Development Manifesto: Harvest Crafting

OK but fix the loot system pls; it's not fun see the screen cluttered with items.
This manifesto was the wrong call. Deterministic Harvest crafting elevated the game into new regions of player retention.
On top this year Last Epoch and Diablo 2 Remastered. Its not just a bad day for gaming history in PoE but a very bad business decision.

The reasoning "there is nothing left to do" cant be more wrong given how long it takes time to perfect a single build what if you want to try a completely different second build or a third or a fourth...?

No reason to try out new builds with scuffed gear and chaos spam/casino exalting.
Last edited by zzang#1847 on Mar 11, 2021, 3:55:48 AM
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y562565 wrote:
people who freak out must be new players lol, the game was fine with out harvest. lol


LOL, no it wasn't LOL.

The poor drops in this game means that 99.99% of none unique items need to be "crafted". Pre harvest "crafting" involved extremely boring trading for huge amounts of fossils and resonators, at great cost, to gamble for a few hours, completely based on rng.

This meant that the 1% basically crafted all the items and the 99% either bought off them, or used fairly poor gear.

Harvest allowed the 99% to (still at great effort and expense btw) start to make their own gear. It usually wasn't amazing, but good enough so that you didn't have to buy all the time.

Essentially removing harvest takes us back to that unhealthy position where everyone is reliant on the 1%.

Ironically, GGG are fighting progress.
I would even remove add inf mod
IGN: HarroHarbinger
Instead of taking care of: Servers, mechanics of some bosses (Sirius is still bugged shit) ETC... YOU JUST NERFING THE HAVEST - Best crafting options for people who can't afford to play 24/7, for casual people that RNG won't eat their asses.. . Whats wrong is in selling crafts on TFT discord, whats wrong is to make perfect items?

Shame on you ggg... you take away the best thing in poe.... btw. And you're increasing change to harvest hearth of the grove wich is totally garbage with no rewards at the end.


This is not the game I enoyed so much anymore.






"Players were too successful, so we're gutting the things that kept people playing the game."

Bex, I love you, but with what Chris is saying, I would refund both my supporter packs in a heartbeat.
This is a terrible fix to do things.

Harvest as it was truly enabled SSF for the first time. I played SSF this league and had the most fun ever because of harvest and the existance of Harvest allowing me to play SSF without feeling I missed out on trading and being able to enable my build by playing a lot regardless.

You should have nerfed harvest by distributing more of the good harvest crafts across more league mechanics (fossils, beasts, temples etc).
So instead of reworking your sorely bad crafting system, you'd just nerf the new, better one, because the 0.1% abuse it to make some mirrors and it gives the average players some chance of getting decent items. Got it. Seems reasonable. Nevermind the beast duping cartels making tens of mirrors each league, Harvest is definitely the bigger problem because it gives the average players more power instead of just the 0.1%.

GGG, you need to take a long good look at yourselves in the mirror. Useless loot explosion filling the screen, terrible performance scaling, worst visual clarity in the business, nigh useless item gamblin.. I mean crafting. What are you trying to achieve here? If your goal is to make the most in-depth unfun ARPG ever, where players would have to fight the game more than they fight the monsters, then I guess you're doing great.

Your problem is your attitude. You have such a great game here, the best ARPG currently out, though maybe that's not saying much considering the genre's popularity. But anyway you keep hamstringing your great game with boneheaded design decisions. Why?

I don't have much hope for POE 2.
TBH im VERY VERY bad at crafting. The whole crafting system is a mess with this random spam "insert currency" until you get the right stat.

The Harvest was the only small light at the end of the road with target crafting. Even with Harvest i couldn't make OP GOSU POG game breaking stuff but i could make "decentish" changes on my current gear. However im really against this changes because if the 1% doesnt have access to OP craft then nobody actually gonna make (craft) anything to the rest 99% of the trade market.... So the casuals like me (casual in this game are max =<8 hours/day) cannot even finish some content even with 10/20/30 EXalted etc gear because WE WONT HAVE PROPER CRAFTED GEAR ON THE MARKET TO BUY. Maybe im wrong and you can actually clear EVERY content in full Unique but then pls let me know those builds!

What is current meta? Spin + spin + spin -> BOOM BOOM BOOM

With this harvest changes even more Spin+boom builds gonna be meta because no other build diversity be able to clear the messy end game content (aka A9 bosses,delirium,deep delve, T16+ maps)
Well what can I say. GGG have highlighted the correct theses, namely:

"The first part of this that concerned us was that Harvest was critical in making the best items (and hence made many other game systems obsolete)"

and

"The entire rest of Path of Exile's crafting system is somewhat redundant with Harvest Crafting in its current form."

But! Instead of concluding that it is necessary to rework useless and outdated crafting mechanics, add interesting uniques (remember that 99.9% of newly introduced uniques are absolutely useless even without taking into account harvest crafting, and some of them are playable only because of this harvest crafting itself) , and fine-tune the game... they decide to just rip the mechanics that kept the online record high in the current realities. Because people were interested in creating items and builds around this items, and not poking around in a ritual for a ghostly chance to get a mirror...


Well... i guess it's a time for a new crysis in PoE.
Last edited by Lonely.Cat#1091 on Mar 11, 2021, 4:00:30 AM

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