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You should be easily clearing t14-16, what is the problem you're running into specifically? Perhaps I can help a bit more if I know exactly what you'd like to solve. It's an evasion based dmg clear build, so you'll always die sometimes with this build. You need +1 curse from somewhere though, either anoint Whispers of Doom or path to it, or move to a +1 curse chest. You have despair + temporal chains from asenaths and only one will apply without a +1 curse somewhere. I would advise pathing to whispers of doom and anointing Dire Torment.
Can u look my gear now and tell me wich improvements can i do? i put the +1 curse and the dual cluster and my dmg is better asf, but i want to improve more and more. The cip and the watcher's is the next priory?
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Posted bymaussoldier1#4127on Jan 26, 2021, 10:25:35 PM
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Can someone suggest me what I can do to improve my DPS?
https://pastebin.com/GLRBe6Vv
Feels really slow when I try to do sirus (been failing A8 so far).. I would like to get into T19 farming and I have around 10 ex left
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Posted byWobbly#1086on Jan 27, 2021, 12:57:52 AMBanned
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I can afford Asenath gloves but I wonder if it is worth it ..
what is the best choice ? explo chest or Asenath gloves ?
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Posted byguedojulie#0908on Jan 27, 2021, 5:16:32 AM
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guedojulie wrote:
I can afford Asenath gloves but I wonder if it is worth it ..
what is the best choice ? explo chest or Asenath gloves ?
I went for both. Both items combined let you explode multiple screens of enemies.
keep in mind that you need to be able to apply a second curse to utilize temp chains on the gloves. if you head for the chest first, i would advise that you go for a explo/ curse chest.
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Posted byhazerer#6947on Jan 27, 2021, 6:10:18 AM
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Does anybody know what type of modifier/tag Overwhelming Malice is under? I've just started spamming Aberrant Fossils on a cluster jewel but have had no luck.
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Posted byZenShaded#9731on Jan 27, 2021, 6:16:00 AM
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Guys, whats next to improve in my buid? IGN: NonMetaBV_Cycleklos
Last edited by Cycleklos#7804 on Jan 27, 2021, 11:20:38 AM
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Posted byCycleklos#7804on Jan 27, 2021, 6:54:12 AM
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Hey, I'm really enjoying this build, but I'm wondering what exactly Skitterbots are here for, do we benefit from shock and chill?
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Posted byGrotherozaur#2448on Jan 27, 2021, 8:23:03 AM
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Hey guys, I noticed many people are struggling with survivability and thought I would share my thoughts and how I overcame this for my version of this build.
- Do not stack entirely offensive auras. You need a balance. Currently, I am running Malevolence, Herald of Agony, Flesh and Stone (entirely sand stance), and Vitality. These are all inside the Diadem helm. I feel running a high level vitality aura is very important. No enlighten is needed, just stick these auras in your helm and you should be able to level vitality to around level 17 (where I'm at right now).
- Choose Surging Vitality over Fettle for your small cluster jewels. The %HP gain is similar, but the QoL is MUCH higher. I am currently at 503 hp regen/second in hideout, and this boosts up to 1400 hp regen/second every 4 seconds thanks to double Surging Vitality jewels. Combined with the feast of flesh from the Diadem helm, that's another big chunk of regen every 5 seconds in battle. Whenever I get hit, which isn't often, my hp instantly shoots back up to full and that's a nice feeling.
- Get Asenath's gloves for your explosions, and choose a defensive chest. I went with Kintsugi, which combined with Wind Dancer is doing solid work in keeping me alive.
- You should absolutely not be using 2x CIP for mapping unless you have GG top end gear. I do MORE than enough damage to clear t16s quickly, including bosses, with 1xCIP and Mistwall. Any more is simply overkill and I only weapon swap to my 2xCIP setup for Guardians, Conqs and Sirus.
- Don't ignore Chaos resistance. I'd like to get more but currently sitting at 33% and it feels comfortable.
- I am currently able to fit in an Enduring cry gem linked to second wind, and it helps with generating endurance charges during ritual fights and acts as an extra life potion when needed.
I only died 3 times from lvl 1 to lvl 90 (pretty good for me since I'm a pretty casual player), but hit a wall around red maps where I died about a half dozen times in a few juicy maps. I made these changes and have only died once more since then and it was to a stage 3 Sirus cold beam. I feel quite sturdy at the moment and I'm not afraid of any boss fight
Thanks to everyone for their tips in this thread... i've been reading along all league and viewing people's profiles, making small tweaks here and there, and it's been a lot of fun!
