Diablo II: Resurrected

d2r was massive dissapointment for me, it could have reached the stars but it didnt innovate, median xl by far better version of d2
Been playing it a ton lately. Yeah it does not have the depth of PoE, but performance issues, nerfs and random one shots are finally making me feel less compelled to play PoE. If the next PoE update is not improvement I will definitely be giving more time to D2R. Enjoying it a lot more than I thought. Some things were familiar, but I had forgotten a lot, played D2 when it originally launched.
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JimmyWoodman wrote:
https://news.blizzard.com/en-us/diablo2/23746135/diablo-ii-resurrected-patch-2-4-highlights-coming-soon

Ladder and balance of some skills, new runewords ... all very interesting.

Patch 2.4 PTR Test Realm Released Today

Edit: the current PTR does not concern patch 2.4 but only changes to the database
Last edited by JimmyWoodman#4376 on Jan 12, 2022, 6:58:08 PM
if only mods was allowed than d2r would kick
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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Veiled crafting Service Settlers craft PM: TreeOfDead
Skipped 3.16 in order to play D2R. Played in the past as well -- a lot (before expansion >> LoD). Graphics looks great, but i got bored by the fact that there is no end content: you end up by doing the same runs over and over (kill Mephisto, Diablo or Baal). Not for me, looking forward to 3.17 (can't wait :P).
D2R just passed 5 million copies sold? Damn.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
PTR with New content for Diablo II resurrect, now live:

https://us.forums.blizzard.com/en/d2r/t/diablo-ii-resurrected-ptr-25%E2%80%94terror-zones-now-live/141053

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JimmyWoodman wrote:
PTR with New content for Diablo II resurrect, now live:

https://us.forums.blizzard.com/en/d2r/t/diablo-ii-resurrected-ptr-25%E2%80%94terror-zones-now-live/141053



Okay these new opt-in Terror Zones have random invasions of higher level monsters ,in specific campaign zones, to speed up the leveling process a little. I mean it's okay, it's just a bunch of additional monsters and does not change the base game too much.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Sep 3, 2022, 3:25:06 AM
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gandhar0 wrote:
"
JimmyWoodman wrote:
PTR with New content for Diablo II resurrect, now live:

https://us.forums.blizzard.com/en/d2r/t/diablo-ii-resurrected-ptr-25%E2%80%94terror-zones-now-live/141053



Okay these new opt-in Terror Zones have random invasions of higher level monsters ,in specific campaign zones, to speed up the leveling process a little. I mean it's okay, it's just a bunch of additional monsters and does not change the base game too much.


It also changes the TC of the monsters, so you can do MF runs for lvl gated unique and set items in a variety of places compared to the static zones most people run.

It's a nice addition. Nothing insane or dramatic, but subtle. Its still core D2 which is important imo.

I wish GGG would show the same respect for PoE rather than the wildly changing balance and game experience we get.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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