3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Sisilim wrote:
any tips which map/mods/boss and also metamorph combo to avaoid when using kingmaker AG?


only 2 things,

hall of grandmasters / acid caverns boss or metamorph organ
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Aldora_the_Summoner wrote:
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sjoensen wrote:
I tryed this build after a fail build, and I really like it, I have all the armor, gems and almost all jewels that are recomended.. but my problem is I get 1 hit killed vs bosses alot any tips ?


Your characters are currently hidden. You'll need to make these public so we can see your gear and tree in order to be able to help you.


ok I have set my Characters to public.
Just want to take a quick second to thank the creator of this build. Tonight I hit 36 challenges and level 98. I am very min maxed and I really appreciate the creator and everyone else that helped me, this has been a great league!


Hi, any improvements I should prioritize? I have about 6 ex to work with.

https://pastebin.com/MJM2VSa7
Last edited by Klyrux#6219 on Feb 7, 2020, 12:21:00 AM
The usual answer, the weapon.

Glancing at poe.trade the cheapest pre-made, 6-linked weapon base is 6.5ex (socketed gems supported by lv1 fortify / +1 to socketed gems).

You would still need to save for the bench mods, 2ex multi mod, 2ex + to supported gems.

Or you can follow the OPs crafting guide an attempt to make one yourself.
Would you go weapon before Empower 3 / 4 ?
I just finished my rings 2x 65str and belt 10%attributes and high str to put me at EXACTLY 1200str (13 zombies)!
Starting to save cash for a big purchase.

I'm still on a 5-link femur and i won't hit zombie #15 unless i get both empower 4 and the crafted weapon.

Would a simple empower 3 give me some DPS or its not worth it ?
I dont want to tell you the wrong thing, myself, I went for the weapon first, then the empower. They are both important but I think its just easier to make due with a cheap lv 3 bricked empower and the proper crafted weapon rather then the other way around.

I originally bought a pre-made base with just the 2 rolls, fortify and plus to gems, then added the rest via my own bench.

Down the road I eventually sold that one and bought a similar base with a t1 strength suffix, and worked that one up to what I use now;



The first one though, with just the 2 rolls, and the multi-mod, +2 to gems, and minion hybrid speed was more then enough for all the content.
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Sarclol wrote:
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Korr4K wrote:
Maybe my question is stupid but why whould I swap Flesh and Stone out? Out Vuln.(which goes to the gloves)+Blas. and in Pride+Skitt.(?) with Enl. lvl4 and haste off I could run the new setup I think

You don't have to. I only mentioned Skitterbots because that's what I ran in my link, and I was comparing how much mana I had to how much mana I think you have. Skitterbots is 35, and Blasphemy is 35.

If you turn off Haste and turn on Pride, and swap Blasphemy -> Skitterbots, then your mana stays where it was, plus whatever else you had on (which would be Flesh and Stone, for one).

(I actually realized I was calculating wrong, and I didn't have my Victario's "equipped" in POB, so I wasn't accounting for an extra 30% reduction.)

By the way, does it work correctly for you PoB? I loaded my complete profile and it says 35% mana available when in reality I have 3% probably. I read that recent updates had some bugs with mana reserved
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Sisilim wrote:
any tips which map/mods/boss and also metamorph combo to avaoid when using kingmaker AG?

Hall of grandmasters is 100% impossible for necro, Acid Cavern I don't know why people say it is dangerous.. I run it several times at all tiers and never had problems
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Korr4K wrote:
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Sisilim wrote:
any tips which map/mods/boss and also metamorph combo to avaoid when using kingmaker AG?

Hall of grandmasters is 100% impossible for necro, Acid Cavern I don't know why people say it is dangerous.. I run it several times at all tiers and never had problems


Acid Caverns spawns two random bosses from a pool of eight. One of these bosses, Morgrants the Deafening is responsible for numerous player and AG deaths. Here's the reason why from the Wiki:

"Morgrants uses a monster-only variant of Spectral Throw that triggers Storm Call, Flame Call and Frost Call at random on every single hit. Since Spectral Throw can hit multiple targets and the trigger has no cooldown, Morgrants can proc hundreds of Calls a second against minions. If the map has additional projectiles and the player uses Vaal Summon Skeletons, Morgrants' DPS may potentially reach the billions."

Last league I used to run Acid Caverns and then every now and then, my AG and minions would just get deleted. Ever since then I just avoid it because if I've learned anything from playing this game, it's that RNG is a spiteful bitch.

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