Development Manifesto: Harvest Crafting

From my own personal view, this is a terrible decision, it has a major impact on players who just enjoy making builds every few weeks (like I do).

Harvest crafting gave me an additional month in the league, it allowed me to prepare items for my next build in advance.

Removing mods because they are deterministic? Even with the current % we have, I wouldn't say it guarantees the mod you want. In fact, trying to roll the mods you want on an item will probably cost you more (sc) than it's worth, or require a ridiculous amount of time (ssf).

You could've nerfed it so there are only 2-3 Harvest crops in each sacred grove, or limited it to 6 crafts per crop.

But in a game with so many mods, that have so many common tags, giving the player some control is not a bad thing, I do not understand what's so bad about crafting an item a specific way, blocking a specific mod and augmenting the mod you want (in 90% of cases you'll get another mod or a lower tier one, as an example.

Harvest took away a small portion of the occasionally frustrating RNG mods have

I think there are better ways to fix harvest. Yes I do think it needs fixing, but not this way. This is too extreme.
Last edited by murasam3#5035 on Mar 11, 2021, 12:29:25 AM
Rip again. Havest was the biggest fun I ever had in the game in 5 years.

Wow, so many wrong descisions here. And who at GGG really thinks crafting with chaos orbs and exalteds is fun? Damn you!
Last edited by Oxygene_PoE#6463 on Mar 11, 2021, 12:35:54 AM
The loud 1% of hardcore (not HC) currency farmers got it nerfed for everyone else. Wonderful. Good luck getting people in leagues to play like they are on standard, I won't be joining them for a while, if ever.
Can't we have a fun by making good gear by myself just 40-50% of my gear ?.
Due to my life need to work not playing game only like tons of streamer or crafter that have tons of times spent in this game.

Nerfing harvest is kinda disagree from me

I saw you tried to stop selling EX to real life money. Harvest is answer that not all but at least ppl can craft item themselves or sell craft for item that they don't know how to craft. If you decide to nerf harvest again so selling to irl money market will shine again.
Last edited by ctkzsama#0236 on Mar 11, 2021, 12:33:56 AM
And why do you think so many people came back to play POE this specific league which had the highest peak players for you guys? IT WAS BECAUSE OF HARVEST.
You and your team are literally shooting yourselves in the foot with this nerf.
Not to be overly critical, but does GGG even watch the top players streams?

They literally never pick up gear in maps.
Thanks. You might have well written about my experience here, and many other players like us, for sure.

What do these people know about how many hours go into it from individuals but have nothing to say or show for it!?

Wait, maybe they do, because we're online, and connected to their servers, and they track all things connected with the game too. Because they certainly did tune the heist drops to be "proportional to the player base and the league items in market", right after a few days of ritual league start! Remember? We players do!

And despite reality holding a "mirror" to the face, they have the temerity/gall to write this manifesto in they way they did.

And yes, whatever you quoted in your reply, filled me with the same red rage too! And I'm willing to "gamble an exalted orb with closed eyes" that we're definitely not the minority here!

Thanks for taking the time and sharing your unfiltered thoughts. I wish the mods show it to the "decision makers" "as is" rather than censor us and help no one in the long term.


"
Schnarrchnase wrote:
TLDR:
1.) You want PoE to be a Gamble.
2.) there are maybe 1000 people who had perfect items. On how many total players? How many of the total players didn't even have luck finding the crafts, yet alone a single grove? - None of the bug reports, to harvest groves not appearing with a 10% chance per map in over 100 maps in a row, were replied to by staff members.
3.) You take out the good crafts and increase the chance of a grove encounter. Sop it still feels like shit. Nothing changed, take it out. Stop putting everything in the core game. There is too much already.

And a closing thought, just my personal onion filled with emotions and rage:
"the feeling of exalting an item with closed eyes" - I don't even find exalted orbs, how am I supposed to exalt anything? I have also never found any item worth exalting in the first place.
Oh, by the way, I don't even have 3 good stats on a single item after 300hrs of pure harvest grinding this league. It's pure RNG and it's a bad system for a game. Everyone who agrees on 'everything has to be RNG' should see their doctor and start a rehab for their gambling addiction.

Cheers,
cya for 4.0 in the hopes, that you finally realized, balancing around the top 1% is NOT the way to go.
Exactly!!

"
syncope33 wrote:
Not to be overly critical, but does GGG even watch the top players streams?

They literally never pick up gear in maps.
The removal of remove, and remove / add, would be more than enough, the rest I would not change.

"
MackBesmirch wrote:
I have a pitch: what if instead of Harvest crafting serving the same purpose of currency, Harvest crafting could instead contextualize currency we'd have to spend even without it?

Like, instead of a Harvest craft acting like a chaos orb that will re-roll a rare item with a fire modifier, what if the harvest craft would say "Harvest Craft: Fire Mod -- using currency on an item in this window will roll at least one Fire mod."

Higher-tier Harvest crafts could be "Harvest Craft: Fire Mod Lucky -- using currency on an item in this window will roll a Fire mod with lucky values."

Or maybe "Using any Conqueror's Exalted Orb in this window will result in an item with any conqueror Influence and one Influence mod."

Or mimic other stuff available elsewhere in the game, like the Temple of Atzoatl:
- Spend a stack of Vaal Orbs to double-corrupt an item
- Spend an Ancient Orb to change a unique to another unique of the same type, including league-specific items

A lot of the Harvest crafts could even stay the same but require the currency to fuel them:
- Spend one Jeweller's Orb to re-roll the sockets on an item 10 times, keeping the highest number of sockets
- Spend an Orb of Horizons to change a map into another map, but prioritizing maps you have not yet competed yet.
- Using a Gemcutter's Prism on a gem in this window will add quality to a gem between 1% and 10%, but not raise a gem's quality above 20%


We'd actually HAVE to use our currency to get deterministic results, but the deterministic options would still be RNG in terms of discovering them. Then it'd really be end-game only, cuz you'd have to save enough currency to take advantage of the Harvest crafts when you got them.




That is a BRILLIANT way to go, I wish this is what they would add instead of the dementia fueled nerfs they are thinking of adding.

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