Last edited by Mopstah#1101 on Jan 27, 2021, 11:45:02 AM
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Posted byMopstah#1101on Jan 27, 2021, 11:39:32 AM
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HornedTerrorist wrote:
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drbokorkati wrote:
Don't tell me what to do when my chest is worth more than your build and you act here like you are an expert doing sirus 2, no wonder nobody is lvl 100 with bv poison, nobody cares what you did last league.
Stop blaming people for what they have nothing to do with, nobody wanted to facetank Sirus 9, the most minor non mechanic mistake what everyone does will lead to death with this build, even with 50ex invested, that's broken and unenjoyable.
Damn you're salty... It says right on the front page in the build guide, listed under the "CONS" of this build: It's a dodge build. If you're not able to understand what that means, it's your fault not the build guide's.
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no wonder nobody is lvl 100 with bv poison, nobody cares what you did last league
Btw, that's so not the point of this build. NOBODY who plays this build and knows what this build is capable of has any hope of getting to level 100. It's a damn fast mapper with insane damage that shreds bosses like nothing. But you die every now and then. And that's no problem - this is softcore, not hardcore.
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Pookieroar wrote:
Just started trying the build today, enjoying it so far. Had a few quick clarification questions.
Is the withering step supposed to be part of the CWDT setup or is it supposed to be manually cast?
The pob/default build don't seem to have any gap jumper (ie flame dash) do people try to work this in for convenience or are you just supposed to only farm stuff you dont' need to blink?
You can bind WS to your left mouse button, so it automatically activates when you move. We don't use flame dash because you can't link fortify to it. We farm maps where you don't need FD later on. But for leveling it's ok to use both.
Hahahahahaha you're not even checking what assassin builds are being played right, even the squishy CoC and bladeblast get to 100, the only salty around here is those who spend more time blaming people for choosing an utterly unreliable broken build and pretending to be an expert than playing the game.
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Posted bydrbokorkati#0767on Jan 27, 2021, 11:44:26 AM
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Mopstah wrote:
Hey guys, I noticed many people are struggling with survivability and thought I would share my thoughts and how I overcame this for my version of this build.
- Do not stack entirely offensive auras. You need a balance. Currently, I am running Malevolence, Herald of Agony, Flesh and Stone (entirely sand stance), and Vitality. These are all inside the Diadem helm. I feel running a high level vitality aura is very important. No enlighten is needed, just stick these auras in your helm and you should be able to level vitality to around level 17 (where I'm at right now).
- Choose Surging Vitality over Fettle for your small cluster jewels. The %HP gain is similar, but the QoL is MUCH higher. I am currently at 503 hp regen/second in hideout, and this boosts up to 1400 hp regen/second every 4 seconds thanks to double Surging Vitality jewels. Combined with the feast of flesh from the Diadem helm, that's another big chunk of regen every 5 seconds in battle. Whenever I get hit, which isn't often, my hp instantly shoots back up to full and that's a nice feeling.
- Get Asenath's gloves for your explosions, and choose a defensive chest. I went with Kintsugi, which combined with Wind Dancer is doing solid work in keeping me alive.
- You should absolutely not be using 2x CIP for mapping unless you have GG top end gear. I do MORE than enough damage to clear t16s quickly, including bosses, with 1xCIP and Mistwall. Any more is simply overkill and I only weapon swap to my 2xCIP setup for Guardians, Conqs and Sirus.
- Don't ignore Chaos resistance. I'd like to get more but currently sitting at 33% and it feels comfortable.
- I am currently able to fit in an Enduring cry gem linked to second wind, and it helps with generating endurance charges during ritual fights and acts as an extra life potion when needed.
I only died 3 times from lvl 1 to lvl 90 (pretty good for me since I'm a pretty casual player), but hit a wall around red maps where I died about a half dozen times in a few juicy maps. I made these changes and have only died once more since then and it was to a stage 3 Sirus cold beam. I feel quite sturdy at the moment and I'm not afraid of any boss fight
Thanks to everyone for their tips in this thread... i've been reading along all league and viewing people's profiles, making small tweaks here and there, and it's been a lot of fun!
Thanks for your thoughts. Maybe you have any ideas how to improve single target damage for budget variants. I feel pretty comfortable mapping and map bosses with wither totems + VaalBV - they melt no question here. However i really struggle with single target when flasks and VBV unavaliable. For example i can fight Sirus with my eyes closed till last phase and then each dash/whirling blade/blink through X shape lasers = minus half HP and boss dont give a single fuck about my dps =( Same with some guardians. If minotaur decide to go underground during totems+VBV+flasks combo , i am pretty much fucked up kiting him and dying to rockfall.
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Posted byKaanu#4130on Jan 27, 2021, 11:57:52 AM
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