Development Manifesto: Harvest Crafting

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Crafts that add mods of specific types (like Physical Modifiers, for example) to items can now only be applied to non-influenced items, except for the existing mod that applies an influenced mod to an influenced item.


Does that mean you can't use add (augment) crafts on influenced items but non-mod/add mod and remove/add still available for influenced items?
This manifesto is an absolute joke. The current form of harvest crafting is powerful, to be sure, but the level of effort involved in crafting a very high end piece of gear for yourself is still on the order of many hundreds of exalts in most cases. Many critically important mods like mana can't be targeted at all and are still a cornerstone of particularly unique and valuable "treasures". The inability to craft on influenced bases isn't just a nerf, it makes harvest actually useless. If you want proof, look no further than synthesized and fractured items, which in many cases have absolutely no value as a crafting base even with top tier mods...because they can't be influenced, and influenced mods are absolutely fundamental to assembling a playable build at this point.

You're so terrified that someone with 500-1000exa is going to assemble a perfect item that you're ripping away the ONE THING that allowed someone with 100exa to make something pretty nice. Just to make sure that the top 0.00001% of players don't make a few mirror tier items each league, you're completely screwing one of the most useful mechanics the game has ever had in terms of accessible gear for inexperienced players.

League after league it's so obvious that NOBODY at GGG has any clue what this game looks like for 99% of players, especially new players, but never has the level of tone deaf been more obvious than it is here in this manifesto, where you repeat the words of the actual real frustrations that these players have with the mechanic, and then manage to jump to the most tone-deaf worst possible conclusion.

Well done guys. You've really outdone yourselves this time.
Harvest crafting has made the game enjoyable, pls don't nerf
Those people who abused harvest got absolutely zero life. Actually, They complained not because harvest made the game easy but out of their boredom coz they streaming 1 game 24/7 and leeching money from the regular players, and some of them even received "gifts" in-game(it screams RMT for me if I see that) P.S. address those so-called gifts to the streamers.
Not actual crafting (harvest). Maybe a buff Gambling system would do(regular crafting methods) to make them more appealing!!!! coz as of right now I had to chaos spam 800c/alt spam on belt 300 alt wtf is that it's not crafting - it's Gambling!!!
I've been an SSF player long before SSF leagues were introduced, since trading in POE is the worts. Harvest and ritual were my absolute favorite leagues because i had something to aspire to: making awsome items. Stopped playing heist soon after reaching maps cause it felt so empty without harvest.
Like all other SSF players, I don't care about discords or what the trading elites were doing, I was just having a blast looking for my sacred groves.
Sadly all good things come to an end. I'm sure you are well aware it feels much worse to have something you liked be taken away then to have not received it at all in the first place. This is probably the most disappointing manifesto I've ever read
The irony is verily lost upon all of them at this point!

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Rene_2706 wrote:
Do you guys don't exalt slam?

is this the new version of "you guys not have phones?"

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Rene_2706 wrote:
Do you guys don't exalt slam?

is this the new version of "you guys not have phones?"

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Lmfaoo
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Lvzb3l wrote:
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FazzDaud wrote:
I don't do crafting and I don't buy any godlike rare or have any attempt to. But most people here like to craft I guess. Making build to be more effective to grind more. Scale down the boss fight from 2min to 1sec if possible. It is their fun you know, I got nothing against it. I personally enjoy about 40 min of Sirus fight and gamble the last portal.

The way I see it is:
1. Cris don't want you guys to get 'ridiculous items' easily and somehow use discord to be more effective.
2. He is doing this before it's too late. It is for the long-term situation. Better to fix it now before POE2.
3. People are having fun with the current harvest and GGG decided to take away the fun. So, people are sad. Understandable.

Just my suggestion:
Do not entirely remove the modes stated. You can't just delete problems. Find a way to nerf those modes. If people still don't like it, perhaps they more prefer rushing their way towards their own end. You know, crafting the BEST possible item within FEW months. Idk, I don't do crafting.

Forgive me cause I'm bad at English.


Sincerely, how do you even know about all this topic if you just play in standard, are you for real?


I'm once a kid that play POE since 2013. The guy that farm Act 3 cause he can't do map lol. I'm not good at POE that is why I stick to standard. I do play Beastiary league on HC only.
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unrealmans wrote:
Those people who abused harvest got absolutely zero life.


It takes about 1 hour to learn how to use harvest for crafting top items. It's not hard at all.
Very good decision. Throughout Ritual I was thinking how much free money it was to farm harvest for the dozens of people on Discord. Saw how discouraged some people felt about crafting at its current state - as posted, there is no more crafting for sale as everyone is making crafts for themselves. Again, pretty much for free. I totally agree that this game should not be this deterministic. I must strongly disagree with all the people that try to post threats of leaving because D2/D4 - I think all we can get by only adding free crafting like that is D3, where you are pretty much given full sets for end game in a day. Keeping my fingers crossed that the changes work out well.

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