Development Manifesto: Harvest Crafting

"
Clannard wrote:
"
modernica wrote:
124 pages in such a short time. Amazing.

I hope this change comes with some real changes to trade. It is extremely outdated in its current form.
It would actually be closer to 150 if the mod's hadn't been deleting so many of the not so favorably posts.


Try reading all pages and pay attention to nicknames.

mods started delete spam just from kinda 90+ page....

literally those 3% trying to spam all over to make that vision of "masses agree" and ruin the game, to keep making RMT as they did before harvest league.
"Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it."

99% of the player base doesn't actually does this because 99% of the time the ex will be trash. Harvest adressed this by actually making items easier to make for the avarage player that does not have 100ex to actually make a decent "end-game" item. It's easier to just hoard exalts like a dragon and just exchange for some decent gear you need.

"With Harvest integrated into the core game with 3.13.0, players still made ridiculous items. Even the crafts we made quite rare felt pretty common when the entire community was pooling them together and using them on the right items."

What the actual f you think people would do if you make a resource scarce? It's beyond obvious that this would happen.

"Players also expressed frustration that the most effective way to get the best items in Path of Exile was to join a discord channel and try to trade for these incredibly crucial crafts."

Also your fault for trying to balance harvest by making it more scarce.

"Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?"

ALl of them still have their specific use. Starting an item that can't be targeted by harvest, either ex or annul is used. Both of them never were the best choice for making a good item better or a bad item usable by the avarage player, as it would almost certainly be rendered useless without a proper way to be remade.

"At its core, Path of Exile is a game about the acquisition of powerful items."

Powerful items on PoE are, 100%, made. The powerful items we acquire you keep nerfing to the ground(RIP starforge).

"We feel that the current state of Harvest Crafting runs against both of these important philosophies."

Then you fail to understand your own game. Patch by patch, expansion by expansion, the game is being made into something that is ever harder to understand and even harder to play. If you make no progress after 1 entire day playing because all the currency you amassed went to the trash, will that REALLY make you want to play another day in the hopes that another day will be diferent? There is NO fun using 3k alterations to get one hard as fuck modifier to simply have it deleted by an annul, doesn't matter how much you wanna mask it as an "important philosophy".

Either remove harvest completely or don't bother with bullshit excuses to try to explain something you clearly don't understand yourself anymore.
Ruthless should be [Removed by Support].
i feel that we are being manipulated here, i am sorry for my bad english but i will do my best.

"When we were designing Path of Exile, a critical aspect of item acquisition is that it is through random (rather than deterministic) means." Chris says, now hear me, back then there were challenges appropriate to that philosophy...

*There were no 1v10 bosses in a yellow map
*There were no a8 or a9 sirus
*There were no Maven

Secondly, not everybody can play all day long, or even some people are having hard time even though they play long enough, no shame in it...

I hate to burn my hard earned currency on RNG and i am that kind of player who decides to buy items. Even with harvest mechanic, i am not a crafter but what is good in it for me? i sell it and in some rare situations i use some deterministic craft on items, did it only a few times.

Unfortunately for players like me, there are not enough crafters who craft and sell... As far as i can see, most pro crafters craft only for themselves and i believe they earn it, so i don't agree the part:

"With Harvest integrated into the core game with 3.13.0, players still made ridiculous items. Even the crafts we made quite rare felt pretty common when the entire community was pooling them together and using them on the right items."

To make a "ridiculously good item" you need to work a lot, it is hard even for good crafters.

As long as i understand, Chris considers a very small elite group (3-5%?) as the majority... I have bad news dear Chris, 99% of us can't beat bosses with shit items like Zizarian or Mathil, we are competitive up to a certain point, we are here to enjoy, we run away from a god damn real life, why would we torture ourselves here?
Harvest it's cocaine Chris, once you go in you can't go back.

I am a casual player ( yes even with a lvl 100 RHC character i played this league for 1 month and im done ) and I enjoyed tooo much this league exactly because of Harvest.

Going crazy in crafting system just keep me in the game for weeks.

I was never that excited throwing exalts and gambling like a retarded in a casino with my items. Really don't. And I play this game since 2014. 3.13 was probably the best league for me because of EoA patch and harvest system. So don't tell me you are done with the fun and going back to the old boring poe.

That's really bad news. I will probably take a break from this game now.

"oh close your eyes and slam a item with a exalt". No dude, this isn't fun at all and you and me knows I'm getting a +157 accuracy rating with that exalt slam while playing my caster build. I go play dota2 instead, gambling exalts its shit. Exalts need be used to craft powerful items together with harvest. Thats it. Thats why we have a solid 70c price on exalted orbs in RHC now for months (past leagues exalted orbs used to worth like 25c)

thank you. bye
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Mar 10, 2021, 10:38:21 PM
Literally don't even want to play this game anymore after this stupid post. Nice going GGG
This is what you get for not sticking to your guns originally. If you didn't want deterministic crafting, perhaps you shouldn't have added it. Still, you were only adding it for a league. You said in the reveal interviews to play the league because it wasn't going core. Well now you made it core so it's going to be a bumpy ride to take that dopamine away.

You really have to be decisive. This might not be enough.
This special way of thinking not the best to keep your game on top All I see just step back. and the first decision was in synthesis league when u make some of the best ideas of the league is dead and you do the same to Harvest now.
I hope you rethink what you doing guys
thank you
NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
This change sucks ass. Reconsider.
"
Sw0rdSaint wrote:
Literally don't even want to play this game anymore after this stupid post. Nice going GGG


I haven't really played at all since harvest league.
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
Obviously, GGG has been out of touch with their game for too long. Have you tried crafting one of the 'endgame' items before? It still takes a shit load of grinding and playing to achieve that. I'm almost certain you guys just tried the simulator at craftofexile and go yea this is 'too easy'.

I had already planned a few crafting projects that I wanted to do for the next few leagues but I guess it's time to go casual on this game and look for alternatives *cough* Last Epoch *cough*

BTW closing your eyes and slamming an exalt is not fun, but being able to plan and approach a craft for your build is F*ing FUN.And don't get me started on the trade issues that this game has. There's a reason why everyone is using a discord server to trade and you know why. At this point of time, an auction-house like marketplace is not gonna hurt the game. It is gonna relieve the pain players have been enduring, which I don't know how much longer I can tolerate.

Please wake up before its too late...

Report Forum Post

Report Account:

Report Type

Additional Info