Path of Exile: Legion Patch Notes

OK. Let's prepare for a cyclone meme patch. Everybody get in position.
Holy shit, that Smite buff...
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dragonpowi wrote:
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codetaku wrote:
Impact no longer mentioned up to 15% more melee damage based on proximity....

GGG was this a stealth nerf or an oversight?

Id like to know that aswell.. ill probably wont use that if there is no 15% more damage

Impact still grants 15% more proximity damage in updated PoB. I'm pretty sure it was just missed in patch notes.
retired from forum because of censorship and discrimination
Molten strike
"Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can)"

WUT
tldr, all I care about is getting 40/40, let's go!!!
Huge tree re-balance looks like there's gonna be a lot to try. The tree nodes designed to help Cyclone have incidentally buffed my planned Trickster Charged Dash build. The new skills look a little underwhelming. But it looks like everyone will play melee but spells will still be great. So many options (other than Elementalist). I don't care if Legion sucks I'll have so many builds to try.
Last edited by AbilityPoints#9049 on Jun 5, 2019, 11:42:19 AM
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baxsus wrote:
My opinion is that monster slaying ARPGs cannot be melee friendly. You can't kill two screens of monsters with a dagger in a blink of an eye without using some sort of spell. For example, Molten Strike. How can burning lava projectiles flying out of your swords be considered melee? The melee ends at the reach of your weapon.

Exactly this.
There is no true melee in this game, since your "melee" attacks can destroy whole screens and shoot out projectiles, etc...and in this case why is it called melee?

Melee will NEVER be a thing in this game as long as ranged attacks are superior. In other games, ranged attacks/spells have their drawbacks, in this game, they don't have any. SO why would anyone play melee instead of ranged?

It's just a bad design by the devs.
With all the melee reworks, u could have given more love to unarmed builds, mostly letting old skills useable with blunt weapons also be used while unarmed (like heavy blow, glacial hammer, leap slam). Still don't understand why is it so hard to jump if u'r NOT holding aweapon...
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ThIsIsToXiN wrote:
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baxsus wrote:
My opinion is that monster slaying ARPGs cannot be melee friendly. You can't kill two screens of monsters with a dagger in a blink of an eye without using some sort of spell. For example, Molten Strike. How can burning lava projectiles flying out of your swords be considered melee? The melee ends at the reach of your weapon.

Exactly this.
There is no true melee in this game, since your "melee" attacks can destroy whole screens and shoot out projectiles, etc...and in this case why is it called melee?

Melee will NEVER be a thing in this game as long as ranged attacks are superior. In other games, ranged attacks/spells have their drawbacks, in this game, they don't have any. SO why would anyone play melee instead of ranged?

It's just a bad design by the devs.


That what happens when you make an ARPG where huge nuke AOE skills/spells don't have a cooldown...

That's it, guys! I said it!

PoE's main problem is that AOE skills don't have a cooldown! You can deny it all you want, but that's the MAIN ISSUE that causes this huge disparity between melee and ranged performance.
After playing around with the updated PoB, accuracy looks to be much worse than before. Almost need a miracle to hit 95%.

Unless im missing something I dont see how its suppose to be easier to hit 95%

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