Development Manifesto: Harvest Crafting
Like many have said, this is sad to read.
I'm not one to post on the forums and hate on the updates, but damn GGG, it really seems like you're balancing your game based on the top 0.1%. I have been playing this game for a long while now, but have sunk up more and more hours since Betrayal and this has been the best league ever in my opinion. A big part of that for me was being able to make my own itens as i went and not just farming currency mindlessly to trade for the next upgrade(that and the AMAZING player agency in the atlas trees). Several of my itens, if not all my rares, i bought/dropped a base and crafted on it and that has been really fun for me. Altough I must be the worst player in the whole playerbase, because i've made few characters this league and none of them(3, to be precise) have these "mirror worthy items" you keep talking about. And thats coming from a person that plays around 5-6 hours a day(probably more than a lot of the playerbase). This leads me to believe that either my playstyle(mostly solo, not making exalts upon exalts a league and playing off-meta builds) is a extremelly small subset of the playbase, or GGG is basing they're assertions and balances based on Poe.ninja and the players trading for harvest crafts of discord. This statement "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not.", just shows how much out of touch with the playerbase you guys are. Because you know what? Almost no one wants to exalt slam an item and have a 2% chance of getting a good mod. This is just gambling. Like your loot boxes :) I strongly believe should ditch this elitist attitude of thinking that only a "small upper echelon" of PoE players should have good items. As you said time and time again, items are important. That makes us not want to brick them, despite what you seem to believe for some reason. Improving our gear little by little is what makes us come back day after day. Anyway, this has been a long rant from regular player that has wasted more time than he should on a comment that no one will read. I'm off to play something that respects my time. |
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This is good.
Harvest ruined the game for me, I already spend so much time out of content managing inventory and trading, harvest just interrupted the game. I would argue it should be removed from the game, the best gear should be found and enhanced, or traded for from other players who found that gear. You know, by actually playing the game. Perfect crafts just end the league, nothing to do. |
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" 18+ game, I get it, but what do you achieve by spewing expletives at somebody online because they disagree with you? Maybe the majority of us happen to LIKE it and don't really care about these mirror-service crafters? |
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it is nearly impossible for regular player to get a end game item that nearly perfect.
but with harvest craft,it could be.therefor,players would keep improving their charaters,one piece by piece,untill all ten items are done.The reason for players willing to do that because they can see hope.so they would keep playing. Me as an example,i wouldnt spend that much time to improve the gears i have today if wasnt because of harvest carft.i am still trying to craft a better bow for myself. maybe it is a good idea to nerf it a bit,but honestly i would stop improving my gears if i think it is too hard to craft one.i am quite enjoy the current harvest crafting system,well something is a bit annoying.but still very good. not sure how you will change it at the end.but pls dont make it too hard for everyone to enjoy crafting. |
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" You're right, honestly. I'm mostly reading through all this to see what the opinions are.. And so far it's been vastly negative with only a few positive comments, and most are by people who are actively trolling as well. Last edited by Kane_GGG#0000 on Mar 10, 2021, 10:06:31 PM
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" Yup and as people who actually spent money on the game it's disappointing. IGN: Sweethart
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
Sure you should do that. But I play this game to have fun,not to feel despair. After days framing ,99% of items on ground are ignored by filter ,99.9% items picked are useless ,and I may want to exalt something because 1% chance it might become usable for a week or two? No. Years ago poe is simple ,with right passive,correct gem links ,and some luck ,the game become a happy farming trip. None were worry about nothing to achieve after the endgame. But now? How many time it cost us to reach the end game ,to complete the challenges? The game have became far way too complicated to be a game. Harvest is a great system to ease this problem. It should be a start ,but seems all RNG end up to be instrument of torture in GGG's hands. Nice work GGG ,hope you designers have enough fun this time. |
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" So if I say it's an item editor now I'm a fucking troll? Man some of you are delusional for real lol and not a single post have mine has been deleted. Your item editor is gone deal with it. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Kane_GGG#0000 on Mar 10, 2021, 10:06:46 PM
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BOOOOOOOOOOO :C i never had a real chance to experience much of the grove mechanics DURING harvest. Now that I've actually been using the grove this league to craft my own items its getting a kick to the.... the base crafting system, and unveiling is so lackluster I would 9 times out of 10 just spam chaos on an item until it resembled SOMETHING usable and just roll with that. removing the annul/exalt options basically makes harvest just as useless as the base crafting mechanic. Which is overly dependent on an insane amount of luck to hit more than two useful affixes even when going with alt/aug spam to target just ONE good mod in an extremely diluted mod pool. My opinion of harvest has gotten a lot better now that I actually understand the mechanic vs when it came out as a league of its own. I agree that it SHOULD have a lower chance for the more rare craft options, But why even bother reimplementing it into the game if you're just going to make it a useless function like Einhar outside of a handful of options like imprint and aspect crafting? I see ZERO improvements in this manifesto. who cares if you make heart of the grove into some fragment or map? Who care IF a groves spawn rate gets increased to 100% per map instance? It doesn't matter because at this point, unless you just want like white sockets/6 off color or to swap the res type, its going to have so little of an impact on the game that it wont even be worth interacting with. This is entirely why people even play trade league. Because you have to just get lucky and hope something drops that is well rolled now. And what's wrong with the targetable divines? its not like on average you hit perfect roll in 1 try anyway. this is a 10000% nerf into the ground. welcome to the list of useless mechanics, Joined by the likes of Vanilla crafting, blighted maps, and Tane as a whole
0/10 would not read again |
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I couldn't disagree more.
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