3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Mubbsy wrote:
For amulet crafting I was wondering if anyone knows if theres a reason we can't get an Ilvl 85 shaper Amber Amulet and then destroy a ilvl 75+ warlord amulet with the right str% roll onto the shaper amulet.

Warlord Amber ilvl85's are 100c+ and ilvl85 Shaper Amber amulets are 5c (and then then ilvl 75+ warlords is 20-30c)

Is there a reason you can't destroy the warlord item instead as far as rolls or it just plain not working for some reason?? Or is this a good way to save about 70c to spend on divines.



it doesnt matter which 1 you use for fodder and which 1 for base, ive always used the i85 amber shaper bases as 2nd and the warlord for fodder b/c the absurd pricing and mine have all come out fine, granted ive been shafted on the natural str suffix roll everytime but thats jus rng

you can use the cheaper shaper influence base and fodder the warlord assuming both items only have the exact influenced rolls you want to combine
The best setup of this build for farming blighted maps?
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TRADITORE1994 wrote:
The best setup of this build for farming blighted maps?


6l skellies in the chest with 4l auras in the gloves. zombies alone struggle with clearing them in my experience. they can't keep up with all the mobs coming in from different paths. skellies fixes this as you can just chuck them over in each direction to easily clear them all
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TRADITORE1994 wrote:
The best setup of this build for farming blighted maps?



6l skellies in the chest with 4l auras in the gloves. zombies alone struggle with clearing them in my experience. they can't keep up with all the mobs coming in from different paths. skellies fixes this as you can just chuck them over in each direction to easily clear them all


can I ask what are the recommended 4L auras for the gloves?
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Sisilim wrote:
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TRADITORE1994 wrote:
The best setup of this build for farming blighted maps?



6l skellies in the chest with 4l auras in the gloves. zombies alone struggle with clearing them in my experience. they can't keep up with all the mobs coming in from different paths. skellies fixes this as you can just chuck them over in each direction to easily clear them all


can I ask what are the recommended 4L auras for the gloves?


pride and dread banner. can add flesh and stone with maim and also discipline if you have the sockets for it and the soverignity cluster
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JCOH35 wrote:
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HavskattenWAOW wrote:
Hey guys! Love the build and the leauge cant stop playing....
Got any tips for improving my gear? Och what to aim for first? I know weapon and 6 links but weapon is so expensive
And i got like 5 ex


Just keep saving, every time you get a zana mission run it on a t16 and pick the fragment maps to sell those for 30-50c, keep an eye out for cassia and sell those drops or run the blighted maps, sell your extra currency, go through your divination cards and turn them in, sell that, go through your beastiary menagrie and convert $ monsters into orbs and sell those (the chimeral item imprint beasts sell for like 1.2ex EACH).

The weapon is like 95% of the build, your not that far off a pre-made base, just keep farming.


I am going on the right way? What should I improve, my weapon is fine?
POB: https: //pastebin.com/VeYeutpT
Im currently grinding the 8ex needed for the gloves with vulnerability curse.

Is it worth going auras in chest with blasphemy and vulnerability or stick with skeletons until I have the gloves then go full 6 link auras after that?

Not sure my skellies are as effective now on Tier 16's as they were early end game
what gems for the 6l skellies?
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TRADITORE1994 wrote:
what gems for the 6l skellies?


whatever sims higher on PoB.

probably multistrike, minion damage, melee phys, brutality and feeding frenzy
For anyone crafting a belt I thought I'd share some of my data on odds to roll Attributes % on Hunter vs Elder belts:

Elder: 400/74500 ~0.5% - 186.25 suffix rolls
Hunter: 500/66250 ~0.75% - 132.5 suffix rolls

You do normally get a few suffix rolls, but the odds to calculate further change based on the first roll locking out other affix pools and I'm not getting into that math, so.... let's just assume you get on average 1.5-2 rolls per.

Elder: 139.69 w/ 1.5 rolls per items
Hunter: 99.38 w/ 1.5 rolls per items
40c difference
or
Elder: 93.125 w/ 2 rolls per items
Hunter: 66.25 w/ 2 rolls per items
27c difference

So while the elder belt is cheaper by at least 20-70c depending on the day, you are likely going to need a few times hitting the mod to get a useful belt. This means after 2 times of hitting the mod, you will have spent 52-80c more on chaos spamming to hit the attributes% mod, which is basically your difference in belt cost, and any further spamming for better belts (usually the case as 2 rolls of attributes isn't likely to be fruitful) or bad luck is mitigated.

Hunter's also has the same slightly higher weighting for max health % which is a decent mod to land.

So tl;dr, elder is only good if you get lucky early, otherwise, invest in a hunter belt and save money in the long run.





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