Development Manifesto: Harvest Crafting

Show me plz GGG how to creft best item with out havest show me plz with spam ex + c to craft.
Logging in today is no fun. Fells bad.
"
Schnarrchnase wrote:


Cheers,
cya for 4.0 in the hopes, that you finally realized, balancing around the top 1% is NOT the way to go.


The constant and repetitive nerfing is not meant to balance the game around the top 1%. They are trying to balance around Quin69 only, so we can all enjoy the pleasure of playing ZDPS builds for a change.

KEKW
1
Last edited by home8012#4776 on Jan 17, 2023, 9:02:41 PM
Good job GGG! You calculated a long time and as usual you came to the right conclusion and implemented it poorly: from now on, all the players that don't play poe for a living( 99.9%) won't be able to access end-game content because everything will be so damn steep. Ritual was a fail imo(the league mechanic) and was only saved by the fact you brought back harvest.

You are killing the game bit by bit same as blizzard.

Want to nerf something ? Nerf the fucking mechanics that punish the 99.9% of the player. E.G. if you don't have a build to kill maven fast you'll run that stupid "memory game" 3 times / phase. Your logic is "you can't afford a stronger build so we'll make it harder for you to get any drop and limit your chance to improve and favor once more the 0.01%". Flash news: without the 99.9% your game would be dead so you might wanna hear what we want.

But hey, the same way I hated ritual and decided not to pay for supporter pack, I'll do it next league.
Last edited by Android324#2378 on Mar 11, 2021, 1:45:04 AM
I ABSOLUTELY HATE this with a purple passion

Too much RNG is NOT a good thing.
And Path of Exile is back to dogshit. Path of Grinding for Shit.

I guess, it's back to Sekiro for me.
PoE4life
There's a lot of clever people that are drawn to this game, and willing to see through some very blatant/biased decisions like these because the trade-off b/w challenging fun and the obvious rigging tilted in favour of "challenging fun" in our minds.

This one, would be the one that upsets the apple cart, it appears.

"
Metaxe wrote:
The only imbalanced item is headhunter, everything else is optional to use. To make tons of currency and farm everything you need a headhunter. So
yeah, let's keep it in-game, and make only a really useful way to get as close to the power level of hh as possible worse.



Yeah, as an analytic myself I know that what people want is not what people need, but that hurts.
Itemization of Oshabi was a good idea. Perhaps removing aug to influenced items was not. I imagine this will make little difference to the majority of the player base, including myself.
My Dervish guide: https://www.pathofexile.com/forum/view-thread/3127187
"
Minguito wrote:
every time, more and more convinced, that the game, is for people who can put their a°° in the chair 24/7, and farm, or use bots, that are benefict to developers and company...

Thanks GGG. Now you are more closer to D3, with every step.

Your argument, is that the harvest crafting, is broken. Broken is the bots are since, a couple of years, ruining the economy of the game.

[Removed by Support]


That's LITERALLY how I've felt about it also. They are really reminding me of the old D3 team with Jay friggin Wilson. I switched from d3 to poe and until now it was quite enjoyable.
EotA is a great freaking league, it pretty much lets everyone engage content they want to engage and play all sorts of builds with harvest.

But they seem to be wanting more and more to dictate how we play instead of the players deciding what to like and enjoy. Perhaps they think players are having too much fun?
And why is a lot of people having good items a bad thing for the game?
More access to more content is better.

Perhaps GGG wanted the active player count to be higher on month 2 and 3 than they were hoping for. I am sure they made a pretty penny or two from mtx in the first month with the huge spike of players, hitting an all time high.

Greed or dementia I can't put a finger on it.

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