3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

"
thegreatestviz wrote:
Hi Guys,

I'm running JHOC's version of the tanky build which has shifting from the 18% boots to stampede boots which lets us anoint one more major node( helps with chaos resistance once you get watcher's eye)

From a defense PoV with over 12k eHP there are rarely any deaths, although yesterday i died twice at 99% exp level 94 at T16 metamorphs.

I dropped to T 15's to safely level up at 95.

All the guys and girls who crossed 95 and above, do you skip metamorph at T16 and how do you effectively level up post 95? I heard people do Chayula runs from 99-100 not sure if the same applies here.


I've also recently shifted over to JHOC's version as it suits my playstyle better.

For those that are on a budget or playing SSF I've found this set up to be very helpful to me and it might be good for others:



This lets me curse enemies with vulnerability without the curse on hit corruption on gloves and without the 35% mana reservation from blasphemy. It's been very effective for me but there is a downside. The cast while channelling gem cycles through all the links, so there's a bit more delay with desecrate and spirit offering that you get in the traditional 4 link. Not much but it is noticeable and if you're getting a stream of damage you may not regen out of it.

With this set up, the Sovereignty cluster and a lvl 3 Enlighten I can run Pride, Discipline, Flesh and Stone and War Banner with enough mana remaining to Cyclone.

You should also know that the cast sequence follows the gem links, so try and get Desecrate placed before Spirit Offering to ensure there's always some corpses avail to proc the first cast of Spirit Offering. They don't have to be right next to each other, just somewhere in the chain that one is before the other.

I find this to be very good for delving as you just constantly Cyclone and Spirit Offering is always up and everything is always cursed.
Last edited by Aldora_the_Summoner#4021 on Feb 11, 2020, 2:26:20 AM
Hi guys,

quick question regarding Awakened Multistrike: is it that mandatory to have it? Is this gem that much better than the ordinary one ? Or the DPS increase is mediocre.
Can we do either of these two mods?

Players cannot regenerate life/mana/es and players have 60% less recovery rate of life and es
No regen can be done with a mana flask, but it's just painful so if you don't really need to do it, just reroll or sell three for an upgrade.

Less recovery rate - you won't even notice the difference. Just roll through those ones without a care :)
"
Aldora_the_Summoner wrote:
No regen can be done with a mana flask, but it's just painful so if you don't really need to do it, just reroll or sell three for an upgrade.

Less recovery rate - you won't even notice the difference. Just roll through those ones without a care :)


Tyvm :)
"
stefanaki wrote:
Hi guys,

quick question regarding Awakened Multistrike: is it that mandatory to have it? Is this gem that much better than the ordinary one ? Or the DPS increase is mediocre.


Nothing is mandatory in this build.

I have never had an Awakened Multistrike.

Obviously it gives a DPS boost but it comes at a cost which is hard to justify. If you have everything else sorted and have $$ to throw in then go for it.
"
brunowa wrote:

Obviously it gives a DPS boost but it comes at a cost which is hard to justify.


as I thought, thanks for your answer. I have the currency but will rather hold it.
Phys reflect is very doable but annoying. Just switch zombie for skeleton and keep spamming them as they die. Only recommended for valuable maps u can't reroll like corrupted elder or shaper guardian maps
Would I be able to use something other than cyclone? Like maybe charged dash? Or even flicker with cast on melee kill. Cyclone can just get boring lol
Yes, but you wouldn't. You will need to use a skill that has the Channelling tag but the idea behind this build is staying mobile so you really want to use a Channelling skill that has a movement component.

That leaves you with Cyclone or Charged Dash. Charged dash leaves you vulnerable while you charge and it can consume a ton of mana.

Comparatively Cyclone costs virtually nothing to channel and also gives you stun and knockback immunity. Cyclone wins hands down.

If you want to replace Cast while Channelling with another trigger spell, what would you use? Melee kill means you have to kill the enemy, not your minions (good luck with that!). It also means if you're fighting a single boss with no minions, then you never cast your skills.

Report Forum Post

Report Account:

Report Type

Additional Info