[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Is vaal vertex with essence drain enchant BiS if we can actually get one, or is the rare hubris still better?

Nearby enemies have -9% Chaos Res is huge. (Hunter influence mod)
Last edited by itsmitchyo#1500 on Apr 3, 2020, 3:35:48 PM
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Preheet wrote:
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Is vaal vertex with essence drain enchant BiS if we can actually get one, or is the rare hubris still better?

Nearby enemies have -9% Chaos Res is huge. (Hunter influence mod)


Okay, that will be my next craft after the amulet.
Do you know why ilvl86 hubris with ED enchant costs more than 85? I dont see any good modifiers you can get at only 86

also, does Ilvl matter for the amulet?
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Shuggananas wrote:
It increases single target damage which is all this build actually needs


Makes sense, fair enough
Piece an additional target prefix any good for ed mobs?
Do we even need a 6L Hyrri's ire ?
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DrRats wrote:
Piece an additional target prefix any good for ed mobs?
no
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sikduck wrote:
Do we even need a 6L Hyrri's ire ?
no
Last edited by Shuggananas#4641 on Apr 3, 2020, 5:26:27 PM


For sell if somebody want ;)
Last edited by nightlighton#7971 on Apr 3, 2020, 8:24:47 PM
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Renack wrote:
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Darkxellmc wrote:
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Renack wrote:
Does Culling strike on the glove works with ED or blight ?


only ed and flame dash hits


Is it realy worth the price then ?


Yes. 11% MORE single target damage helps a lot.
Hello !

First post on the forum, I just want to thank for the guide.
The guide by itself is brilliantly done and is one of the best ( if not the best ) that i have followed.
The build is so satisfying to play, a bit slow on the boss but it's good to practice the strat :) I did Sirus AW8, T16 juiced 100% delirium and simulacrum 20/20 without any problem.

Thanks again :)
So with phase run the frenzy charges from Green Nightmare are immediately consumed - that makes me think it isn't worth running anymore. Looking at options, what stood out to me was dropping some res from Boots in order to get a dodge suffix.

I slammed a few pairs with Redeemer orbs and ended up with T2 spell dodge and T2 attack dodge pairs - then replaced the Green Nightmare with a rare 2x damage, all res, life jewel which res-capped me again.

Overall with T2 dodge affixes I gain 5% dodge or 8% spell dodge (with -3 attack dodge), 23% increased damage, and a bit of life - this seems much better than the frenzy charges from Green Nightmare. I'm sure there are also changes to the passive tree that could be better, this was just a first take. I'm not sure whether the attack or spell dodge is ideal, the spell dodge would be better for bossing, and our map clear is already pretty good - we are also over-cap on attack dodge already from conditional sources / flasks, so the spell dodge may be better. I'm going to test both.

Here are the boots:


Thoughts?

Last edited by ShAd0w3d#3022 on Apr 3, 2020, 10:17:16 PM

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