Diablo II: Resurrected
" Very well written. :) However, I don't agree that Diablo 2 is such a game. I played D2 for a very long time and some aspects of it really fit your description above. Sound design, for example. Everything has its unique sound, so you don't need to see the swirling dots on your head to know you've been cursed with Iron Maiden. Monster and skill design, however, were not so swimming in ghosts of flaws. They were there in persona. Remember vanilla Corpse Explosion? Just blew up the whole screen at higher levels. Being stuck at Duriel because the portal did not appear? Werrrrlll... we have a workaround, Duriel now always drops a Scroll of Town Portal. So while I did and do love Diablo 2, I think it is far from being (or having been) flawless from the beginning. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" Day 1 DLC is usually cutting content that should have been in the main game for extra monetization. Maybe the base game got super delayed for some reason and the team working on the DLC completed it prior to release? It's possible, usually you can tell by looking at the base game and what is offered in the DLC whether that's the case or whether they are trying you sell you a game like individual slices of a pie. If you don't want to sell your game for the standard price then up it and sell the whole game. I stay away from games like that, no matter how good a game is it can be ruined by bad business practices. |
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How odd that the thread would veer into a passionate and vehement debate about something the game in question will absolutely not have.
Odd, and in light of the game you all suffer together, amazingly appropriate. ______ Somehow they fixed the shared stash issue without a patch or downtime. Must have been subtle server fuckery. Glad they were able to divine it. Working on my paladin now. I know it gets outpaced before long but Sacrifice is such a lovely early game attack. That cost probably scares people off (I can't be the only one to have misread it as 8% of life rather than 8% of damage dealt) but it's really negligible for a while. For whatever reason the colour settings in my tv make it hard to tell rare from unique. I remember having a similar issue on my old CRTs back in the day. Auto gold pick up was a good QoL decision. It's definitely not the same game, but I think it'd be a failure of a restoration if it did. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Aug 21, 2021, 8:48:43 PM
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if lod was made as the same time as diablo 2 it would have been act 5 of diablo 2, it wouldnt be a separate thing you had to buy along side paying for the regular game, because thats how games used to work. you make a game and you sell the game, it has a price, you buy it, you get the game.
what day 1 dlc = is they made the game, and then cut off bits off the content in the game to sell separately as dlc. its not extra content, its extra cost, its part of the content of the game they want you to buy separately on top so the game costs you more than the expected price of a game, even though its all content that they made for the game and released on day 1. if diablo 2 had day 1 dlc it would have been a 3 act game for the price we all paid and then there would be act 4 but you have to buy that separately, and you dont get the paladin with the game you have to pay extra for him, and if you spend even more on the hype edition you get 100% increased xp and gold drops for the first week. thats what the day 1 dlc model for d2 would have looked like if that sort of scumlord garbage existed back then. it would be the content they had ready to release on day 1 that we bought as a single game but sold in multiple bits because what we bought for the single expected price of a game was 100% of the content that they had ready to release at the time. the dlc would have been extracted from that content, theres nothing extra about it. |
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The core reason why "Day 1 DLC" is perceived as a problem is because gamers have allowed themselves to be trained into a "completionist" consumer mentality obsessed with the idea of owning the "full" game.
If you accept not owning everything as an entirely normal, healthy state of being, this ceases to be an issue. Games are just a product like any other, and what matters is not owning everything to do with that product, but rather, whether what you do choose to buy is good value. The company that made my phone also makes loads of accessories for it, many of which were no doubt released on "Day 1". They could have given me all those accessories for free - that was in their power, just as it's in game studios' power to give out DLC for free. But the idea that they "should" have included those things is shakier. Why should they? Nobody owes me that. My phone works fine as it is and I am happy with the price I paid - it is an independent item that I assess on its own merits. Not just phones, but cars, sandwiches, coffee, event tickets, computer parts, textbooks, laptops, TV series', etc etc. We deal with "the company has optional additions available for purchase right now when they could be giving them to me for free!!" like rational adults on a daily basis. |
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" I mean it's interesting that you think so but... no? I don't buy special/collectors/limited edition packages for extra money over the base game, and I would if your reasoning held up. I just expect to get the whole game I'm buying instead of it getting chopped up for extra money regardless of the price tag. I mean it's fine, rather than give a company 60$ or whatever amount for the full game I'm happy to give them none if they pull that crap. I've skipped a lot of games in the past 8 years and I don't feel I've missed out on much. I'm amazed at how well some people cope with and make excuses for blatant greed. Gonna be old games, indie games, and the few games from companies with any sort of integrity left for me until it all falls down. Last edited by Omnicide24#7830 on Aug 22, 2021, 12:38:16 AM
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"Well no, that's fine actually, because I wasn't making a statement about you personally. I was identifying a general trend, not claiming every individual that identifies as a 'gamer' wholly embodies my words. |
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Understandable, I don't agree that it applies to even most people though. Then again the world has gone kinda nuts so what do I know? You could be sorta right if you mean that is what is propping up the industry to keep doing stuff like that.
I think it's fundamentally wrong to ship with day 1 dlc in most cases though. By wrong I mean it's intentionally deceptive in a way, but so is pricing things at 99 cents instead of a dollar, and that's so normal no one thinks about it anymore. Last edited by Omnicide24#7830 on Aug 22, 2021, 1:27:28 AM
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Inferno sure looks pretty now. Putting it on the R2 trigger for instacast gives the game a very different feel to anything on the PC version.
I'd forgotten how potent Static Field is. So contrary to my memories very few builds stick to one skill tree. You might specialise in one but it's only common sense to grab some from the others. I wouldn't call it flexible but it's an interesting mix of specialisation and standard skills. More importantly I don't see many genuinely useless skills in there, not especially after they introduced synergies. Contrast yet again with PoE, which has the flexibility of a Kama Sutra master but generally sticks to some form of brute force missionary. Anyway last day of beta. Time to play the class I understand least. Good old Nature Boy... PS I found an ethereal Pelta Lunata. Kick. In. The. Dick. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Aug 22, 2021, 8:12:18 PM
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"If you read carefully, you're not disagreeing with me. I don't think I've played any game that felt haunted all the way through. I don't get the feeling that Saanyone at Blizzard North loved the Chaos Sanctuary enough to play through it more than a single-digit number of times with a melee character. In general, it is the beginnings of games that are haunted, not the ends. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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