Development Manifesto: Harvest Crafting
It was overpowered. [Removed by Support]
![]() Last edited by Kostax#7755 on Mar 11, 2021, 12:30:32 AM
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Harvest was only the reason I keep playing this game. Time to move on, boys!
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The only imbalanced item is headhunter, everything else is optional to use. To make tons of currency and farm everything you need a headhunter. So
yeah, let's keep it in-game, and make only a really useful way to get as close to the power level of hh as possible worse. Yeah, as an analytic myself I know that what people want is not what people need, but that hurts. |
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Well good thing i never bought a single thing in this game, they don't desevve it with the way they are treating us.
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It seems that crafting with endless options (of alter/aug, resource/alch, chaos, ex/annul) is ggg's ideal way of getting top-tier gear because of the huge amounts of time that players have to spend through that type of 'crafing', even though it's more like gmbling for most players.
if ggg really thinks the existance of harvest lowers the actual value of other ways of crafting, why not try to buff the others instead of nerfing harvest? Enimies can get stronger every season while players arent allowed to get better gears? |
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Queridos y [Removed by Support] GGG, deberian preocuparse de asuntos más importantes que afectan al juego y a la mayoria de jugadores. Ya tuvimos suficiente con las burradas de MTX que lanzaron (pestañas de stash absurdamente inutiles, en vez de mejorar las que ya tenian y/o ofrecer pestañas hechas con cariño a sus jugadores, [Removed by Support]), fue suficiente con la aberrante liga "Heist", fue suficiente de los problemas visuales y de rendimiento, fue suficiente de ver la deficiencia al tomar decisiones y nerfear las cosas correctas, nos tienen hartos. Hagan las cosas bien de una vez por todas y dejen de tomar deciciones a mitad de liga, y PORFAVOR, piensen en su comunidad y jugadores que NO usamos BOTS.
FIN del descargo, y si todo sigue asi, CYA GGG Last edited by Kane_GGG#0000 on Mar 11, 2021, 12:28:14 AM
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We all need to oppose these upcoming changes vocally.
Harvest literally opened the game up for everyone and allowed people to try all kinds of builds they couldn't do before with limited time. Why are you trying to narrow your player base GGG? It makes no sense. Let the players decide how they like the game or not, don't dictate how it should be played like the old Diablo 3 team used to do. Yes I made a comparison to you guys with the cursed D3 team. I switched to POE thinking that it would be different and it was. This league was probably one of the most enjoyable and exciting leagues and here you decide to take away one of the things that make it special. |
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Go to nefr headhunter. It's very overpowered end game item. or go delete him. same as harvest.
you not nerfed harves, you delete him with this "nerfs" Righteous Fire forever.
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Yeah, I'm probably never going to play in league again now.
No-lifers are unaffected, they will still get OP items and people like me who take an entire week just to get through the campaign get screwed. I liked harvest crafting because I stood a chance against no-lifers with being able to craft GG items (albeit slower, because I play less) without needing boatloads of currency just to get a chance with high potential of failure. You say you want valuable drops to be random and not deterministic and yet everything that drops inside of a map is mostly useless after everyone has leveled up and is now looking for BIS gear. I understand your need to adhere to the item philosophy. Why not just make all the crafts more rare or something? MAKE DROP ANYWHERE ITEMS GREAT AGAIN |
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From my own personal view, this is a terrible decision, it has a major impact on players who just enjoy making builds every few weeks (like I do).
Harvest crafting gave me an additional month in the league, it allowed me to prepare items for my next build in advance. Removing mods because they are deterministic? Even with the current % we have, I wouldn't say it guarantees the mod you want. In fact, trying to roll the mods you want on an item will probably cost you more (sc) than it's worth, or require a ridiculous amount of time (ssf). You could've nerfed it so there are only 2-3 Harvest crops in each sacred grove, or limited it to 6 crafts per crop. But in a game with so many mods, that have so many common tags, giving the player some control is not a bad thing, I do not understand what's so bad about crafting an item a specific way, blocking a specific mod and augmenting the mod you want (in 90% of cases you'll get another mod or a lower tier one, as an example. Harvest took away a small portion of the occasionally frustrating RNG mods have I think there are better ways to fix harvest. Yes I do think it needs fixing, but not this way. This is too extreme. Last edited by murasam3#5035 on Mar 11, 2021, 12:29:25 AM
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