Development Manifesto: Harvest Crafting
Doesn't go far enough. Still the best way to make too many items, still a system that values white bases over well rolled found items, still incentivized to go to a 3rd party app, still (likely) the most profitable thing to farm in SC Temp Trade leagues.
Off to SSF with me then. Do try not to muck that up, then I'd have to find a different game. |
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Not a fan of Harvest Nerfs whatsoever.
I'm generally for keeping the game challenging, I'm strongly against an Auction House-type trade system for example and believe trading is fine in PoE. However Harvest added an extremely enjoyable crafting end game that really didn't exist for the vast majority (99%+) of players prior to Harvest. The traditional crafting methods are very clunky, and often boil down to either sniping good rares off the trade site and landing a lucky annul and/or exalt, or alt spamming for T1 mods and then using some combination of Beast Crafting to split/eternal orb your item and then hope to hit a lucky Regal/Exalt. This traditional method is fine for players who can play the video game for 10+ hours per day and amass hundreds upon hundreds of exalts per League, but for "average" players, this traditional method means you most likely won't achieve any GG items and will have to play the video game with subpar, mid-tier gear with little hope of upgrading. Even with Harvest in it's current form, most players are not churning out GG 6x T1 items. I've played a ton of Ritual League, I've done a decent amount of Discord Harvest trading, and even still I only made a couple "top tier" items, and they're the easier ones (explode/crit chest). Many of the truly insane Harvest crafts come from gambling Remove/Add Influence Mod and hoping to get lucky, and these are extremely rare, and to purchase them they're relatively expensive (4-5+ exalt per attempt). Harvest made me fall in love with crafting in PoE — prior to Harvest I often found the crafting process to be a nuisance, playing for hours so I could get a random rare and then hope to get a 1/120 chance on a lucky Exalt is not my idea of a good time. Hopefully this change is reconsidered, as I believe the current form of Harvest is fairly well balanced and adds tremendous fun to the crafting system end game. |
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LOL GGG thought buying craft in discord is for free.
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" +++ GGG are u blind??? Harvest is not the problem. The problem is in ur Australopithecus trading system, eternal lagging in maps when pack size become proper values, servers are bunch of shitwholes... But who cares about it. We better read more moron comments from reddit and fix only mechanic that works properly. Just try to get red maps on HC with all those lags and crap gear obtained by alt spamming... “All it takes is one bad day to reduce the sanest man alive to lunacy.”
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so basically GGG wants only the super rich to be able to craft.. because they're the only ones who can do dozens of attempts.. [Removed by Support] They're FAR out of range of 99.99% of the playerbase
"Path of Exile's Item Philosophy At its core, Path of Exile is a game about the acquisition of powerful items." by any means necessary apparently.. and you know what that means.. and hi there support.. couldn't handle that eh? generally dangerous Last edited by philosoaper#6644 on Mar 11, 2021, 1:26:42 AM
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There once was a game called Anthem... It is dead now. They had a bug that increased loot drop and players was happy at last a bit of fun to a grindy and boring game.
But fun was no allowed so this bug was fixed super fast instead of focusing on way more important stuff. I kind of get that vibe from this decision. You want it to be about RNG but the problem is that 90% of the loot is shit and the pool is soooooo bloated. With "craft" you can work towards a goal and progress in the game. Crafts should never be total RNG. Why do you hate fun GGG? Diablo 3 can work without crafts... (even though it have craft with specific outcome) Because the loot drop feels statisfying and the loot pool is not bloated because you mainly get items for your class of choice. Stop looking at the 1% of playing and build your game around them. Instead look at the 99%. Loot is no fun because there is soooooo much trash tier loot (alc recipe) [Removed by Support]I know you are called "Grinding" Gear. But This is insane. Last edited by Kane_GGG#0000 on Mar 11, 2021, 1:26:40 AM
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" "overwhelmed" lol. what kind of excuse is this? its like saying that more good thing is bad. I bet you really make this up because it just dont make any sense. if they are overwhelmed with harvest, they will be even more overwhelmed (and broke) with normal craft. " yeah maybe make it more effective in game so you dont have to do it outside? trading for item is also mostly done outside of the game. there is no effective thing for trading ingame. by that logic you need to close all trade site because they are not part of the game. Last edited by lifebreak#5373 on Mar 11, 2021, 1:26:15 AM
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" Does that mean you can't use add (augment) crafts on influenced items but non-mod/add mod and remove/add still available for influenced items? |
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This manifesto is an absolute joke. The current form of harvest crafting is powerful, to be sure, but the level of effort involved in crafting a very high end piece of gear for yourself is still on the order of many hundreds of exalts in most cases. Many critically important mods like mana can't be targeted at all and are still a cornerstone of particularly unique and valuable "treasures". The inability to craft on influenced bases isn't just a nerf, it makes harvest actually useless. If you want proof, look no further than synthesized and fractured items, which in many cases have absolutely no value as a crafting base even with top tier mods...because they can't be influenced, and influenced mods are absolutely fundamental to assembling a playable build at this point.
You're so terrified that someone with 500-1000exa is going to assemble a perfect item that you're ripping away the ONE THING that allowed someone with 100exa to make something pretty nice. Just to make sure that the top 0.00001% of players don't make a few mirror tier items each league, you're completely screwing one of the most useful mechanics the game has ever had in terms of accessible gear for inexperienced players. League after league it's so obvious that NOBODY at GGG has any clue what this game looks like for 99% of players, especially new players, but never has the level of tone deaf been more obvious than it is here in this manifesto, where you repeat the words of the actual real frustrations that these players have with the mechanic, and then manage to jump to the most tone-deaf worst possible conclusion. Well done guys. You've really outdone yourselves this time. |
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Harvest crafting has made the game enjoyable, pls don't nerf
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