3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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crazypearce wrote:
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nightwalker76 wrote:
Whats the next best enchant for this build aside from raised zombies deal 40% dmg? It's abit too expensive for me. I'm thinking about raised zombies attack speed or dread banner aura effect. Are they any good?


probaby reduced mana aura if it lets you fit another entire aura in the build or drop mana reservation nodes for a dps wheel/more ES or life


I have like 30 flat mana to use cuz im using the 7 aura setup. Is there any aura I could add in if I got the hatred reduce mana reserve enchant?
If theres none I'll probs just get the raised zombies AS enchant unless u hv more suggestions?


Got a nice spare jewel for sale, pm me with a fair offer and its urs.

IGN: Cyberlicious
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Durahal wrote:



Heres a quick summary of how to craft:
- Buy Warlord base ammulet (Amber for str explicit - i bought ilv 85 for chance at highest tier res and stat rolls).
- Buy any Shaper amulet (must be at least ilv 75 to roll T1 +% att).
- Alt spam Shaper Amulet till you hit T1 +% att.
- Chaos or alt spam the Warlord amulet until it has T1 +%str (IT MUST HAVE ONLY 1 WARLORD STAT - if it has more than one, you must try and annul the unwanted stat).
- Intrinsic Catalyst the Warlord Amulet to 20% (it helps weigh the rolls to give be more likely for attribute rolls, supposedly...)
- Awakener Orb the Shaper amulet to the Warlord amulet and pray for good rolls - it will be guaranteed to roll at least +% str and +% att and then the rest of the rolls are random.
- Meta craft the amulet with what ever else you want.



Is this recipe still working as intended after changes to awakener's orb?

I slammed my ilvl80 shaper's amulet with alterations and got 8% increased attr (T1 of shaping). I thought t1 should be (10-12%) inc attr, will it change when we transfer the stats to warlord amulet?
it only looks lower b/c we all have our accessories catalyzed to 20% with intrinsics

aslong as your increased attributes is t1 thats perfectly safe to use in the awakener orb slam
On the weapons with increased minion damage is there a big difference overall between 90 to 130%? , is 130% much better than 100% for example?

also what's good to replace Vulnerabilty aura with if i get corrupt shapers gloves?

I'm playing the tanky set up , really enjoying it . thx ;)
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JCOH35 wrote:
it only looks lower b/c we all have our accessories catalyzed to 20% with intrinsics

aslong as your increased attributes is t1 thats perfectly safe to use in the awakener orb slam


Thank you.
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Venger666 wrote:

also what's good to replace Vulnerabilty aura with if i get corrupt shapers gloves?

I'm playing the tanky set up , really enjoying it . thx ;)


If you get Vuln in Gloves, this is a great set up for chest

Enlighten Level 3 - Pride - Discipline -Dread Banner - Flesh and Stone - Maim

Leave Flesh and Stone always in Blood Stance. You need to take the Soverignty cluster to fit this all in with the L3 Enlighten.
Has anyone else noticed a higher loss of zombies lately?
Just in general, no phys reflect obviously.
And just putting this out there beware of keeping your AG up on Cortex map.
I lost mine which huts.
Hey ,
Im looking for a lethal pride in Metamorph .
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AndyLovesHisBge wrote:
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Venger666 wrote:

also what's good to replace Vulnerabilty aura with if i get corrupt shapers gloves?

I'm playing the tanky set up , really enjoying it . thx ;)


If you get Vuln in Gloves, this is a great set up for chest

Enlighten Level 3 - Pride - Discipline -Dread Banner - Flesh and Stone - Maim

Leave Flesh and Stone always in Blood Stance. You need to take the Soverignty cluster to fit this all in with the L3 Enlighten.


Thank you , i have a level 4 enlighten already with the sovereignty cluster.
do we actually need to hit the mobs to proc the Vulnerabilty on hit?

Would dearthmark be any good anywhere? when my zombies run around targeting adds its driving me crazy lol

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