3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
|
soz if this has already been answered havent been able to find a definite answer on this.
Impale support and dread banner vs minion damage/ melee phyiscal support and war banner which is better and why thanks in advance :D Last edited by R1N1X#2299 on Feb 18, 2020, 11:58:40 AM
|
|
|
You'll notice bigger up-front hits with Minion Damage and War Banner than you will with Impale and Dread Banner, but that begins to matter less and less as you get more gear and when boss damage is really all that matters.
Dread Banner also gives you a non-negligible defensive benefit of lowering nearby enemy accuracy. The difference between them is honestly so small you won't notice a difference, but the general recommendation is Impale/Dread for the extra bit of defense and boss killing power. |
|
" According to the Fork version of PoB Dread banner + Impale gives a bit more dps and is also a bit better on bosses. The best part of running Impale support is that u can swap Feeding frenzy with Minion dmg for bosses wich gives the most dps u can get. |
|
" Sorry, didnt see this post. Alot of players in this build just feel more comfortable playing in The Stampede, to compensate for the loss of strength we just use the "Might of the Meek" in the bottom left corner of the tree. You can see my skill tree, you can still achieve 1500 to 1800 strength without strength boots and a normal astramentis neck and thats honestly more then enough strength to still kill all the conquerors at A8 in under 4 seconds. Ive played with 1300 to 2700 strength now and the differences in kill time are marginal. If you need more strength though just tweak the pathing in your skill tree to mirror mine, you should see a noticable increase. Just pm me in game if you have a question, most of the guys in here just whisper me in game that are playing this variation, I havent been checking the forums much, kinda burnt out on this league, waiting for next. (if you still need more strength replace the thread of hope at the top center with an efficient training and just use the old skill tree where you manually path to ravenous horde and then left to cruel preparation, thats gives you another 94 strength) Last edited by JCOH35#4078 on Feb 18, 2020, 1:18:43 PM
|
|
" "On hit", not "Supported Skills have a 10% chance to Intimidate on Hit". The gem states in green text "Support Melee Attack Skills" and listed on poedb under the list of gems it effects, Raise Zombie (or any other int gem for that matter) are not listed. Only attack skills are listed as ones that will benefit from the intimidate (but we still obv get the damage boost as that benefits any supported skill). Not trying to argue or anything, but I'm just still very confused about this. Too much mixed info from various sources, but intuitively it appears it won't work based on wording. If this ends up being the case, I may just drop melee phys dmg for minion dmg as PoB says it will give me more dmg anyways. "Please check my gear!" - Every Private Account User Last edited by Mubbsy#5748 on Feb 18, 2020, 2:28:13 PM
|
|
|
Is a classic from GGG to have weird wording that makes hard to understand when you get the benefits of something or not, for me don't make sense that the Intimidate only work in some skills and no others, but without a clarification from GGG I think we can't know for sure if works or not. For example the tooltip in game for zombies list all effects except intimidate so in fact Intimidate don't work. But most of the time some habilities or buff your skills gets from support gems aren't listed in game...
Last edited by Osgili4th#7665 on Feb 18, 2020, 2:12:02 PM
|
|
|
Hopefully they dont nerf zombies into the ground but if they do ive been wanting to try 6l holy relic in chest and 6l skellies in weapon with stampede boots. Just casually cyclone through maps and clearing everything with relic while skellies will melt down bosses, seems pretty fun right? In PoB i can easily get over 1m dps with holy relic 6l in chest, i actually cant w8 to try this out lol since skellies are so broken right now when it comes to dps.
Last edited by Cyrom#2298 on Feb 18, 2020, 2:53:37 PM
|
|
" It's definitely confusing. If you're going to be pedantic about wording to this degree, though, then the wording suggests that it will apply to the skill it's linked to. "10% chance to intimidate on hit" suggests that the linked skill, not the player character, needs to hit enemies. "Your hits have 10% chance to intimidate on hit" suggests that the player character must hit for the intimidate to take effect. We can assume that if Awakened Melee Physical Damage support can support a skill, then the intimidate should also apply to that skill. If it does not, this is very likely an oversight. (Interesting note, though: it does not appear in the tooltip of ANY skill.) If it doesn't apply to supported skills, then what is the point of having it on the gem in the first place? If we go by your earlier concern where we, the player, need to hit the mob, then logic would follow that you can simply socket AMPS into any empty, non-linked socket and intimidate enemies on hit. I really doubt this is the case (although since I don't think intimidate has any visual queue, we can't confirm). Regarding POEDB information, if you look at Awakened Multistrike, you'll see that Raise Zombie is also not listed as being supported, yet it very clearly is. |
|
|
@sarclol @jcoh35 appreciate the tips, actually forgot about the Meek gem, was actually looking at it a few days ago when I was trying to figure out what to do with the build.
|
|
" 1.2 million seemed a lot of dps per zombie so i went to PoB and did the maths, you hqve around 900k which still is a lot and I'm curious of how you did it and how much str does your lethal pride give No fun is allowed (GGG, 2020).
|
|















































