Development Manifesto: Harvest Crafting

I have a pitch: what if instead of Harvest crafting serving the same purpose of currency, Harvest crafting could instead contextualize currency we'd have to spend even without it?

Like, instead of a Harvest craft acting like a chaos orb that will re-roll a rare item with a fire modifier, what if the harvest craft would say "Harvest Craft: Fire Mod -- using currency on an item in this window will roll at least one Fire mod."

Higher-tier Harvest crafts could be "Harvest Craft: Fire Mod Lucky -- using currency on an item in this window will roll a Fire mod with lucky values."

Or maybe "Using any Conqueror's Exalted Orb in this window will result in an item with any conqueror Influence and one Influence mod."

Or mimic other stuff available elsewhere in the game, like the Temple of Atzoatl:
- Spend a stack of Vaal Orbs to double-corrupt an item
- Spend an Ancient Orb to change a unique to another unique of the same type, including league-specific items

A lot of the Harvest crafts could even stay the same but require the currency to fuel them:
- Spend one Jeweller's Orb to re-roll the sockets on an item 10 times, keeping the highest number of sockets
- Spend an Orb of Horizons to change a map into another map, but prioritizing maps you have not yet competed yet.
- Using a Gemcutter's Prism on a gem in this window will add quality to a gem between 1% and 10%, but not raise a gem's quality above 20%


We'd actually HAVE to use our currency to get deterministic results, but the deterministic options would still be RNG in terms of discovering them. Then it'd really be end-game only, cuz you'd have to save enough currency to take advantage of the Harvest crafts when you got them.


This happens when fans are more efficient than developers ... don't let players move to other platforms ... so you makes the game worse. GGG you really have no idea what you are doing there and you are saved by the fans and you are still complaining.
Last edited by In10se#7991 on Mar 11, 2021, 12:08:45 AM
#HarvestCraftMatters
Random chance to get Harvest on a map.
Random chance to get the right seed type.
Random chance to get the right harvest craft from the seed.
Random chance to get the modifier you want from the craft.

Somehow this is still too deterministic?

Obviously it's more so than slamming exalts at an item the way the devs seem to want but I'm not sure how that would be considered fun in any way.

Harvest was the only crafting that made sense to me as being worth working toward instead of just farming and buying gear off the trade site. Really disappointed as this seems to be a nerf targeted specifically at the "casuals" (only play 20 hours a week) that can't afford to gamble for items.

I loved being able to get an explode chest this league. But I guess that's something they only want available to the full time players. Oh well, still plenty of time for changes to be made before next league actually starts and I have to decide if POE is worth my time.
every time, more and more convinced, that the game, is for people who can put their a°° in the chair 24/7, and farm, or use bots, that are benefict to developers and company...

Thanks GGG. Now you are more closer to D3, with every step.

Your argument, is that the harvest crafting, is broken. Broken is the bots are since, a couple of years, ruining the economy of the game.

[Removed by Support]
Last edited by Kane_GGG#0000 on Mar 11, 2021, 12:13:21 AM
hi im a ssf player and im positive to these changes
nerfs like these are needed to keep the item/gearing in balance
else like you say it all goes overboard and people craft too many crazy things
"
LibraExAnima wrote:
Compare the number of replies with all other manifestos and you'll very much see how impactful this change is. It'd be best to attach a poll so you actually can see how people would receive those changes as a collective. I've catched up on the pages and... the replies - and the removes by moderators - speak for themselves.

Is GGG going to read it and give it more thought? Probably not. At least we got some more MTX we can buy. (Obvious sarcasm)


About your last comment about GGG reading it:
yes they are.
Are they giving it thought?
No, they're only combing through the replies only to apply their censor scissors so as to "not hurt feelings" by the "needlessly negative remarks"

Which is seriously starting to piss me off even more!
They don't see that chance, 'cause is not whorthy for them.

They want people connected, 24/7, who don't work, don't have another things to do, than be with the a°° in chair, and consuming this game.
Terrible way to nerf it Chris...shoulda BOA items. Solves both problems. No TFT and very very hard to craft a god tier item... you might get one by lvl 100. Sounds like another shit mechanic I'll be skipping now.

Your influenced rares are so broken (e.g. explode) there is no point crafting rares other than weapons which can compete.
Git R Dun!
welp, maybe not coming back next league at all then.

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