Well, simulating new rings with 2x meeks + UI the change for me is 65k Ice nova avg. dmg to 77k.
The POB is here: https://pastebin.com/yYdcuWwh
The config is only checked for power charges. Am I missing something?
Generally people tend to use conc effect when checking shaper DPS, also only one nearby enemy checked.
You also miss Alira bandit and the fact that bonechill isn't supported increases it even more by about 17% (I've put a mod in cospri in my PoB for the bonechill effect).
I see, then going the Meek + UI route the difference is around 10% more damage and +200 life and 20% movement speed. Doesn't seem worth spending 15ex for that?
Well, simulating new rings with 2x meeks + UI the change for me is 65k Ice nova avg. dmg to 77k.
The POB is here: https://pastebin.com/yYdcuWwh
The config is only checked for power charges. Am I missing something?
Generally people tend to use conc effect when checking shaper DPS, also only one nearby enemy checked.
You also miss Alira bandit and the fact that bonechill isn't supported increases it even more by about 17% (I've put a mod in cospri in my PoB for the bonechill effect).
I see, then going the Meek + UI route the difference is around 10% more damage and +200 life and 20% movement speed. Doesn't seem worth spending 15ex for that?
Or that's just me? :)
Isn't the reason for spending 15ex the following?
"
A) 23% Attack speed and 21% Movement speed. That is basically the benefits of an onslaught flask (If you used Silver Flask you can now drop it for free and use Basalt Flask. If you used Basalt Flask already, then you benefit from the better clearspeed and save some attack speed investments which you can now remove elsewhere).
B) 108% Elemental Resistances. This enables us to cap resistances while using an extra unique item, which means we get a big damage increase from our next upgrade:
Get resistances up, and get to switch into Basalt flask for added survival?
Get resistances up, and get to switch into Basalt flask for added survival?
Yeah but I'm simulating taking Coordination + attack speed jewel and keeping rare boots, so capped res, the correct attack speed without silver flask. The difference being a bit of life and 10% damage.
Help me out here CheeQu. Nothing comes close to killing us except uber or maybe guardians if you muck up. Not even t16 syndicates.
So Enfeeble reduces guardian/shaper/elder damage by 6%. With a 30% enchant, that becomes 7.8% (30%x1.3x0.2). So this enchant is for a 1.8% damage reduction...?
For the same enchant slot, you can get the anger mana reservation reduction of 15%, and then run *all together* - anger (with crit multi), discipline and aspect of the spider...
I really struggle to understand enfeeble echant's value...!
As the guide states, that's the best enchant for 99% of cases but not against 80% reduced cursed effectiveness bosses. 40% Ice Nova damage is better for that.
You can go for your setup which is even better against uber elder (but you still lose around 600 EHP from not running enfeeble at all). I can't really advise people to buy anger enchant, change auras, get an anger watcher eye and switch all of that for just one encounter! Especially when the damage is there already and we sacrifice 600 EHP.
In all other fights enfeeble setup is superior so I can't change the whole guide's setup just for that :P
Understood! I'm not against running enfeeble per se, it's just the enchant I think isn't necessarily that good when other enchants (esp the anger one) allow you to run an aura that you couldn't otherwise run.
To be honest, If you compare anger enchant + anger watcher eye against Ice Nova Damage enchant + enfeeble. I'd still go for enfeeble.
600 More EHP (9000 HP / 0.934 = ~9600 HP) [Blasphemy + Enfeeble is 6.6% less damage on Uber Elder] vs 5% more damage if I'm not mistaken? (Don't forget the 40% ice nova damage enchant and some crit multi from extra the jewel [the one that is replaced by anger watcher's]).
It will be 10% more damage with anger if you manage to get both anger and discipline in the same watcher's eye (I know you do but that's expensive AF :D). Still with this extreme item, would you prefer 9600 HP or 9000 HP + 10% more damage?
BTW damn this guide has turned into me trying to justify Enfeeble to everyone else :P
Help me out here CheeQu. Nothing comes close to killing us except uber or maybe guardians if you muck up. Not even t16 syndicates.
So Enfeeble reduces guardian/shaper/elder damage by 6%. With a 30% enchant, that becomes 7.8% (30%x1.3x0.2). So this enchant is for a 1.8% damage reduction...?
For the same enchant slot, you can get the anger mana reservation reduction of 15%, and then run *all together* - anger (with crit multi), discipline and aspect of the spider...
I really struggle to understand enfeeble echant's value...!
Doesn't the Enfeeble enchant ignore boss reductions? I wish I had a source handy, but I'm pretty sure I was just reading about that the other day...
The claim was that Enfeeble enchanted should boost Enfeeble vs 80% curse bosses from 6% to 15% reduction.
No that's not true unfortunately. If it was there would be no debate.
Does Herald of ice not povide to much damage to let it go? Just wondering (+the MTX is just fancy).
And another Question: If i dont have Unnatural Instinct, i should go with the Old tree right?
Herald of Ice damage is nothing compared to the survivability of discipline + watcher eye ES on hit.
You should follow the linked tree in the tree section! UI has a seperate tree which is linked next to the part where UI is mentioned.
Get resistances up, and get to switch into Basalt flask for added survival?
Yeah but I'm simulating taking Coordination + attack speed jewel and keeping rare boots, so capped res, the correct attack speed without silver flask. The difference being a bit of life and 10% damage.
If you already run basalt, the difference will be what you said + 21 movement speed for greater clear speed.
As mentioned, these items are too expensive and don't offer huge benefits compared to their costs.