Path of Exile: Legion Patch Notes

Disappointed but not surprised.

GGG will fix occultist and elementalist in 3.8 but will screw something else up that they will fix in 3.9 and so on.People that exclusively play in standard always need to readjust their amazing builds that they put months and even years in, just because....because the ES values,the Warlord`s leech and Prolif in the Elementalist ascendancy are something "we are not happy with".

Well GGG, sometimes is what we, the players should be "happy with" something.I adore Cyclone and will play the crap out of it this league.I just feel it did not have to come at the expense of other good things that we enjoy in your game.

I still love you a lot.Please introduce an NPC in hideout to buy fusings from.
"
ScottD wrote:
After playing around with the updated PoB, accuracy looks to be much worse than before. Almost need a miracle to hit 95%.

Unless im missing something I dont see how its suppose to be easier to hit 95%


I agree, it was a lie.

Edit: or maybe PoB accuracy formula is not updated yet.
When fallacious arguments aren't convincing comes the biased moderation.
Last edited by Bosscannon#3325 on Jun 5, 2019, 11:50:17 AM
5 days of melee mania then people will realize worb is still completely broken. yay i now have to cast every 5 screens instead of 10 screens while having my skill auto target and delete screens for me. gogo worb trickster will be 30%+ of the playerbase.
Does the “Adds 2 to 3 physical damage per 15 armour or evasion rating on shield“ portion of Shield Charge also apply to Spectral Shield Throw?

Edit: Nvm, this was already the case.
Last edited by _Tav#5814 on Jun 5, 2019, 11:31:59 AM
I took a long break from the game after Act 4 was added, and returned years later with the launch of Betrayal. Over the past two leagues I became a much more serious player than I was in the 2.x days. I got my first characters past 90, and for Synthesis I made a Vortex occultist I love beyond all reason. Occultist was so fun and smooth to play, tanky without feeling any less dangerous for it. By the standards of the hardcore players here I probably am not that impressive, but even at 7K ES and 22K Vortex damage I felt like I could do anything.

I just feel so deflated reading these patch notes. Like -- I finally really get my groove in the game, just REALLY start having fun and feeling like I can handle red maps... and the powers that be say: "No, you can't do that. No."





"Come to me, exile. Let us speak of death and desync."
Am i the only one seeing the insane potential of Shield Charge? With a 2k+ armour shield you essentially have a 1k pDPS "weapon" for christs sake and if you combine that with facebreakers? Am i just a retard or doesn't this seem insane?
Last edited by Pzycko#5222 on Jun 5, 2019, 11:32:42 AM
"
Deathfairy wrote:
"
WorderMostFoul wrote:
Really disappointing patch.

Enki's got one of the best, if not the best, comprehensive build guide for new players to PoE that's available (self-cast arc witch), period, and you are just crapping all over the modifications he's trying to make to keep up with nerf after nerf to basic Elementalist functionality. Beacon of Ruin? MoM? Inpulsa's? All of these nerfs are hitting at the core of the most thoughtfully considered and beginner-accessible builds= available, a build that's crazy fun and not at ALL overpowered.

The guide has been constantly maintained and fastidiously updated for over 5 years, but this league may well be his last, due to you making it increasingly nonviable for a well-constructed build based around a core damage spell to succeed.

Shame on you.


Lack of logic is amazing, someone has a extensive guide on a BAD build so lets have this affect on balance decisions?


A bad build? Get some perspective before you criticize someone's logic. It's a really strong build that was honed by someone with a way deeper understanding of the game than you could ever hope to have.
Shield charge can now be used with wands. Best league ever <3.
Well, this is disappointing so far. I feel that the gutting of occultist just means that the devs are sorely out-of-touch with the vast majority of the playerbase. Again, we get brutal nerfs because of the 1% who, incidentally, will have everything cleared in a few days regardless like they always do. And if that wasn't bad enough, the ES nodes on the tree get nerfed too? So ES, one of the 3 survival options, gets butchered so that it's only viable with copious amounts of exalts for insanely rolled gear. It really feels like group punishment, which is irksome to say the least.

