[3.11] CoC Ball Lightning Assassin - 20M+ Shaper DPS/10k ES/fortify - League Starter Guide Included

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maciek2g wrote:
Hello,

I've been playing this build in Delirium and I enjoyed it a lot. Right now I have sold my current gear and I have a bit over 60ex to spend on this one.

My question is, how much power did it lose? Stun doesnt seem to be huge issue, because from what I see you can get
-Lucidity 40%
-Arcane Swiftness 20%
-Helmet craft 25%
-Implicit on jewels 10% each

But what about dmg? Crit nerfs and slower projectile nerfs didnt take like half of dmg right?

I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.

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maciek2g wrote:

Also, seems like good candidate to multimod + hits cant be evaded + spell dmg?


And one last question, -lightning res on helmet will help with dps? I crafted this today, should work? Too bad I cant craft chance to stun here :/


Yes, your sceptre is good. -9 lightning res is good.
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Azdingo wrote:
Do you usually flamedash in between while it's spinning? This might be my mistake

Flame dashing over the beam is not a problem. That's what everyone does.
Last edited by N0esy on Jul 11, 2020, 5:32:48 AM
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How good do you think glancing blows would be in this build? We can replace the transcendent flesh with a very large thread of hope to allocate it. We would lose some crit multi, but become even more unkillable in return. Any thoughts?

I don't think Glancing Blows is good. The opportunity cost is too big and you gain too little for it. This build does not invest in block that much.

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Chyrno wrote:

I attempted crafting the belt for this build, but I'm not sure what the best way to keep going on the craft is. I'm not sure if it would be better to try to hit the flat es line or just craft on increased damage here.

Depends on what you want. You can augment defense, but if the armour mod rolls, you can't remove it deterministically. I would make the crafted resistance mod a "real" mod and craft flat ES/armour.
Im just starting to make this build and Im wondering if u can rate the zealotry watcher's eye mods I've seen damage pen on crit is the most expensive one but I'd like to know if theres any other good one I should pick saw some with Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds but idk if thats any good to be worth the extra exalteds
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N0esy wrote:
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.


How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel

And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?

One more question, I bought that base pretty cheap

I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?

Last edited by maciek2g on Jul 11, 2020, 8:21:18 AM
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maciek2g wrote:
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N0esy wrote:
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.


How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel

And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?

One more question, I bought that base pretty cheap

I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?


I would get 20% from tree, 40% from a channelling cluster jewel, 25% from helmet and 20% from jewels.

As for the crit mod on chest, attack crit is better without flasks and spell crit is better with flasks. It's up to your gear. If you can kill endgame bosses (Sirus?) quick enough, spell crit is better.
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N0esy wrote:
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maciek2g wrote:
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N0esy wrote:
I estimate the damage loss to be 15%. If you take Lucidity, for example, you spend 3 passive points for it, so you'll lose more of course. But you have better crafting option this league, so the power level should be similar overall.


How to get 100% stun avoidance without Lucidity? I want it to be permanent, so no flask or boot enchant which gives it conditionaly. 40% from Lucidty seems to be a lot, because other than that there are options like:
-20% from tree
-25% possible craft on helm (which I cannot do on my current one :/)
-10% per jewel

And thats it from what I see, or maybe I'm missing something? But it seems like without Lucidity you have to craft helmet enchant and get 6 jewel implicits?

One more question, I bought that base pretty cheap

I can slam it with Hunter Exalted Orb and use few "Reforge and keep prefixes" untill I got 100% target annul available to clean up suffixes. Then I can harvest craft resist + one crit chance to attacks or spells.
Which one will be better? Is any of those good choice anyways?


I would get 20% from tree, 40% from a channelling cluster jewel, 25% from helmet and 20% from jewels.

As for the crit mod on chest, attack crit is better without flasks and spell crit is better with flasks. It's up to your gear. If you can kill endgame bosses (Sirus?) quick enough, spell crit is better.


Didnt know about cluster jewels with stun avoidance, will work on them right now, as rest of my gear is basicly done.

About the chest, why bother with one crit... :D

Hey could you take a look into my gear my damage is fine, but i seem to have problem surviving certain bosses... Also what should I improve on.

Would really appreciate it :)

https://pastebin.com/KJNedemA
Can i start that build with 10 ex?
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ZulwarNx wrote:
Can i start that build with 10 ex?

No, but I provided a budget option and a leveling guide. You can start from there with 10 ex.


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deserekfury2 wrote:
Hey could you take a look into my gear my damage is fine, but i seem to have problem surviving certain bosses... Also what should I improve on.

Would really appreciate it :)

https://pastebin.com/KJNedemA

Revise your passive tree: https://pastebin.com/PzFtpXkN
Your cluster jewel is REALLY bad (sry). Upgrade it by:
1) selling it to a vendor (which gives 2 jewel sockets)
2) using seed craft on it (2 x augment attack or 1 augment attack and 1 remove non-attack/add attack). With these upgrades you'll save 2 passive points and get a jewel socket. Use them to increase your ES pool.

Finally, you want to find items with more ES.
Last edited by N0esy on Jul 12, 2020, 7:59:13 AM
Hi, I crafted this,

Should I just craft hits cant be evaded now, or should I use harvest crafts to try to hit another good prefix?
Last edited by Tooks64 on Jul 12, 2020, 10:35:25 AM

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