[3.11] CoC Ball Lightning Assassin - 20M+ Shaper DPS/10k ES/fortify - League Starter Guide Included

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N0esy wrote:
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How good do you think glancing blows would be in this build? We can replace the transcendent flesh with a very large thread of hope to allocate it. We would lose some crit multi, but become even more unkillable in return. Any thoughts?

I don't think Glancing Blows is good. The opportunity cost is too big and you gain too little for it. This build does not invest in block that much.



with some replacements (this is what i did), glancing blows is really good. i feel like pretty immortal, am lv 97 and like since 4-5 levels didnt even die. Yes i can tank a8 sirus die-beam.






and to the topic, n0esy, what would u craft on that one ?

PM ME on forums if i win ;)
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Tooks64 wrote:
Hi, I crafted this,

Should I just craft hits cant be evaded now, or should I use harvest crafts to try to hit another good prefix?

Hmm, Since the mana regen mod is kinda useless, I would try removing a non-attack and adding a new attack. If you get something removable (like adds phys damage to attacks), then you can remove it continue crafting. you can either:
1) multimod hits can't be evaded and added lightning damage to spells, or
2) craft cannot roll attack mods, augment and remove/add a chaos until you hit fire or cold damage as extra chaos (this is to block this mod type). Then augment and remove/add lightning until you hit high lightning damage or +1 to lightning. Then, remove chaos and craft hits can't be evaded and augment crit for crit multi.

If you hit accuracy in on the first remove non-attack/add attack, then forget about that, just craft hits can't be evaded.

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se7enek wrote:

and to the topic, n0esy, what would u craft on that one ?


I don't know. Looks like a bad base for this build. As I stated in the guide, you want attributes on your amulet, but it's hard to roll a good attributes mod on it. Damage-wise, an amulet with 10% lightning pen and 35% crit multi is better than +2 gem levels. Unless you can roll high crit multi, this amulet is weak. No attributes, less damage and less ES.
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se7enek wrote:
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N0esy wrote:
"
How good do you think glancing blows would be in this build? We can replace the transcendent flesh with a very large thread of hope to allocate it. We would lose some crit multi, but become even more unkillable in return. Any thoughts?

I don't think Glancing Blows is good. The opportunity cost is too big and you gain too little for it. This build does not invest in block that much.



with some replacements (this is what i did), glancing blows is really good. i feel like pretty immortal, am lv 97 and like since 4-5 levels didnt even die. Yes i can tank a8 sirus die-beam.






and to the topic, n0esy, what would u craft on that one ?





I took a peek at your variation of the build. where you get all the passives for this with a whole cluster large/medium/medium/small/small ??

im level 90 without bandits passive and im missing 13 passives to spec the whole cluster. how can you have everything with level 97?!
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Totmau5 wrote:

I took a peek at your variation of the build. where you get all the passives for this with a whole cluster large/medium/medium/small/small ??

im level 90 without bandits passive and im missing 13 passives to spec the whole cluster. how can you have everything with level 97?!

Not sure which passive tree you are talking about, since I changed the passive tree several times last league...
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N0esy wrote:
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Tooks64 wrote:
Hi, I crafted this,

Should I just craft hits cant be evaded now, or should I use harvest crafts to try to hit another good prefix?

Hmm, Since the mana regen mod is kinda useless, I would try removing a non-attack and adding a new attack. If you get something removable (like adds phys damage to attacks), then you can remove it continue crafting. you can either:
1) multimod hits can't be evaded and added lightning damage to spells, or
2) craft cannot roll attack mods, augment and remove/add a chaos until you hit fire or cold damage as extra chaos (this is to block this mod type). Then augment and remove/add lightning until you hit high lightning damage or +1 to lightning. Then, remove chaos and craft hits can't be evaded and augment crit for crit multi.

If you hit accuracy in on the first remove non-attack/add attack, then forget about that, just craft hits can't be evaded.

Thanks for the help with crafting, I managed to make this

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Tooks64 wrote:

Thanks for the help with crafting, I managed to make this


Wow, very nice sceptre. Congrats!
if i get a headhunter would this build be able to do 10%^ t16 delious maps
I'll say that, finding a scepter for this build is really really hard.
I've been tinkering with this build since last league, trying to minmax it the best I can, but it seems that I am officially terrible at trying to use PoB properly.

I can't tell where to begin adjusting for improvements. I have trouble formatting crafted items to fix things like Militant Faith to have registered mods too, and it looks like we put Additional Curse on it from Awakened CoH too?

I recently switched sceptre because my attack speed was "too high" in the 9+ range with no cooldown other than Awakened CoC. I "think" I made the right call there?

Do I NEED hits can't be evaded no matter what?

I think that my gear is plenty good, but i can't figure out my Dps.

Do I have the correct boxes ticked?

Anyone feel kind, savvy, or ambitious enough to take a peek at the hot mess that is my PoB and assist??

https://pastebin.com/e42wwd2L

Last edited by DixonBush on Jul 12, 2020, 11:54:17 PM
Can someone tell me whats "wrong" here? Clearspeed on maps is insane fine, killspeed bosses is somehwat..okay.

https://pastebin.com/ZD7BMbyL

Using Fork PoB but Average Hit and Crit Chance seems pretty low calculated.
Messed up my Weapon and forgot the Harvest enchant - going to get a new one, since i'm now more into crafting then before.

- i'm dumb again, after i set up PoB correctly everything was fine
Last edited by peterpanik90 on Jul 13, 2020, 3:23:53 PM

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