[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide

what do you think about the combo maw of the conquest and the golden rule ? and just skill eldritch battery ?
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Kloner89 wrote:
what do you think about the combo maw of the conquest and the golden rule ? and just skill eldritch battery ?


we will lose some auras...

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GGG said that delirium mobs will not corpse-detonatable (((
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ergopotes wrote:
"
Kloner89 wrote:
what do you think about the combo maw of the conquest and the golden rule ? and just skill eldritch battery ?


we will lose some auras...

---
GGG said that delirium mobs will not corpse-detonatable (((


It's just been said that delirium-mobs won't leave a corpse, everything except Azenath gloves should be working just as before ?
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ergopotes wrote:
"
Kloner89 wrote:
what do you think about the combo maw of the conquest and the golden rule ? and just skill eldritch battery ?


we will lose some auras...

---
GGG said that delirium mobs will not corpse-detonatable (((


thanks cause of the gloves problem, i saw some guys( poe ninja builds) that used Blasphemer's Grasp Assassin's Mitts

could this a viable option ?
and sorry for another question :D

what do you think about obliteration wands for clearing ?
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ergopotes wrote:

GGG said that delirium mobs will not corpse-detonatable (((


Delirium just adds some extra enemies, there will still be the normal enemies that leave corpses.
So "Enemies killed near Corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage" will still work for maps.

For the Simulacrum you'll probably need some other explosions, however.
@Gr0bbs, do you plan on updating this guide once patch notes come out? I'm really looking forward to league starting this build and seeing how nutty I can scale it.
So, these new notables look the most interesting for Poison BV Assassins to me, in addition to all the life notables of course:

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Circling Oblivion
20% increased Damage over Time
20% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration

^even the name is basically made for poison BV
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Haemorrhage
+18% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance

^Dire Torment is really good and this is pretty much the same
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Wasting Affliction
20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster

^faster ailments is new
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Wicked Pall
35% increased Chaos Damage
20% increased Skill Effect Duration

^some free skill duration on a chaos jewel? straight up better than the current duration nodes
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Septic Spells
8% increased Cast Speed
Spell Skills have +10% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage

^herald with ring+ascendancy+coralito's is enough to get to 100%, but with no flask charges this could be a nice failsafe, the multiplier by itself is already pretty nice
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No Witnesses
10% chance to gain Elusive on Kill
25% increased Elusive Effect

^maybe not as good as getting life notables?

Unfortunately we don't have a good spot to go for a cluster jewel slot (unless they make changes to some passives), since we neither really care about 8% increased maximum mana nor 8% increased projectile damage.

But if you can get multiple of those notables on a jewel, it may be worth going for.
Last edited by vflowertwitch#2638 on Mar 9, 2020, 9:08:57 PM
Would this be faster to level as ED-C and swap to BV once you hit maps?
Great guide!
One quick question tho, after getting Noxious strike and dropping poison support, isn't the chance to poison on hit only 40%?
is there a way to make it 100% that I cannot see?
Or 40% is enough already?

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