Development Manifesto: Harvest Crafting
My main concern they nerf Harvest and didn't touch on the 100HH buff that ruin and trivialize all the game.
So it seams that Farmville is fighting back on GGG mind. Shame boys! Don't make league mechanics like this. |
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" this... GGG, i cant tell wether this decision IS right or IS NOT... nly how it makes me feel as a player and it feels really bad. I came back in 3.13 after a almost 2 years break from poe and im having a blast. Im playing SSF HC for the first time and my Inq is lvl99 and is on the way to 100 for the first time! I releveled like 5 times because i knew i can craft my stuff again with harvest and have so much FUN actualy DOING it. For the first time im playing a build for this long without thinking that ill never gonna be able to upgrade my gear. This is streight up nerf to SSF in my opinion... AND a nerf to the part of the game that is actualy keeping ppl playing... Please! Reconsider the changes... Fireslap-> Joined: Jul 28, 2012
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You associate risk with excitement. I associate risk with low interest.
Steady is better than gone. Many people like being OP...many people want the best for their character and it's obvious then that you only pick the best options. People don't like the randomness of the Annul orb, you can ruin an expensive item with a single orb, for that Harvest was great. I didn't like the idea of risking an expensive item by trading with another, so i didn't buy any craft. I would rather have itemised tradeable crafts than trade with randoms. Options were NOT overwhelming, but LESS-THAN-OPTIMAL options were PLENTY. People wanted MORE crafting options, we get LESS. People expressing frustration about a discord is actually a complaint about the trade channels. You definitely want the game to offer you easy ways to trade and spamming the trade channels is outdated. The trade site is basically an AH without instant-delivery, but it's filled with price fixers which make me waste my time. That's not my idea of fun trading. |
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I have been playing the game off and on since release. Pretty much the whole time I hit a major wall and give up before continuing. Its fun for maybe 2-3 weeks.
I never even knew what a red map was till last league when I leeched exp and items from other peoples insane speed runs. I never knew what influence or shaper items meant, didn't even know who the master mind was for the Syndicate. Never owned a 6 link item. This is the first time I discovered a way to advance myself into the end game, I actually spent time researching what the end game is and items were about. I still have no idea how half the crafting stuff works and I'm not really interested. Why are exalts so popular? What the hell does a blessed orb actually do? Why doesn't upping my find rare items seem to affect anything? I do know thou that if I can find and defeat a harvest \ ritual I have a chance at some better gear and thus progress thru endgame. I would implore you to expand on these systems instead of nerf them. I have no interest in trading or what ever the speed freaks in multiplayer are doing. You spend the time to create this new content, yet it seems like a majority of players just give up before experiencing it. Hopefully some day I'll be able to see the shaper or find some of the other end game content from previous leagues I didn't even know existed. |
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Great!!! Now I can only have a great season if I build a boss killer and repeatedly kill bosses. oh wait! nvmd, we still have delve completely op yet nobody says anything.
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Here's everything about Harvest:
1- In Harvest league you introduced it. Result: Fail. 2- In Heist league you removed it. 3- In Ritual League you reintroduced it. Crafting market happened. Fail. 4- In 3.14 you're nerfing it. Epic Fail. I feel like a not-paid beta tester... 𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭 𝐑𝐞𝐯𝐨𝐥𝐮𝐭𝐢𝐨𝐧: https://ironhideout.net 🪽 𝐋𝐚𝐜𝐞𝐫𝐦𝐚𝐧 𝐁𝐮𝐢𝐥𝐝 𝐫𝐞𝐬𝐮𝐫𝐫𝐞𝐜𝐭𝐞𝐝: /view-thread/2875553 𝐌𝐲 𝐇𝐢𝐝𝐞𝐨𝐮𝐭𝐬 𝐓𝐡𝐫𝐞𝐚𝐝: /view-thread/3483665 𝐌𝐲 𝐏𝐚𝐢𝐧𝐭𝐢𝐧𝐠𝐬 𝐓𝐡𝐫𝐞𝐚𝐝 (𝐔𝐩𝐝𝐚𝐭𝐞𝐝❢): /view-thread/3263906 | 𝐃𝐢𝐬𝐜𝐨𝐫𝐝: pegasusrider 𝐇𝐨𝐬𝐭 𝐨𝐟 𝐈𝐫𝐨𝐧 𝐇𝐢𝐝𝐞𝐨𝐮𝐭 𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐨𝐧𝐬 𝟓-𝟔-𝟕-𝟗-𝟏𝟐 𝐚𝐧𝐝 𝟏𝟑: /view-thread/3519150 Last edited by PegasusRideR#6012 on Mar 11, 2021, 2:57:19 AM
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This has made me much more excited for 3.14. Thank you for having the courage to do this
I played Diablo 1 with item editor cheats as a teen, and they took all of the fun out of the game. Harvest in the hands of an experienced player feels just like that, and it's sapped my interest this league to know that whatever I'm doing in game, I would get much more powerful crafting rewards by grinding scoured tier 9 Haewark maps, then sitting in a trade discord. When the most powerful strategy is as anti-fun as that, it kills interest in the game. Harvest will remain the dominant way to craft jewels with these changes, and a lot of the second tier crafts will become good with the broken ones gone. Also let this be a lesson - you can't balance with rarity. All 'balance through rarity' achieves is concentrating wealth. Le Toucan Will Return
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I really enjoyed this harvest reworked added to core this league, it was the best addition made to the game ever for me. I never was really into crafting but with this I started to get the feel and get more and more into it, I guess GGG decided to kill it. Well I guess I will enjoy the rest of the league then uninstall and move on to better games. What a shame.
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Hiya.
I just want to say, I quit playing back in the middle of Delerium league, partially because of game performance, and partially because I was tired of farming currency so I could buy an upgrade from someone else. I came back this league to the absolute best PoE experience I've ever had. Harvest plays a large part in why it's been so great, because of the items I've been able to slowly work towards having that are impossible to even conceive of normally. This will most certainly be the last league I ever play this game; since your manifesto makes it clear that every change I felt was in the 'right direction' is wholeheartedly a mistake, and not something you actually intended to do. I know you wouldn't be making this type of change if you feel the people who leave are of any substantial number or weight, but I wanted to express my displeasure anyway. A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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Hmm...
You can "fix" harvest trading with one simple solution: when you first time craft item with harvest- make item "account-bound" or make item with "harvest" tag - can`t be dropped or to be sold to other players... Only storable in your own stash... and so on... Problem solved! I newer bought or sold any of my few valuable craft in discord- just tried on my own items with any success. Upgraded my items to solve resistance problems... This was fun and worth doing. But now... oh welll p.s. sorry about my English- not my first or even second language :) |
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