I've been playing this build in Delirium and I enjoyed it a lot. Right now I have sold my current gear and I have a bit over 60ex to spend on this one.
My question is, how much power did it lose? Stun doesnt seem to be huge issue, because from what I see you can get
-Lucidity 40%
-Arcane Swiftness 20%
-Helmet craft 25%
-Implicit on jewels 10% each
But what about dmg? Crit nerfs and slower projectile nerfs didnt take like half of dmg right?
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.
How good do you think glancing blows would be in this build? We can replace the transcendent flesh with a very large thread of hope to allocate it. We would lose some crit multi, but become even more unkillable in return. Any thoughts?
I don't think Glancing Blows is good. The opportunity cost is too big and you gain too little for it. This build does not invest in block that much.
I attempted crafting the belt for this build, but I'm not sure what the best way to keep going on the craft is. I'm not sure if it would be better to try to hit the flat es line or just craft on increased damage here.
Depends on what you want. You can augment defense, but if the armour mod rolls, you can't remove it deterministically. I would make the crafted resistance mod a "real" mod and craft flat ES/armour.
Im just starting to make this build and Im wondering if u can rate the zealotry watcher's eye mods I've seen damage pen on crit is the most expensive one but I'd like to know if theres any other good one I should pick saw some with Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds but idk if thats any good to be worth the extra exalteds
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.
How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel
And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?
One more question, I bought that base pretty cheap
I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?
Last edited by maciek2g on Jul 11, 2020, 8:21:18 AM
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.
How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel
And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?
One more question, I bought that base pretty cheap
I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?
I would get 20% from tree, 40% from a channelling cluster jewel, 25% from helmet and 20% from jewels.
As for the crit mod on chest, attack crit is better without flasks and spell crit is better with flasks. It's up to your gear. If you can kill endgame bosses (Sirus?) quick enough, spell crit is better.
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.
How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel
And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?
One more question, I bought that base pretty cheap
I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?
I would get 20% from tree, 40% from a channelling cluster jewel, 25% from helmet and 20% from jewels.
As for the crit mod on chest, attack crit is better without flasks and spell crit is better with flasks. It's up to your gear. If you can kill endgame bosses (Sirus?) quick enough, spell crit is better.
Didnt know about cluster jewels with stun avoidance, will work on them right now, as rest of my gear is basicly done.
Hey could you take a look into my gear my damage is fine, but i seem to have problem surviving certain bosses... Also what should I improve on.
Would really appreciate it :)
https://pastebin.com/KJNedemA
Revise your passive tree: https://pastebin.com/PzFtpXkN
Your cluster jewel is REALLY bad (sry). Upgrade it by:
1) selling it to a vendor (which gives 2 jewel sockets)
2) using seed craft on it (2 x augment attack or 1 augment attack and 1 remove non-attack/add attack). With these upgrades you'll save 2 passive points and get a jewel socket. Use them to increase your ES pool.