diversity be able to clear the messy end game content (aka A9 bosses,delirium,deep delve, T16+ maps)


I think BF BB with 2x cold iron point, carcass jack, atziri boots and then some easily crafted rare gear.
I personally think it'd be alot better to nerf harvest by adding crafting cost, that way you wouldnt have an abundance of currency floating around because its not getting used.
Yes, finally. Good job, GGG great change, absolutely perfect.

You are following the design philosophy, perfectly. Path of Exile game isn't for every one, its a hard cruel game. And it should be that way. And if the normies/casuals are getting a bit riled up, so be it, but it is good for the long term of this beautiful, glorious game.

Thank you GGG, you have shown you are willing to lose a bit of your casual player base for the betterment and the longevity of this game.
If we can slam exalted with closed eyes for lulzz, we should be getting SSDs and RAMdisks to play this game too, no?

"
masterburger1 wrote:
Imho remove Harvest for now, focus on performance and bring harvest back later.
I made alot more money this league than any other before. And that is in the firstplace thanks to harvest.
I was able to change my gear easier because I was able to change resistances, I was able to upgrade easier because I could actually slam stuff I want.
Not everyone in this game has the time and exalts to try to hit what they want over and over again.
People that do get their item with or withot harvest anyway.
So nerving Harvest this way punishes casual players in my opinion.

I propose other changes:

- First of make Harvestcrafts itemisable, so we can stop trading on discord.
(which you didn't even adress in your changes)

- The item to itemise the craft is a rare item, that drops from different places, like a scarab. (Or is sold by Oshabi)

- You cannot apply a craft outside of the grove unless it is itemised.

- Keep the deterministic crafts like rem/add in but change the weights when crafting with Harvest. Instead of a 1 in 10 to get t1 make it a one in 100.
This way you nerf the crafts but still have deterministic crafting. And don't brick your items left and right.

- Make the Harvest Spawn the Mobs wave like, but more of them to make it more challenging to get the crafts. And Wavelike so you don't get the usual lag spike.

- Give seeds a percentage change to wither once you start the Harvest. BUT give us back the buds, that we can place or apply on the collector to reduce the changes of that happening.


There is much more stuff you can do to fix this instead of just killing the rates.


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