[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

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llpu3paK wrote:
"
An1m4ls_ wrote:
one question
how Kyuhlee get 11k dps in pob? even with his gear my pob doens't show this damage
there is something I missing?


POB doesn't count additional virulence stacks from cluster jewels. To get 60 stacks in pob you need to manually add the damage and atack speed to some jewel or smth like that.


do you know how i do it?
@ An1m4ls_

easiest way is you create a jewel with all that missing stats:

I made a socket on one of my items wich usually dont have one like amulet
-just edit a line at the end-
---------------------------------
Has 1 Abyssal Socket
---------------------------------

than I ceated an abyss jewel with just the stats I want to be reflected
for example 4x Pure Agony nods give +20 virulence stacks and 4x20% increased damage.
You just edit the following lines to your created jewel
--------------------------------------------------------------

Minions deal 80% increased physical damage
Minions deal 1960 to 3640 additional Physical Damage
---------------------------------------------------------------

where the minion deal x to y additional phys damage is the multiplication of your damage per stack x 20 additional stacks

In my case with HoA lvl 27 it is:
98 - 182 per stack ( see penultimate row of your HoA gem stats)

Finally add the jewel to your build and place it into your created socket on the amulet

have fun

Ice_Fire
Hi everyone, I played this build quite some time now. Had alot of fun min/maxing and so on.

I killed all bosses with it that i wanted to, easy. Single target dps is amazing! The only "Con" i can say is the map clearing take some time to get use to. I manage to hit +/-8500es witch was enough for me.

Im looking to sell of all my gear on my guardian to get more currency to try out other builds.

I spend well over 150ex on my gear. If u maybe wana try this build out and dont wana go over the all buying, msg me ingame and gime me a offer on all gear on my Guardian called MiniCrazyX.

BW
MiniCrazy
Is it better to keep ball lightning at level 1 or 20? POB has it at 20, but I see some people have it at 1.
Same question for Tempest Shield.
It looks like for mapping it is better to use level 1 to avoid getting rekt by elemental reflect.
And simulacrum 20 might require higher level to reliably apply Elemental Equilibrium.
Correct me if I am wrong.
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Megatherion wrote:
Is it better to keep ball lightning at level 1 or 20? POB has it at 20, but I see some people have it at 1.
Same question for Tempest Shield.
It looks like for mapping it is better to use level 1 to avoid getting rekt by elemental reflect.
And simulacrum 20 might require higher level to reliably apply Elemental Equilibrium.
Correct me if I am wrong.


The main purpose of Ball Lightning, or Arc, or whatever you use is to apply POISON STACKS to yourself, the damage is irrelevant. Therefore, all constantly casting it is doing is spending mana. Therefore, a level 1 BL costs hardly any mana at all.

EE is the same thing, the amount of damage is irrelevant, it is only if the mob has been hit BY YOU with that elemental damage type. That is why it is important to check that BL or whatever trigger skill you use is only causing lightning and chaos damage (Chaos is NOT elemental).

N.B. If you've also got added fire or cold damage crept onto BL from a gear piece somewhere, you need to change out that gear piece in order for EE to work properly.
I loved Path of Exile.
I do not love Path of RNG.
Bloom gives me migraines, the over usage of darkness strains my eyes.
Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control!
Thank you so very much OP for sharing the build with the variations and to Maelstromicus for sharing your flayers.

First time running a templar in general and I've just loved how this balances damage and tankiness.

Currently I'm trying to emulate the Kyuhlee build and I'm close to fitting in my second circle, appreciate it if anyone could help me out on where I can balance resists if I do.

I think hitting level 97 seems to be a big priority to me as I feel like lacking the skill points limits me in that sense for now

POB Link:
https://pastebin.com/qyHM12E1
Hello, wanted to ask something. Purely hypothetically for absolute luxurious upgrade and high-end endgame, which watcher's eye would be better? Combination:
Clarity mod gain #% of max mana as ES + ES on hit or ES recovery?

P.S. I wanna start playing HOWA Occ or Jugg and I am thinking about buying one super strong watchers to use it mainly on my guard but also on HOWA.
Last edited by lampicka95#5254 on Apr 29, 2020, 6:38:43 PM
I find ES on hit to be very useful. I've actually tried both extra ES and ES on hit jewels and ES on hit is IMHO much better. It provides great sustain which this build kind of lacks when vaal discipline is on cd. I barely activate it now. Only on simulacrum 19-20 or tough bosses when there are not many mobs around to heal of. In delve it allows to run in the darkness because you get ES back on hit and damage does not matter.
Also not super luxury but you can get additional nice mods on such jewel for small extra. Like spell block, or start of ES recharge. I suspect start of ES recharge is the best (after added ES but that's mirror tier) but I have not tried personally.
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Megatherion wrote:
I find ES on hit to be very useful. I've actually tried both extra ES and ES on hit jewels and ES on hit is IMHO much better. It provides great sustain which this build kind of lacks when vaal discipline is on cd. I barely activate it now. Only on simulacrum 19-20 or tough bosses when there are not many mobs around to heal of. In delve it allows to run in the darkness because you get ES back on hit and damage does not matter.
Also not super luxury but you can get additional nice mods on such jewel for small extra. Like spell block, or start of ES recharge. I suspect start of ES recharge is the best (after added ES but that's mirror tier) but I have not tried personally.


Thank you for your answer, when I was going through previous comments and ES on hit seems to be BiS for this build. But I am not sure what is the second best mod, if es recovery or es recharge rate.
"
liechto wrote:
Thank you so very much OP for sharing the build with the variations and to Maelstromicus for sharing your flayers.....

Currently I'm trying to emulate the Kyuhlee build and I'm close to fitting in my second circle, appreciate it if anyone could help me out on where I can balance resists if I do.

POB Link:
https://pastebin.com/qyHM12E1



No problem.

As far as resists go, it's fairly tricky to get them started. I've had to compensate on my gear a bit and go slightly less than optimum on say, my shield and sacrificed in order to get more resists in.

Bear in mind, that a T16 map at A8 can sometimes drop your resists by something like 42% if it has the "players have lowered resistances" mod on it.


Anyway, I crammed as much resist as I could on my gloves, my boots, and my shield (the boots were a MASSIVE pain to craft). Then you also get +20 from Radiant Crusade, a little bit from the tree.

If you are also running a small cluster with Enduring Composure on it, then you have max endurance charges most of the time, that's worth another +12 to each resist.

I lastly made sure that I rolled my large clusters with Prismatic Heart as well as Vengeful Commander. Prismatic Heart is worth another +10 to resists.
I'm still chaos spamming another large cluster to try and get in a second VC + PH combination. At the moment, with max end charges I sit at 42/34/48 f/c/l over max. I also ofc have immunity to Chill/freeze/ignite/shock/corrupted blood from gear and I switch my minor pantheon between Ralakesh and Abberath depending on which map I'm running.

It's a math game and never ending, this build, and imho that's what makes it so interesting.

ofc, no amount of building or skill saves you from the stupid invisible bubbles and on death delirium effects when things get crowded on the screen. You can kill every mob in the game, but GGG still wants to make you swear at the screen with all the invisible badly programmed crap that they insist on chucking in.
Thanks GGG.............
I loved Path of Exile.
I do not love Path of RNG.
Bloom gives me migraines, the over usage of darkness strains my eyes.
Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control!

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