Diablo II: Resurrected
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I don't mind DLC that have full length , just like the old days standalone expansion, or the vanilla DLC of the Titan Quest and D2
The DLC of new game is the faction of a full game or standalone expansion, which sometimes it is skin , sometimes it is a single map (in Sniper Elite 2 case), This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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" Shareware and demo isn't the norm back then. NOW it is, unfinished beta, paid DLC, P2W, "pay for convenience", cosmetic skins. The difference is in its prominent. |
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" I do. I mean they have changed the promised TCP/IP to non-existent. What else are they going to change after enough purchases ? It´s not like in the good old days where you bought a product and it was what it was. Oh and you need the "service" of online only battle.net for multiplayer and probably for mods, if there will be mods at all. I guess also mandatory updates with the content they want or you cannot play. https://www.youtube.com/watch?v=zXxgomkQBlE obey - consume - marry and reproduce - submit - watch t.v. - trust the internet - conform - do not question authority - sleep - buy - do not think - die __________________________________________________________________________ Force always attracts men of low morality. - Albert Einstein Last edited by ___Hengist___#0189 on Aug 20, 2021, 10:47:50 AM
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dude....almost every game has demo (talking about late 1990s)
And demo is free Now you pay AAA price foe half of the game as demo and then DLCs worth a double for a "full" game This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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day 1 dlc says it all really. if you make a game, release it, then make an expansion, then release that... sure. when your expansion ships along side the game its just the game in 2 bits that youre selling separately because ur a scummy business.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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""Day 1 DLC" says nothing, as far as I'm concerned. I've never understood why some wield the words as if they're something to be guilty about. Downloadable? Good. Extra content? You mean like if somehow Lord of Destruction had been available on the same launch day as Diablo 2? Hell yeah, no problem there. So the idea that "day 1 DLC" is inherently a bad thing has always struck me as most illogical. I don't have a easy to remember catchphrase for what I think "says it all really." But I do have a kind of mental image for it. There's a point in the early section of some very few games — the original Diablo 2 being one of them, Super Metroid for SNES being another — where the craftsmanship of EVERY facet of the experience is such that you begin to notice a conspicuous lack of flaws. Conspicuous, as in: while you can believe your eyes and ears that they don't exist now, you can't quite believe that the flaws never existed. So you begin to imagine parts of the game where you might have created flaws, flaws that DID, in your narrative, exist, but then were culled by a diligent game developer employee. You imagine this employee, quite visually despite having no idea what such employees actually look like, playing the game over and over to be irritated by the flaws, then removing them so they wouldn't irritate you, even though you can't quite know what those flaws were. A truly great game is swimming with the ghosts of design mistakes. It doesn't feel inhabited, really — the dead do not inhabit — but neither does it feel like a place that has NEVER been inhabited. But you definitely get the feeling, from how things are arranged, that some intelligence had been here before you — and had loved the place very much. Perhaps dangerously too much. Enough to create a few ghosts. Enough to leave a piece of their soul behind. A truly great game feels like trespassing, without ever setting eyes upon the owner — indeed, who knows if the owner will, or can, return? If I had to pick just one word for it, such a game feels haunted. Not in the nightmarish supernatural sense, but how it would feel to actually spend a night very much awake in a place local legend describes as haunted. Ironically, it is the terrible game that feels like going where no man has gone before. If there is negative connotation to find in the phrase "day 1," it is in seeing a desperate last-minute scramble to first inhabit such places while you're first arriving in the game world. You simply know they won't be ready in time — not really ready. One does not simply haunt the new. Or to put it another way, there's nothing wrong with your Day 1. But there's a lot wrong with playing a game during the development team's day 1. Or day 2. Or any day before you can feel the ghosts begin to swim. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 20, 2021, 10:16:38 PM
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Ooops. They broke shared stash somehow.
And some characters cant join games at all. Oh well. Beta. At least the lag is a lot better this time. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Aug 20, 2021, 11:46:01 PM
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" Yeah, people hate B4B for that Also, most AAA game are expected to have DLC nowadays , Hitman 2 have the storyline gated behind DLC and then Hitman 3 basically a standalone expansion which moved to Epic so that Steam user does not have a chance to have a free upgrade on game engine This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" Very well written. :) However, I don't agree that Diablo 2 is such a game. I played D2 for a very long time and some aspects of it really fit your description above. Sound design, for example. Everything has its unique sound, so you don't need to see the swirling dots on your head to know you've been cursed with Iron Maiden. Monster and skill design, however, were not so swimming in ghosts of flaws. They were there in persona. Remember vanilla Corpse Explosion? Just blew up the whole screen at higher levels. Being stuck at Duriel because the portal did not appear? Werrrrlll... we have a workaround, Duriel now always drops a Scroll of Town Portal. So while I did and do love Diablo 2, I think it is far from being (or having been) flawless from the beginning. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" Day 1 DLC is usually cutting content that should have been in the main game for extra monetization. Maybe the base game got super delayed for some reason and the team working on the DLC completed it prior to release? It's possible, usually you can tell by looking at the base game and what is offered in the DLC whether that's the case or whether they are trying you sell you a game like individual slices of a pie. If you don't want to sell your game for the standard price then up it and sell the whole game. I stay away from games like that, no matter how good a game is it can be ruined by bad business practices. |
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