Also, I actually liked the pledge of hands for my casters. I don't really like the idea of making it unobtainable in future leagues, especially since it worked well with MoM - which is the only way for us friendless plebeians to build casters now.

As for the warlord's mark only applying to attacks, how exactly are spellcasters supposed to survive now? Bosses often have sustained high damage output. Using a skill to mitigate damage for a second or two isn't going to change much in the long run.

Oh, and I hope that the reworked passive tree for melee is really strong because nerfing the damage on the small passives for melee classes boggles my mind.

Finally, I feel like the elemental proliferation effect being removed from the Elementalist's Beacon of Ruin really undermines the point of focusing on elemental ailments. Why must things be made viable only to have the developers freak out that what they made is working and do knee-jerk overkill nerfs like a paranoid sociopath playing whack-a-mole? Why can't I just build whatever I want and play it and enjoy it and actually get somewhere with it? I'm all for challenge, but I shouldn't have to no-life the game with a dedicated group and META-only builds to reach endgame. That's not balance, it's selective progression. And I don't need everything handed to me on a silver platter, but that doesn't mean I enjoy being treated like a second-class citizen just because I'm more casual and my friends quit the game.
"
xardas001 wrote:
Can someone explain to me this little thing over here because my brain is too small to understand it:

"Multistrike
This support now provides a lower attack speed multiplier, just over half that of the existing support gem. The previous iteration provided far too large an attack speed multiplier for a single gem, causing problems with performance, effects, animations and balance. The skill repeats now have a damage multiplier, dealing double damage on the third repeat." - Development Manifesto

"Multistrike
Now grants supported skills 35% more melee attack speed at gem level 1 (from 75% more), up to 44% more at gem level 20 (from 94% more)." - Content Update 3.7.0


So where is the "just over half of existing" part? 35*2 = 70/75 current | 44*2 = 88/94 current.


Unless I'm bad at math, look at the actual resulting attacks per second (aps):
Old gem (lvl 1):
1aps * 1.75 = 1.75 * 3 = 5.25 aps
2aps * 1.75 = 3.50 * 3 = 10.5 aps

New gem (lvl 1):
1aps * 1.35 = 1.35 * 3 = 4.05 aps
2aps * 1.35 = 2.70 * 3 = 8.10 aps

At 1 base aps, with multistrike you had 5.25 aps
At 1 base aps, with multistrike you now have 4.05 aps
4.05 / 5.25 = 77.14%
8.10 / 10.5 = 77.14%

At level 20:
1 * 1.94 = 1.94 * 3 = 5.82 aps (old)
1 * 1.44 = 1.44 * 3 = 4.32 aps (new)
4.32 / 5.82 = 74.22%

If this isn't how it works, someone else can correct me, but it looks like that the new gem provides only ~75% of the aps that the old gem did ( but that is more than half ), but now adds MORE damage. So you're less fastaf, but should have an overall damage increase, for 1 attack:

100 dmg * 3 hits = 300 damage per attack (old gem, level 1)
100 dmg (first hit) + 100 * 1.40 (second hit) + 100 * 1.80 (third hit) = 420 damage per attack (new gem, level 1)

420/300 = 40% overall more damage (per use)

So let's say you have 1000 dps with the old gem.

With the new attack speed at level 1, your dps with no other change is now: 771.4 dps.
With the 40% damage increase, your new damage is: 1079.96 dps, or ~8% increase in overall dps (probably bad maths, this is all theoretical numbers).


So, with the whole animation cancelling now, you can end multistrike early (between attacks), meaning that even though you're attacking slower, it should feel more responsive.
Last edited by mistersquirrle#6535 on Jun 5, 2019, 11:54:35 AM

Report Forum Post

Report Account:

Report Type

Additional Info