3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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StealthReborn-- wrote:
Leveling from 81-123 is missing like 14 skill points. Does anyone know where they're supposed to go?


Wherever you want them. The OP has previously stated that one of the build's greatest strengths is the flexibility it offers. You can place those points according to your playstyle preference.

I tend to like jewel sockets so you can grab several of them. If you want Defence there's a few extra life and ES nodes available. You can even invest in some more Minion nodes, whatever you feel is necessary.
Removed POB section from guide.

It's now all bundled under "Gear, gems, tree, and Pob code"

Added a couple gem swap options to the setups.
Hi guys just respecced into this build. I have problems with survivability, and I can't see an obvious answer as to why, I've got over 1000 strength so Baron's leech does activate, maybe my zombies dont deal enough damage?


Great build! My tree is slightly different than standard since I'm currently focused on keeping myself res capped vs. raw strength/DPS; right now as long as my strength is >1000 I'm satisfied and my clear speed is fast enough as-is.

Wanted to see if anyone had any better suggestions for where to go from here vs what I have planned (below.) I'm still using the withering touch setup, but I think I'm going to swap over to impale later tonight. I don't plan on using the aura setup (vaal skellys are just too much fun and I'm satisfied with my clear speed) so I'm not concerned about having a green socket in my gear.

My plan as of right now:
- Get rare weapon (first priority, only 1-2ex away from buying one outright, not gonna bother trying to craft one)
-- I actually plan on putting my skeletons into the rare weapon once I get it and will swap out ruthless for empower. Since I'm so close to getting the weapon I'm prob not gonna bother swapping ruthless for multistrike.
- Swap 2x withering touch for 2x impale in my 6Ls
- Since I'll no longer be using withering touch...
-- Swap withering step for flame dash (Will losing withering step make a noticeable difference? I don't think so but still not sure about this one)
-- Swap Blood and Sand + Enlighten for Dread Banner + Carrion Golem
-- Swap despair on hit shapers gloves for vulnerability on hit gloves (prob gonna be the very last thing I do outside of beefing my AG since these are ~6ex atm)
--- On a similar note, without withering touch will despair even make a difference? If not it's prob worth selling these gloves in favor of a normal pair since it would likely fetch enough money to get my rare weapon.
- Get lvl 21 spectre gem so I can go back to 4 spectres after losing the +1 from Queen's
- Get lvl 21 skellys + zombies

I used this build as a league starter and got to maps faster than I ever have. Here are some observations from a filthy casual in case it would help anyone just getting started:

- Capping your chaos res will help a ton, especially with metas. GET GRAVE INTENTIONS. It's a huge difference maker. I'm also getting +26% chaos res from jewels not linked here; once I capped chaos res there was a noticeable difference in survivability.
-- This will also help your AG; I dunno what everyone is doing where their AG keeps dying but the only relevant gear I have on mine is victario's flight and he has yet to die. I don't even know what else is on him because other than victario's he's still running whatever random crap I threw at him when I first turned him on. Capped resistances = happy healthy AG.
- Early on, your links are more important than your gear. Most of the time when I see people posting here about how they don't do enough damage, they are running 5L gear or worse. Get 6Ls, THEN get your endgame gear. Personally I'd rather use a Tabula vs a <=5L Geofri's and did exactly that. Once your lack of defense forces the issue you should at least have enough money to get some random 6L that gives you at least a bit of resists and HP to hold you over until you can get a 6L Geofri's.
- I can't speak as directly to this one, but you probably don't want to transition to auras until you have endgame 6L gear. Similar to above, I see a lot of people here complaining about damage running 5L zombies and 5L auras or something similar. Switch to skellys and you won't have an issue with damage. Get gear good enough to mitigate the DPS loss from losing your skellys, THEN make the switch.

No rare weapon, no watcher's eye, no timeless jewel, arguably subpar 6L setup (since I'm still using withering touch) and I still melt the vast majority of T16 metas in seconds. I think grave intentions cluster is required this league. I've only done one Sirus attempt (A5) and died at the last stage, but at least 4/6 deaths were stupid mechanical mistakes by me so I'm confident I could kill him with my current setup once I'm more comfortable with the fight.
Hi. Nice build, I'm trying to play this, I did try to go for spectre in chest 6L. But what do you recomend in helmet then instead. I think I'm going to keep spectre but in the gloves like you wrote and have the zombies in the sword. Please help I'm really a noob in this, but I like to play it.

Thanks.
I've completed my gear for now (tried Geofri and Victario and sticked with Victario but with the discipline gem as aura for a bit more eHP)

I would like to buy my first awakened gem. As the multistrike one is freaky expensive I would go for the melee physical damage one. Is it worth it or should I save more currency for the multistrike?


PS:
Tried Sirius 3 times now and every single attempt was buggy (huge swirls blocking the entrance and killing me instantly). Not gonna do that again -.-
Hey! So i got this enchant should i keep running lab hoping for something better or this one is good?
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anommander wrote:
Hey! So i got this enchant should i keep running lab hoping for something better or this one is good?


That's a great enchant.. 12% more damage. I'd keep it.
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brunowa wrote:
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anommander wrote:
Hey! So i got this enchant should i keep running lab hoping for something better or this one is good?


That's a great enchant.. 12% more damage. I'd keep it.



Awesome thank you! And thanks for this build man!
when i played other builds my last points were just some life nodes and unnecessary stuff, but with this build it seems that the last 5-6 points after lvl 90 are super important

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