Development Manifesto: Harvest Crafting

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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Why are they trying to sell this quote as something good? Like what the hell, i can counter times when i yolo exalted something by one finger. Middle finger to be precise because of course it was trash mod.
Ok, so I will not return in POE. Harvest was what drove me to stay in this league as long as possible. Now RIP.
Last edited by TrueMintCat#4915 on Mar 11, 2021, 1:44:21 AM
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AhuraFortunata wrote:
Why are you balancing an important element of the game on one person's whims?

Should you not look at the general consensus instead of one person's impractical idealism. Ever thought, maybe the majority of your player-base dont care for that asinine reason to slam an ex for garbage 90% of the time?


They need to do a community poll on a pinned thread regarding the harvest changes. I am sure the overwhelming majority of players would want to keep it as is.
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bitskipper wrote:
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Natilo wrote:
I actually like the improvements a lot. Making Heart of the Grove fragment based is a plus and more encounters with the grove is a plus as well.


*those improvements are great yes.

The issue with the add/remove is that they have low risk - you just buy more or farm more harvests until you get the roll you want. I get it.

On the other hand, without any way to target remove, a low tier life roll basically bricks an item. *maybe you could get lucky salvage it with annul if you got super lucky, but I drop less annuls than ex. Can't afford to try. Also I might have spent 15ex just getting to the point where I was ready to aug life...

I could imagine being ok with a craft 'bricking' my item with a bad roll if the original item had been quicker and cheaper to craft up in the first place. If the (currency in trade / crafts in ssf) rolled in fast enough, and I could take a few more shots in a reasonable time frame... fine. But they don't. Spending all that time and saving all that currency just for one shot to hit a 1/500 mod and more than likely flush my time down the toilet, nope not interested.

The reality is the 'deterministic' add/remove is just a bandaid for the peasant class, over the stupid currency drop rates and the insulting mod roll tables. I could accept a bit more gambling in my crafts if the chances weren't so astronomically set against me...

What they really need to do is rebalance mod rolling around ilvl. an ilvl 86 item should have a way higher chance of rolling tier 1 and 2 mods, and should NEVER roll anything less than tier 4. This would be for drops, orbs, harvest, everything. Make monsters drop less stuff, but better stuff. It would reduce the dependence on crafting and item filters, and it improve the chances of getting something decent out of an orb (even though I'd still never use one).






+++++++++1
So many people crying about these changes. Stop, please stop. These are good changes, Harvest is a chore. Go farm main stat on diablo if you want this type of progression.
Another skip league it is then.

I like it, Harvest is currently OP ^_^
Rest in peace.
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P_Johann wrote:
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Why are they trying to sell this quote as something good? Like what the hell, i can counter times when i yolo exalted something by one finger. Middle finger to be precise because of course it was trash mod.


This +1
im done, sorry that your vision for your game is way different from what most people want i just hope some other dev team takes whats great from poe and creates something with all the great aspects and none of your visions because i endured your way of trading i endured the weight of items so i have to pick every single one i endured all of the mechanics put there to make it more tedious to earn items but im just done after 3.13 im just making as this game just died and keep on with other ones because this is just insulting.

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