Am I blind or is the HoG gear setup gone? I wanted to try it for atlas completion.
It's still there, iirc in the pros and cons sections. Not sure where to put it, honnestly. It's here because it's the only place in the guide where I talk about Hogm otherwise.
Thanks. I just slapped a balefire on and it worked out.
I kinda wish moire people would realize that, no, you can't clear endgame content with basic life+resists gear. Some niche builds might be able to do it, mostly abusing non meta uniques, but most skills absolutely can't do that.
There's currently not a single skill that goes above 300k dps with just a tree, a basic weapon and a 6l. You pretty much need 1M MINIMUM dps to kill any real endgame boss. Any build that claims you can kill endgame bosses with a tabula and life+resist gear is flat out lying to you. It was kinda true before the 3.9 conquerors expansion, but the new health scaling is not actually relevant. Of course, there's a few exceptions to this, GC mines being a good exemple, or doomfletch traps, stuff like that.
The current mentality (mostly conveyed by streamers tbh) is to make builds appear as cheap as you can. It sells better, and there's of course some pride to have when thousands of people follow your guide(s). I'm also guilty of this, I'm the first one to put clickbait titles and focus more on pros than cons.
But let's be real. No, your average build isn't "just the same without headhunter". No, you can't just replaces all voices in a herald build with 2 socket jarge jewels. No, you can't "just not get the +4 corruption", or just the "non legacy slightly nerfed version". Yes, you can (must, actually) swap out all gear pieces of a build for more budget alternatives, but it won't feel the same without the best pieces. The temporary gear should be a placeholder while you farm to acquire the BiS items, not shit you buy at t1 maps and keep forever.
A build is as much about progression as it is about the end goal of the fully built character. I wish more guide makers focused more on the path to build a good character rather than on what gear they currently have equipped. Not only does it make for a much easier to follow guide, but it doesn't make people believe that the budget version performs as good as the minmaxed version. I still have a lot of room to improve on this too, but at least I'm trying. I think.
Rent over, sorry.
You should put these in your FAQ. It is very helpful and an eye opener for me. POE ist not playing like an D2 Hammerdin. -:)
Thanks for the guide!
Hi, really enjoying the build so far, I think it's perfect for this league. Thanks for the guide!
About the boots upgrade, I was wondering, why do you chose to go for chance to dodge attack hits and not spell hits ? Any particular reason that i'm missing ? Is there a stat better than the other ?
Does anyone know about this ? I got the currency to buy those boots but i'm still wondering which is better and why.
A question - why is matatl's 6% dodge so important?
If I check my pob, I have 75% dodge with flask and elusive regardless, and I think you mentioned it's good to be not dependent on flask. However, if there are no mobs around to recharge flasks, chances are quite high I don't have elusive either, which drops me all the way down to ~50% dodge. Does 6% really matter in this situation?
Also is culling strike on gloves really better than 28% inc dot/spell damage from warlord? I mean, it sounds good for fat bosses like sirus or uelder, however situations when it really makes a difference sound like a one-on-a-million cases, while inc damage works all the time.
Last edited by Fushta#6997 on Apr 8, 2020, 11:55:05 AM
A question - why is matatl's 6% dodge so important?
If I check my pob, I have 75% dodge with flask and elusive regardless, and I think you mentioned it's good to be not dependent on flask. However, if there are no mobs around to recharge flasks, chances are quite high I don't have elusive either, which drops me all the way down to ~50% dodge. Does 6% really matter in this situation?
Also is culling strike on gloves really better than 28% inc dot/spell damage from warlord? I mean, it sounds good for fat bosses like sirus or uelder, however situations when it really makes a difference sound like a one-on-a-million cases, while inc damage works all the time.
Why not both ?:D
The clear speed is more than enough with good gear, id rather kill bosses abit quicker.
I mean its a dodge build, why not get all the dodge you can while not having any sort of buff ? Yes it matters.
Last edited by ozten#6997 on Apr 8, 2020, 12:02:40 PM
Hi, really enjoying the build so far, I think it's perfect for this league. Thanks for the guide!
About the boots upgrade, I was wondering, why do you chose to go for chance to dodge attack hits and not spell hits ? Any particular reason that i'm missing ? Is there a stat better than the other ?
Does anyone know about this ? I got the currency to buy those boots but i'm still wondering which is better and why.
Dodging attacks is better than dodging spells. I saw this answer from OP a while back in one of the previous pages of this thread, but basically the vast majority of enemies in the game are using attacks, and not spells, to hit you. The major exception to this is Sirius, but for everything else dodging attacks is preferable to spells.