Development Manifesto: Harvest Crafting
Delete harvest - delete fossils too. A lot f builds can easy craft items with fossial spam. But u destroy build who need harvest. Nice idea. Go delete fossils too then.
Righteous Fire forever.
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Nailed it. Also, "manifesto" has a very odd ring to it, because of the (infamous) book by that bearded man. And that one, despite stating who it was for, actually did the opposite effect to who it was intended for.
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I mean how can these be considered as good moves to PoE's interests.
You got tons of fans in love with Harvest crafting because it wipes out parts of uncertainty in crafting, allows us to roll the Mods our builds needed so we can further progress to end-game contents or switch to raise other characters we interested in, and you think these are BAD just because the game end up so early meanwhile TBH players knowing the mechanism can reach Atlas by 5~6 hours or even faster from the start of league. As long as we progress the Atlas, we need better and better gears and the thing is CRAFTING GEARS are the keys to perfection. Even with Harvest, knowledgeable craftsmen still have to deal with your Mods RNG WEIGHT POOL. The Harvest you introduced not only allow us to enhance gears in safer way from bricking them, it also gives chances to non-popular builds work well as they need good Mods by crafts to function in synergy. I must say I'm DISAPPOINTED with this PN since I'm not as skillful as ladder players listed, for example on Poe Ninja. Their crafts on Day-6 or Day-7 are nearly their END-GAME gear for the whole Ritual entire time and I'm still struggling. I'm just nobody, progressing in my own pace. Not sure if your analysis is based on those pro-players to conclude such PN. If it is, I guess there must be sth WRONG. Perhaps you need to show proves on how we can benefit from bricking our decent pre/suffixes with chaos and annulment orbs. Exalted orb? never ever think of that. I rather trade, treat that as trade currency for some nice gears. Otherwise, what else we can do in 3.14 LoL Last edited by maigo2731#3551 on Mar 11, 2021, 4:16:21 AM
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Yea, let's make crafting annoying and not affordable. This league I have lot of fun cuz i was able to craft myself cool gear. Perfect gears cost mirror anyway, this changes affects only non-best players.
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Yep, for me it's gonna be the uninstall button, time to spend my money on a better game.
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I recommend watching the movie
Path of Matth. |
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Just remove T1 crafts from Harvest mod pool and it solves 99% of you defined problems. Harvest will become only way to improve well rolled item. Not to make it perfect.
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YOU WANT THE HARVEST ? TAKE IT ! BUT MY MTX MONEY I WILL BURN IT TO THE GROUND !
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so Harvest will be more common , but almost completely useless
All you had to do make was make the craft untradeable , so the rich could not do remove/add until they have mirror tier items Or just leave it for SSF only |
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Re-quoting these points for visibility and awareness
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