Incinerate
projectile speed affects incinerate, I would not be surprised if a 20%qlty incinerate and a high level faster projectiles would reach right across your screen :)
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Projectile speed does impact the length and damage a bit (just tried it), but I'd rather use a longer range skill. Using up my ES to kill a single mob is not what I like doing!
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Looks like a good addition to a righteous fire mara or templar build.
Doubt it would be good for anything else. Last edited by aimlessgun#1443 on Mar 8, 2013, 1:14:51 AM
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" /rolls eyes |
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"challenge accepted. |
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The one thing that might be huge for this ... +Projectile Damage Nodes and Point Blank. I've been looking at this like a spell when you could look at it like a really fast projectile gun.
...someone correct me if I'm wrong. |
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Not sure if something is wrong but this skill seems to do 0 dmg. I just stood in act 2 normal and used the gem at level 1 and the mobs health didnt drop at all. Also on the tooltip there is not mention of DPS or on the character sheet.
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It won't work with Point Blank. As for Projectile Damage, it'll do the same thing Spell Damage or Fire Damage does.
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" Ah, I see it now, thanks. Sounds like Faster Projectiles, Faster Casting, Mana/Life Leech (depending if you are Blood Magic or not) are essential then, and Knockback for the 5th gem perhaps? Does seem like a lot of work to make the skill viable when a similar setup with Freezing Pulse would just crush everything instead. |
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I think the balance between risk and damage is very good, but the mana cost is just too ridiculous. I'm running 3 mana flasks all with increased recovery and I constantly run out. This is only on a level 6 incinerate with LMP and faster projectiles. Once I actually slap on more supports and level it up higher I'm afraid I won't even be able to support the mana cost with eldritch battery and a mana flask. The insane mana cost is the only thing keeping me away from making this one of my permanent characters.
Last edited by Nycro#4007 on Mar 8, 2013, 1:27:09 AM
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