Path of Exile: Legion Patch Notes

i don't understand the stances. what if i don't use the new blood and sand skill. how will bladestorm behave then?
Dude that's badass dude
Winter Orb actually survived! Good job, the nerf was 100% reasonable and deserved, same goes for bane, soulrend and HoAg. The attack and cast speed nerf for Trickster is 100% justified, however 2 second to recover a ghost shroud is basically too much as after 2 seconds without being hit, your energy shield would usually would have recharged to its maximum value anyway.
But, most importantly. OCCULTIST got removed from the game?? I mean. Seriously?? They lose 36% energy shield, 250 flat ES, their most powerful ascendancy is simply removed and has a HUGE drawback in the passive tree which negates energy leech and energy recharge... Also Vile Bastion only grants 10%??? I mean. Is this a joke? I really hope you guys rework occultist afterwards cause there is really no reason why you would pick her instead of a Trickster. Why do you hate ES so much? Only very few top players can actually afford 20k es while the average still get randomly one shot with his 10k since he does not have any source of damage mitigation. Maybe that would be the solution, btw. Revert all the ES nerf back to 3.6 and give CI another drawback which prevents player to mitigate damage apart from elemental resistances, block, dodge and evasion. It means no fortify, no endurance charge, no MS, IC and so on. Put this drawback into Shav as well. Also give more mitigation options for life based characters. Players with 5k life and 50% mitigation would be just as reliable as player with 10k es. With the new keystone which enables energy shield reharge to apply to life instead, maybe this will be a good step towards an actual balanced state. But what you did is not balance.
Moreover, the ELEMENTALIST got wrecked too??? Why?? Because of performance, seriously? I mean, at least give us something for the trade, for instance chill also cause enemy to take increased damage based on the chill effect and shock also cause enemy to be slower based on shock effect and ignite ignore 50% of enemy elemental resistance when the enemy is shocked and same goes when the enemy is chilled. I don't know, just come up with something! Don't just remove things when the alternative is not ready yet!
With the necromancer not being given any attention since the last nerf (maybe she escaped another nerf, good to her), it seems that there would not be any witch this league. Also you turned crit multi into accuracy? Seriously? Why didn't you just remove the nodes altogether? If you think the jewel is too strong just remove or nerf it, don't also nerf players who can't afford the jewel.
I feel like just everyone who would have played occultist, elementalist and even scion to a certain extend will play trickster instead, putting the balance in an even worse state. Will you then nerf tricksters just as hard to definitely remove all casters from the game and make melee players happy??
Simply because you reworked melee does not mean you must force us to play flicker, cyclone or whatever. Please reconsider those nerfs!!
Ok, I know that there is a lot more to do in this league than playing caster but it would be better for everyone if the game had 7 classes and not just 6.
Last edited by iZen76i#3753 on Jun 5, 2019, 10:56:48 AM
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Creditor wrote:
i don't understand the stances. what if i don't use the new blood and sand skill. how will bladestorm behave then?


Default or without the gem to switch stances, it will be blood stance.
Molten Strike no longer available to the players.

Occultist has been removed from the game.

Sorry but this is not balance or nerf this is complete removal
Last edited by Joleco#5268 on Jun 5, 2019, 11:00:41 AM
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verite wrote:
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Creditor wrote:
i don't understand the stances. what if i don't use the new blood and sand skill. how will bladestorm behave then?


Default or without the gem to switch stances, it will be blood stance.


thanks. i was confused by how it will still reserve mana when you're in blood stance, but it grants other benefits except for altering a skill behavior, so it makes sense now
rip molten strike, nemesis, harbinger, and breach. you will be missed



also legacy brightbeaks pog
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ScottD wrote:
After playing around with the updated PoB, accuracy looks to be much worse than before. Almost need a miracle to hit 95%.

Unless im missing something I dont see how its suppose to be easier to hit 95%


The new accuracy formula is not implemented into PoB yet, according to Openarl.
Heavy patch, thank's !

I noticed the Perandus mod from 5c to 4c, great !
I wonder if flat added physical damage from melee skill gems will scale with facebreaker ? If so Facebreaker might make an combat :)

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